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Compositor: Crash when scaling image beyond 100k x 100k pixels
Regardless of the crash, you are trying to create an image of width 107520
I missed that, my bad. Mixing the 256x256 image with the original render was a workaround for the old blender…
compositor with large resolution renders causes Exception Access Violation and Crash
Float doesn't get correctly converted to RGB if passed from a node group input