also I try open this bug file with blender 4.0 do not have this problem occur but occur since 4.1, this prove this bug from blender 4.1
hi,this problem occur in blender 4.3 alpha again! I save the file and upload ,and Please check and confirm :)
system info: System Information Operating system: Windows-10-10.0.19041-S…
both blender 4.1,4.2,4.3 have this bug
If the object do not clear all transform ,Mask -->Mask Slice to New Object will make a bug movement. but we always want protect it's position
I have attached the problem file and please check
as the video show in sculp mode use the material difference to make the face sets ,the result is chaotic ,this problem do not happen in 4.1 but occur in 4.2
sorry I try to find the temp file but it has been cleared, I will try to save the problem file and upload once the bug occur
as the video show the facesets ,sometimes we inverse visible in sculpt mode ,the A broken surface containing a chequered hole is shown this problem do not only on this model ,I have Suffer from…
Thanks for reminding me, I understand the mechanism now
mybe we use shift click collection is a better choise to toggle all object show ,just as other software
But we really need groups like photoshop to individually control the visibility instead of resetting the interior every time
traditional eevee has no noise and quick,the new eevee too much noise and sometimes not stable, we know the new eevee is the future trend but can we combine the traditional Raster rendering…