Peng Yan yp-4
  • Blender development beginner

  • Joined on 2023-09-22
Peng Yan created pull request blender/blender#113153 2023-10-02 16:08:17 +02:00
Cleanup: remove some unused variables in bisect operator
Peng Yan created branch dev_bisect_plane_cleanup in yp-4/blender 2023-10-02 16:05:15 +02:00
Peng Yan pushed to dev_bisect_plane_cleanup at yp-4/blender 2023-10-02 16:05:15 +02:00
359682b151 Cleanup: remove some unused variables in bisect operator
Peng Yan created pull request blender/blender#113151 2023-10-02 15:51:21 +02:00
Fix: no break out when setting sort direction
Peng Yan created branch dev_bisect_plane in yp-4/blender 2023-10-02 15:46:48 +02:00
Peng Yan pushed to dev_bisect_plane at yp-4/blender 2023-10-02 15:46:48 +02:00
fe48215483 Fix: no break out when setting sort direction
Peng Yan closed pull request blender/blender#113149 2023-10-02 15:38:04 +02:00
Cleanup: redundant projection step in slerp
Peng Yan created pull request blender/blender#113147 2023-10-02 15:37:41 +02:00
Cleanup: redundant projection step in slerp
Peng Yan created pull request blender/blender#113148 2023-10-02 15:37:39 +02:00
Cleanup: redundant projection step in slerp
Peng Yan created pull request blender/blender#113150 2023-10-02 15:37:39 +02:00
Cleanup: redundant projection step in slerp
Peng Yan created pull request blender/blender#113149 2023-10-02 15:37:38 +02:00
Cleanup: redundant projection step in slerp
Peng Yan closed pull request blender/blender#113148 2023-10-02 15:34:52 +02:00
Cleanup: redundant projection step in slerp
Peng Yan closed pull request blender/blender#113147 2023-10-02 15:34:38 +02:00
Cleanup: redundant projection step in slerp
Peng Yan created branch dev_subdivide in yp-4/blender 2023-10-02 15:12:35 +02:00
Peng Yan pushed to dev_subdivide at yp-4/blender 2023-10-02 15:12:35 +02:00
149cf20671 Cleanup: redundant projection step in slerp
22bd62c8e0 Merge branch 'blender-v4.0-release'
3a00ba53a1 Fix #113078: Texture paint masking options are always visible
eee51b90a2 Merge remote-tracking branch 'origin/blender-v4.0-release'
6ed12635cf Anim: Warn when a bone is added to a hidden bone collection
Compare 10 commits »
Peng Yan commented on issue blender/blender#113111 2023-10-02 12:41:46 +02:00
Modeling: Connect Vertex Pair does not work when coordinates are large

As long as selected vertices are not sharing any faces (so line can pass through it), the operation will fail, I believe.

The operator (Vertex/Connect Vertex Path or Vertex/Connect Vertex…

Peng Yan commented on issue blender/blender#113111 2023-10-01 13:30:42 +02:00
Modeling: Connect Vertex Pair does not work when coordinates are large

A reasonable fix is to make CONNECT_EPS proportional to the (max abs) coordinate of the vertex pair. Again thanks @1D_inc for the idea. I'll work on this.

Peng Yan commented on issue blender/blender#113111 2023-10-01 13:26:15 +02:00
Modeling: Connect Vertex Pair does not work when coordinates are large

I've written a python script to move the objects around and test this operator. Here are some scatter plot data I got. Note that Diff in the plots is the float variable defined in state_isect_c…

Peng Yan commented on issue blender/blender#113111 2023-10-01 13:15:55 +02:00
Modeling: Connect Vertex Pair does not work when coordinates are large

The bug is caused by the constant CONNECT_EPS in bmo_connect_pair.cc. CONNECT_EPS is currently set to 0.0001. It is a threshold checking if the path passes through a vertex exactly. When the…

Peng Yan opened issue blender/blender#113111 2023-10-01 13:09:40 +02:00
Modeling: Connect Vertex Pair does not work when coordinates are large