Maybe this will be useful. Caught by another user:
After loading Blender 4.0 in preferences reselect your keyconfig preset and use Revert to Saved Preferences
Maybe it should be marked as 4.0 milestone
because release is near about and this bug is huge?
Hello,
why do you use new property proportional_distance
instead of the existing proportional_size
?
As I understood because proportional_distance
uses length units?
Maybe it should be…
Can I suggest 2 more options?
- Always show in view (if proportional edit is enabled and some object or element is selected. Center point for circle is depend of "Transform Pivot Point"…
I tried example code from there
region = bpy.context.region
shader.uniform_float("viewportSize", (region.width, region.height))
shader.uniform_float("lineWidth", 1)
and it seems…
I don't think this is a bug:
lineWidth
andviewportSize
uniforms need to be set.This example works as expected:
import bpy import gpu from gpu_extras.batch import…
are you sure you setup viewportSize uniform for
POLYLINE_UNIFORM_COLOR
shader?
what is the proper code for this? shader.uniform_float("viewportSize", vec2)
what vec2
should be?
POLYLINE_UNIFORM_COLOR
shader is using different method to draw lines and you can use uniformlineWidth
to set the line width.
Yes, thanks, using shader.uniform_float("lineWidth", 1)
…
This option is hidden so deep that I had to google to find it. Why are these UV options not in the "UV" menu section? Like checkboxes in "View" menu at the beginning. In any case, thanks for…