got you. So i will insert keyframe, using the keying set specified, or preferences if not. K will always show the keyframe menu and insert a keyframe, shift k will allow to change the keying…
when you press k to bring up the keying set menu. Will selecting one of the options insert a key like it did before with the i key?
Also, I often switch between visual and non visual keying. …
Hi, if it helps narrow down the cause of extrapolation not working on the active action when there are pushed down NLA strips active, the version of Blender 3.63 that is still working when I paste…
Morning @PratikPB2123 , thanks. I'm aware the shortcut has changed, the issue is that it hides the face set under the mouse rather than the face sets that aren't under the mouse. Both H and…
Just a though, would a 'modified only' option for keying sets be useful? For example you would set the keying set to loc, rot, scale, & properties, but if you also ticked the 'modified only'…
yep tested it, it was still the i key that was bringing up the insert keyframe menu, and the k key was keyframing. I mean to me I'm not too fussed providing I can still get the old behaviour,…
I didn't check the name of the functions, but something like this to shift click inside menus:
def modal(self,context,event):
if event.type in ('RIGHTMOUSE','ESCAPE')…
I don't think blender supports that. At least I am not aware of any area in blender where shift clicking a menu entry produces a different result.
Oh too bad. I thought the menus might just…
Once the K menu is open, could you have it create a keyframe and change the keying set by shift clicking the option? Then you wouldn't need a shift K shortcut.
so K will basically open the insert keyframe menu to override both the preferences and active keying set?
For those who want it to never ask, they can already do that by setting a default keying set. Conversely, if you make it always default to something without asking, then you've removed useful…
another option would be to have the preferences say:
what to do when no keying set specified:
- ask (legacy)
- insert as loc/rot/scale
@ChrisLend see attached video
This isn't a good solution that respects both parties. The reason why this was implemented in the first place is because animators want to "just key the thing"…
Perhaps jacques lucke may know the cause, looks like he was battling this too back in 2015:
https://www.mail-archive.com/bf-committers@blender.org/msg20693.html
I've just found this online:
Some addon is likely using threads on the bpy api in a non-threadsafe manner (eg. not using locks).
The “internal state” is a counter that gets…
Hi, I've finally had a report from a user which has a bit more info. See attached.
there are no circular dependancies reported.
See video below. right is 4.1. Very jiggly hands throughout the animation, and then incorrect placement on first frame. Neither issue present in 3.63