michael campbell 3di
  • Joined on 2019-01-13
michael campbell commented on issue blender/blender#112146 2024-09-04 16:10:53 +02:00
Access violation in vk_icdNegotiateLoaderICDInterfaceVersion when putting computer to sleep.

@PratikPB2123 seems fine for me on my new windows 11 computer, but I don't use the addon mentioned by @SebBlender if that is indeed related?

michael campbell commented on pull request blender/blender#115242 2024-09-03 17:49:58 +02:00
Compositor: Enable GPU denoising for OpenImageDenoise

@Raimund58 one of the outstanding tasks is to fall back to CPU when there is insufficient VRAM, so that's not an issue. My hope is that rather than immediately falling back to CPU denoising, it…

michael campbell commented on issue blender/blender#53768 2024-09-01 20:30:27 +02:00
Pixels and resolution not for multilayer EXR and Render Result

a python node for the compositor would be an excellent solution.

michael campbell commented on issue blender/blender#124737 2024-08-31 00:44:28 +02:00
Scale node result is 1 pixel too small in both dimensions, only in cpu mode.

Hi, it's still happening. Make sure after rendering with the scale node un-muted that you then refresh the image datablock: <img width="463" alt="image" src="attachments/5343a894-505f-407a-8793-8…

michael campbell commented on pull request blender/blender#115242 2024-08-22 14:43:52 +02:00
Compositor: Enable GPU denoising for OpenImageDenoise

@Stefan_Werner to save you a bit of time, I've combined this pull with ff25980b78 and modified it enough so…

michael campbell commented on pull request blender/blender#115242 2024-08-20 22:57:55 +02:00
Compositor: Enable GPU denoising for OpenImageDenoise

I'm just testing this out, and can confirm it works AMAZINGLY well. Huge thanks to @Stefan_Werner.

I did notice however that the compositor denoise nodes use the GPU if the compositor is set…

michael campbell commented on issue blender/blender#122713 2024-08-19 13:07:20 +02:00
Area outside of pixels is being calculated by compositor, leading to performance degradation when editor is resized. Not present in 2.93 (pre-wayland)

@OmarEmaraDev you could use smaller .jpg files but the larger EXR files demonstrate the issue better 👍

michael campbell closed issue blender/blender#125706 2024-07-31 15:50:47 +02:00
can't undo quadriflow remesh.
michael campbell commented on issue blender/blender#125706 2024-07-31 15:50:44 +02:00
can't undo quadriflow remesh.

Bizarre, that's working for me now too! Although I only have to press ctrl z once. Sorry about that, I'll close it down 👍

michael campbell opened issue blender/blender#125706 2024-07-31 14:32:07 +02:00
can't undo quadriflow remesh.
michael campbell opened issue blender/blender#124737 2024-07-15 18:23:54 +02:00
Scale node result is 1 pixel too small in both dimensions, only in cpu mode.
michael campbell commented on issue blender/blender#124318 2024-07-08 16:21:48 +02:00
inverted reflection occlusion in shadow catchers.

this'll do:

image
michael campbell commented on issue blender/blender#124318 2024-07-08 16:18:08 +02:00
inverted reflection occlusion in shadow catchers.

Ok thanks again for the explanation, and bearing with my incredulity👍

michael campbell commented on issue blender/blender#124318 2024-07-08 16:00:26 +02:00
inverted reflection occlusion in shadow catchers.

I was trying to generate a shadow catcher pass that had the shadows of the geometry, and the reflections of both the geometry and world environment, so that I could multiply it with various solid…

michael campbell commented on issue blender/blender#124318 2024-07-08 15:26:04 +02:00
inverted reflection occlusion in shadow catchers.

I completely understand your logic, but it seems bizarre to me that it's assuming the backplate already has reflections that have been entirely generated by the 3d scene 🤔 Thanks for taking…

michael campbell commented on issue blender/blender#124318 2024-07-08 14:07:44 +02:00
inverted reflection occlusion in shadow catchers.

@Alaska I'm aware how the shadow catcher should be used regarding multiplication, and that the values generated for the shadow catcher pass are dependant on the colour of the ground plane…

michael campbell commented on issue blender/blender#124318 2024-07-08 04:59:29 +02:00
inverted reflection occlusion in shadow catchers.

I must be mistaken, I've just tested all the way back to 2.93 on CPU, and it seems the hdri reflections have always been in the wrong place....They're in the right place before enabling shadow…

michael campbell commented on issue blender/blender#124318 2024-07-08 04:25:34 +02:00
inverted reflection occlusion in shadow catchers.

Here look. The shadow pass only has reflections where there shouldn't be any. You can multiply it with any colour.

<img width="1414" alt="image" src="attachments/5b9da27f-ca37-495f-b2fd-545584…

michael campbell commented on issue blender/blender#124318 2024-07-08 04:20:26 +02:00
inverted reflection occlusion in shadow catchers.

I'm still getting the same problem when multiplying it with the actual hdri. I've been using it a good 8 years this way without issue.

<img width="1503" alt="image" src="attachments/e58d3107-24…

michael campbell commented on issue blender/blender#124318 2024-07-08 03:53:16 +02:00
inverted reflection occlusion in shadow catchers.

Hi Alaska, the issue is also present in the the final render, sorry I think I accidentally packed the correct result into the image node in the compositor so you were not getting the actual render…