- Canada
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3D Artist / Animator. Filmmaker. Game Developer. Follower of Jesus Christ.✝️
- Joined on
2016-10-17
Hopefully Campbell Barton @ideasman42 can shed some light on whether this bug can be addressed. It is currently not assigned to anyone.
@Art4D Yes, that definitely can be very frustrating when changes made to the mesh don't get transferred to the other keys. At the moment, the best workaround is to add any new loop cuts and…
I suppose this must be related to why there is no anti-aliasing while panning/orbiting when Blender's Viewport Shading is set to "Studio" and Color is set to "Texture"? The lack of aliasing is…
@mohamedabdelfatah That's great to hear! Thanks for sharing.
@BClark Looks very interesting! Thanks for sharing, Brad, I wasn't aware of that add-on. Will definitely check it out! :-)
@BClark Thanks Brad, yes that workaround could definitely help until a better solution can be devised. For now I've rolled back to 3.3.1 as it still permitted the old and new pose libraries to…
@kook-yeon-woo Hi there, I was able to fix the issues with your metarig so that the rig can now generate without errors. The main error was because the end of lip.T.R and lip.T.L were overlapping…
@kook-yeon-woo Hi, I will take a look at the file on Monday. Have a good weekend! :-)
@iss Thanks, Richard, I truly appreciate that. Have a good weekend.
@Tyro-3 It is possible some bones have become slightly off-center from the X-axis.
There are even little mistakes like this that already exist in Blender's default Wolf Metarig for…
@Ubu You're very welcome! So glad the solution worked for you. All the best with your Blender projects! P.S. Speaking of Heaven, feel free to check out the newest music videos my Dad and I…
@howardt That sounds great, Howard! I'm glad it's on the radar. You all are doing a fantastic job and I realize there are other priorities with day-to-day work. Hopefully the Blender Foundation…