vk_icdNegotiateLoaderICDInterfaceVersion
when putting computer to sleep.
@PratikPB2123 seems fine for me on my new windows 11 computer, but I don't use the addon mentioned by @SebBlender if that is indeed related?
@Raimund58 one of the outstanding tasks is to fall back to CPU when there is insufficient VRAM, so that's not an issue. My hope is that rather than immediately falling back to CPU denoising, it…
a python node for the compositor would be an excellent solution.
Hi, it's still happening. Make sure after rendering with the scale node un-muted that you then refresh the image datablock: <img width="463" alt="image" src="attachments/5343a894-505f-407a-8793-8…
@Stefan_Werner to save you a bit of time, I've combined this pull with ff25980b78
and modified it enough so…
I'm just testing this out, and can confirm it works AMAZINGLY well. Huge thanks to @Stefan_Werner.
I did notice however that the compositor denoise nodes use the GPU if the compositor is set…
@OmarEmaraDev you could use smaller .jpg files but the larger EXR files demonstrate the issue better 👍
Bizarre, that's working for me now too! Although I only have to press ctrl z once. Sorry about that, I'll close it down 👍
Ok thanks again for the explanation, and bearing with my incredulity👍
I was trying to generate a shadow catcher pass that had the shadows of the geometry, and the reflections of both the geometry and world environment, so that I could multiply it with various solid…
I completely understand your logic, but it seems bizarre to me that it's assuming the backplate already has reflections that have been entirely generated by the 3d scene 🤔 Thanks for taking…
@Alaska I'm aware how the shadow catcher should be used regarding multiplication, and that the values generated for the shadow catcher pass are dependant on the colour of the ground plane…
I must be mistaken, I've just tested all the way back to 2.93 on CPU, and it seems the hdri reflections have always been in the wrong place....They're in the right place before enabling shadow…
Here look. The shadow pass only has reflections where there shouldn't be any. You can multiply it with any colour.
<img width="1414" alt="image" src="attachments/5b9da27f-ca37-495f-b2fd-545584…
I'm still getting the same problem when multiplying it with the actual hdri. I've been using it a good 8 years this way without issue.
<img width="1503" alt="image" src="attachments/e58d3107-24…
Hi Alaska, the issue is also present in the the final render, sorry I think I accidentally packed the correct result into the image node in the compositor so you were not getting the actual render…