I like the idea of multilevel pie menus, but different shortcuts for each of the 8 options for every pie menu, is defeating the idea of a pie menu in my opinion. But if it won't affect how it…
Oh OK, I thought you meant you were going to change all the pie menu shortcuts for everyone and that every pie menu would have different keys depending on which operators they were showing.
just wondering why you'd prefer those keys over the numeric ones? The current numeric shortcuts are laid out on the numpad as they're laid out on screen in the pie menu so that you don't need to…
I believe it's correct that the reflections should become less visible when decreasing the IOR , but in 3d, providing the glossy IOR doesn't drop below the refractive IOR, then you're golden…
Oh I see. I misunderstood how the alpha over node actually worked then. Sorry about that.
Perhaps the bug is that if the colour channels are negative, then the alpha over node doesn't respect the alpha's value? Alpha 0 should mean the alpha over uses the background completely, …
hmm, I've just checked, and the alpha can display as a negative. So hmm, something's not right. Why would the alpha over show gray if the alpha is set to 0? It should be letting pure white…
Additionally, you generally need the curve to be extend extrapolated for correct results on the RGB channels. So setting it to Extend horizontal isn't possible.
Hi, thanks, but the issue is the RGB curve node shouldn't be affecting the Alpha channel at all, it's meant specifically for RGB channels only as the name suggests. You would never want the…
Hi. It's a great feature, but where is the option to disable it please (for tutorial purposes)? Can't find it anywhere in the preferences. Also when searching the keymap using the search term…
Hi @dr.sybren it seems there is already logic to handle the rotation going beyond 180 degrees on each axis, the issue is that that logic appears to be updating the values to be the inverse of what…
I just tried again, and at first couldn't reproduce it either. Then I remembered I had stereoscopic output enabled. I enable that, and the behaviour becomes apparent again. Weird!
By the…
Yeah -1 to 1, then the vector and the angle flip between same and opposite direction to achieve a full rotation. Here's another example of the generated values not reflecting the user movement,…