Block a user
Cleanup: remove some unused variables in bisect operator
Fix: no break out when setting sort direction
Cleanup: redundant projection step in slerp
Cleanup: redundant projection step in slerp
Cleanup: redundant projection step in slerp
Cleanup: redundant projection step in slerp
Cleanup: redundant projection step in slerp
Cleanup: redundant projection step in slerp
Cleanup: redundant projection step in slerp
149cf20671
Cleanup: redundant projection step in slerp
22bd62c8e0
Merge branch 'blender-v4.0-release'
3a00ba53a1
Fix #113078: Texture paint masking options are always visible
eee51b90a2
Merge remote-tracking branch 'origin/blender-v4.0-release'
6ed12635cf
Anim: Warn when a bone is added to a hidden bone collection
Modeling: Connect Vertex Pair does not work when coordinates are large
As long as selected vertices are not sharing any faces (so line can pass through it), the operation will fail, I believe.
The operator (Vertex/Connect Vertex Path or Vertex/Connect Vertex…
Modeling: Connect Vertex Pair does not work when coordinates are large
A reasonable fix is to make CONNECT_EPS proportional to the (max abs) coordinate of the vertex pair. Again thanks @1D_inc for the idea. I'll work on this.
Modeling: Connect Vertex Pair does not work when coordinates are large
I've written a python script to move the objects around and test this operator. Here are some scatter plot data I got. Note that Diff in the plots is the float variable defined in state_isect_c…
Modeling: Connect Vertex Pair does not work when coordinates are large
The bug is caused by the constant CONNECT_EPS in bmo_connect_pair.cc. CONNECT_EPS is currently set to 0.0001. It is a threshold checking if the path passes through a vertex exactly. When the…
Modeling: Connect Vertex Pair does not work when coordinates are large