michael campbell 3di
  • Joined on 2019-01-13
michael campbell commented on issue blender/blender#113871 2023-10-20 21:36:55 +02:00
CYCLES : in the final render, objects and smoke domains render black if the material output node's volume input is the only one in use and there are custom aov nodes in the node _tree

unless that would break the current behaviour of the world node being able to write to AOVs if there's only a volume.

michael campbell commented on issue blender/blender#113871 2023-10-20 21:26:35 +02:00
CYCLES : in the final render, objects and smoke domains render black if the material output node's volume input is the only one in use and there are custom aov nodes in the node _tree

No I was just reading the code, so I could be wrong. The previous commit fixed the black volume by adding a transparent bsdf if there was an aov without a surface. But the new commit undoes that…

michael campbell commented on issue blender/blender#113871 2023-10-20 20:55:44 +02:00
CYCLES : in the final render, objects and smoke domains render black if the material output node's volume input is the only one in use and there are custom aov nodes in the node _tree

Perhaps in this function on line 562 in svm.cpp, only have it check for the AOV if the surface

void SVMCompiler::find_aov_nodes_and_dependencies(ShaderNodeSet &aov_nodes,
               …
michael campbell commented on issue blender/blender#113871 2023-10-20 20:22:27 +02:00
CYCLES : in the final render, objects and smoke domains render black if the material output node's volume input is the only one in use and there are custom aov nodes in the node _tree

Thanks. But this will cause the volume to render black again if there's volume only and a custom AOV.

I think the section of code your editing isn't responsible for the change in behaviour,…

michael campbell commented on issue blender/blender#113896 2023-10-19 20:53:07 +02:00
old bug of not being able to assign menu items with sub menus a shortcut has re-appeared. Existing shortcuts no longer work.

Hi, yes I think it is. I did have it set in 4.0 and even though I chose to import preferences from 4.0 when first opening 4.1, the keymap was lost.

I've manually added it so not a big issue. …

michael campbell commented on issue blender/blender#113871 2023-10-18 18:51:42 +02:00
CYCLES : in the final render, objects and smoke domains render black if the material output node's volume input is the only one in use and there are custom aov nodes in the node _tree

@brecht , thanks for the quick fix, it's worked a treat for the render but I think the solution of adding a transparency bsdf leads to additional problems with the AOV data. The behaviour in 3.6…

michael campbell opened issue blender/blender#113896 2023-10-18 16:39:25 +02:00
old bug of not being able to assign the undo history to a shortcut has re-appeared.
michael campbell opened issue blender/blender#113895 2023-10-18 16:36:29 +02:00
view animation from the render menu opens up the player, but then it disapears immediately.
michael campbell opened issue blender/blender#113871 2023-10-18 03:38:45 +02:00
CYCLES : in the final render, objects and smoke domains render black if the material output node's volume input is the only one in use and there are custom aov nodes in the node _tree
michael campbell commented on issue blender/blender#113234 2023-10-05 17:47:44 +02:00
motor constraint isn't working

actually, scrap that, I've found the issue is the spring constraint only works if it's y axis points backward or forward, and it's x axis aligns with the wheel rotation as shown below. I'm not…

michael campbell commented on issue blender/blender#113234 2023-10-05 16:40:39 +02:00
motor constraint isn't working

Thanks @LukasTonne that's cool but no suspension. I think i've found the cause of the bug though, it works fine if you add the constraints via the object menu, but not when adding them manually. …

michael campbell commented on issue blender/blender#111149 2023-10-05 03:29:20 +02:00
shadow catcher appearing in vector pass

although I think close this down as invalid, because often you do want to add motion blur to the shadow. Although when using the shadow catcher pass, it does seem to suffer the same artefact at…

michael campbell commented on issue blender/blender#111149 2023-10-05 03:19:51 +02:00
shadow catcher appearing in vector pass

I can get quite close that way, but I struggle to get avoid artefacts where the shadow catcher edge is and around the object:

image

![i…

michael campbell commented on issue blender/blender#113234 2023-10-04 16:15:50 +02:00
motor constraint isn't working

I'm not sure if it's any use, but here's a much simpler version. In this one the motor does begin to work, but after a few iterations it causes all constraints to just explode. I've checked all…

michael campbell opened issue blender/blender#113234 2023-10-04 05:30:24 +02:00
motor constraint isn't working
michael campbell commented on issue blender/blender#112984 2023-09-30 13:50:19 +02:00
crash every few mins with new geo nodes tool system

Feel free to close the report if the crash log reveals nothing useful, it's all I'm able to provide.

michael campbell commented on issue blender/blender#112984 2023-09-30 13:45:16 +02:00
crash every few mins with new geo nodes tool system

@mod_moder I don't think @iss was suggesting developers are incapable of understanding which steps the crash log depicts to the point they need an end user to translate for them 🤣 He meant…

michael campbell commented on issue blender/blender#112984 2023-09-30 12:58:20 +02:00
crash every few mins with new geo nodes tool system

Hi Richard. The exact steps that caused the crash in the attached blend file are shown in the two attached crash logs, it's just that the steps are different in each. Perhaps a developer will…

michael campbell commented on issue blender/blender#113038 2023-09-29 13:18:29 +02:00
shader editor's image texture node is aligning image to the wrong local axis when box projection is used.

I think you might be reading an old version, I've edited it since then. The issue is there in 2.93 too. It projects from the z axis downwards, but the x and y are flipped (see additional image I…