unless that would break the current behaviour of the world node being able to write to AOVs if there's only a volume.
No I was just reading the code, so I could be wrong. The previous commit fixed the black volume by adding a transparent bsdf if there was an aov without a surface. But the new commit undoes that…
Perhaps in this function on line 562 in svm.cpp, only have it check for the AOV if the surface
void SVMCompiler::find_aov_nodes_and_dependencies(ShaderNodeSet &aov_nodes,
…
Thanks. But this will cause the volume to render black again if there's volume only and a custom AOV.
I think the section of code your editing isn't responsible for the change in behaviour,…
Hi, yes I think it is. I did have it set in 4.0 and even though I chose to import preferences from 4.0 when first opening 4.1, the keymap was lost.
I've manually added it so not a big issue. …
@brecht , thanks for the quick fix, it's worked a treat for the render but I think the solution of adding a transparency bsdf leads to additional problems with the AOV data. The behaviour in 3.6…
actually, scrap that, I've found the issue is the spring constraint only works if it's y axis points backward or forward, and it's x axis aligns with the wheel rotation as shown below. I'm not…
Thanks @LukasTonne that's cool but no suspension. I think i've found the cause of the bug though, it works fine if you add the constraints via the object menu, but not when adding them manually. …
although I think close this down as invalid, because often you do want to add motion blur to the shadow. Although when using the shadow catcher pass, it does seem to suffer the same artefact at…
I'm not sure if it's any use, but here's a much simpler version. In this one the motor does begin to work, but after a few iterations it causes all constraints to just explode. I've checked all…
Feel free to close the report if the crash log reveals nothing useful, it's all I'm able to provide.
@mod_moder I don't think @iss was suggesting developers are incapable of understanding which steps the crash log depicts to the point they need an end user to translate for them 🤣 He meant…
Hi Richard. The exact steps that caused the crash in the attached blend file are shown in the two attached crash logs, it's just that the steps are different in each. Perhaps a developer will…
I think you might be reading an old version, I've edited it since then. The issue is there in 2.93 too. It projects from the z axis downwards, but the x and y are flipped (see additional image I…