Eugene Du APEC
  • Joined on 2019-09-26
Eugene Du commented on issue blender/blender#113603 2023-10-24 09:30:17 +02:00
Blender 4.0.0 Beta do not save addons keymap preferences state

Maybe this will be useful. Caught by another user: After loading Blender 4.0 in preferences reselect your keyconfig preset and use Revert to Saved Preferences

Eugene Du commented on issue blender/blender#114025 2023-10-22 09:38:54 +02:00
Multiple keymap-related bugs.

I think its the same as here blender/blender#113603

Eugene Du commented on issue blender/blender#113603 2023-10-21 09:22:05 +02:00
Blender 4.0.0 Beta do not save addons keymap preferences state

Maybe it should be marked as 4.0 milestone because release is near about and this bug is huge?

Eugene Du opened issue blender/blender#113603 2023-10-12 15:04:36 +02:00
Blender 4.0.0 Beta do not save addons keymap preferences state
Eugene Du commented on pull request blender/blender#107507 2023-06-29 16:00:14 +02:00
UI: add Proportional Size to Proportional Edit popover

Hello, why do you use new property proportional_distance instead of the existing proportional_size? As I understood because proportional_distance uses length units? Maybe it should be…

Eugene Du commented on pull request blender/blender#107507 2023-05-23 13:17:00 +02:00
UI: add Proportional Size to Proportional Edit popover

Can I suggest 2 more options?

  1. Always show in view (if proportional edit is enabled and some object or element is selected. Center point for circle is depend of "Transform Pivot Point"…
Eugene Du commented on issue blender/blender#106459 2023-04-03 13:33:23 +02:00
Different gpu line drawing in 3.5.0

I tried example code from there

region = bpy.context.region
shader.uniform_float("viewportSize", (region.width, region.height))
shader.uniform_float("lineWidth", 1)

and it seems…

Eugene Du commented on issue blender/blender-manual#103176 2023-04-03 13:22:58 +02:00
Regression: 3D shader 3D_POLYLINE_UNIFORM_COLOR draw error (the need to set all shader uniforms need to be documented)

I don't think this is a bug: lineWidth and viewportSize uniforms need to be set.

This example works as expected:

import bpy
import gpu
from gpu_extras.batch import…
Eugene Du commented on issue blender/blender#106459 2023-04-03 13:11:51 +02:00
Different gpu line drawing in 3.5.0

Ok, close it. I'll ask questions there.

Eugene Du commented on issue blender/blender#106459 2023-04-03 12:12:39 +02:00
Different gpu line drawing in 3.5.0

are you sure you setup viewportSize uniform for POLYLINE_UNIFORM_COLOR shader?

what is the proper code for this? shader.uniform_float("viewportSize", vec2) what vec2 should be?

Eugene Du commented on issue blender/blender#106459 2023-04-03 11:54:03 +02:00
Different gpu line drawing in 3.5.0

POLYLINE_UNIFORM_COLOR shader is using different method to draw lines and you can use uniform lineWidth to set the line width.

Yes, thanks, using shader.uniform_float("lineWidth", 1)

Eugene Du opened issue blender/blender#106459 2023-04-02 15:29:40 +02:00
Different gpu line drawing in 3.5.0
Eugene Du commented on issue blender/blender#78416 2023-03-22 07:53:09 +01:00
Correct UVs during mesh component move and extrude

This option is hidden so deep that I had to google to find it. Why are these UV options not in the "UV" menu section? Like checkboxes in "View" menu at the beginning. In any case, thanks for…