@Sergey it was easier to have a naive implementation for tiled compositor than figuring out how to hide the node without causing problems with versioning, so I did that : ).
I am running…
This doesn't seem to work. User can still set values outside the specified range. This is also the case for Vector Blur. Is there another way to specify UI range?
Thanks for looking into the patch @Sergey! As you noticed this is still work in progress, so it was not really ready for code review. I will upload my progress with the anisotropic filter soon. I am planning small changes to file structure and will address your comments in a separate patchset
Right, the compiler shows a warning indeed. I was trying to understand where defaults get set. Will fix later
This is a stub implementation. I was just making sure I understood the channel ordering correctly. Will remove to avoid confusion.