Access violation in vk_icdNegotiateLoaderICDInterfaceVersion
when putting computer to sleep.
#112146
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Reference: blender/blender#112146
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 536.99
Blender Version
Broken: version: 3.6.3 Release Candidate, branch: blender-v3.6-release, commit date: 2023-09-05 15:07, hash:
d371c3c09fa8
Worked: (3.6.2)
Short description of error
access violation when putting computer to sleep. crash log is created immediately after clicking sleep.
Exact steps for others to reproduce the error
Edited steps because it just happened when blender was launched normally. Wasn't saved this time, and was a different blend file.
access violation when putting computer to sleep if blender started from VS code.to access violation when putting computer to sleep.Looks like it crashed in
vk_icdNegotiateLoaderICDInterfaceVersion
Probably due to unstable system hardware status when this function is called or something.
access violation when putting computer to sleep.to Access violation in `vk_icdNegotiateLoaderICDInterfaceVersion` when putting computer to sleep."Probably due to unstable system hardware status when this function is called or something."
Wouldn't a hardware issue cause it to happen with all versions of Blender?
I can confirm the crash in 4.0 build
Crash has not occurred in 3.6 build so we can call it a regression (but crash log suggests the crash in NVIDIA driver)
I've just found something that might be related. If it doesn't crash when coming out of sleep mode, the wires in node editors dissapear. After closing Blender to try and get the wires back, Blender will no longer open. It just get's stuck on reading preferences, even if loading in Factory mode, manually killing the Blender process from Task Manager, attempting to start from VS Code, it still won't start.
The only way to fix was by restarting windows, and even then, the first time took much longer to start than usual, but was fast to start after that.
@Jeroen-Bakker Could you take a look at this?
Will try to reproduce and find the commit that altered the behavior. Perhaps that would lead to some clues.
I am not able to reproduce the issue using
The file I use for testing is https://download.blender.org/demo/cycles/monster_under_the_bed_sss_demo_by_metin_seven.blend
In order to continue a developer should be able to reproduce it and perhaps perform a bisect to find the commit that causes the change in behavior. As long as we don't have this information there isn't anything we can do about it at this moment.
Perhaps try to update to the latest drivers and see if the issue still occurs.
BTW, I'm on RTX mobile GPU
For me (in 4.0), crash does not happen when laptop is connected to power supply (This may be irrelevant here)
I do have access to a laptop with Windows and GPU. But it doesn't have a development environment installed. Will try to reproduce it on that machine, if reproducable will try to install a development environment for bisecting.
I haven't been able to reproduce. But looking at the information provided this seems to originate from a driver bug/issue what we might have triggered by reorganizing some code somewhere. We need to be able to reproduce the issue, to locate the code that change this behavior.
For now I am lowering the priority and marking it as a known issue. If someone with a system that fails is able to perform a bi-sect we can continue investigating the issue.
I discovered this issue might be related to the BlenderKit add-on. In another bug report that I reported where Blender crashes, I discovered that enabling BlenderKit is a problem.
You can read my latest comment directly here: #120352 (comment)
I’m updating this bug report as my original report was marked closed as a duplicate of what appeared to be the same issue. You can see my original report here: #119748
Maybe it will provide new information if you investigate the BlenderKit issue.
I was able to reproduce with factory defaults.
@3di hi, still encountering the crash?
Looks good now on my system.
Yes, I’m still encountering the crash related to BlenderKit. If this issue is related to BlenderKit as suggested, please see the details below. You can reproduce this issue with the following procedure below. To validate if there is a connection with BlenderKit, you can look at my test project below and validate if it crashes when waking up the computer from Sleep or Hibernate. Normally, it should crash if waking up.
Above, on April 11, 2024, I commented with more details. Since then, I reported the bug to the BlenderKit developer as suggested.
I included in this reply a project file that I’ve just created today with Blender 4.2.1. Basically,
Furthermore, Blender will also crash just by enabling BlenderKit in the preferences when the project has the configuration described above.
Note that you can still open the project file by opening Blender and clicking the project file name in the splash screen or go to File | Open. It will not crash that way.
@PratikPB2123 seems fine for me on my new windows 11 computer, but I don't use the addon mentioned by @SebBlender if that is indeed related?
I think we can close this. @SebBlender , best to report blenderkit about the crash then :)