I just noticed that something like this already exists in the API. https://docs.blender.org/api/main/bpy.types.Nodes.html#bpy.types.Nodes.active
But it's not exactly the same, since…
Okay, mainly my question was about
get_output_node
\
For consistency with the similar method in shaders
First of all, what for?
I have the use case : I'm working on an addon that needs to detect which Composite output node is the active one, when the user has added many of them.
Anyway,…
No more crash with the 4.1 RC :)
@OmarEmaraDev Any hope to get a fix for this in the 4.1 before its release ?
I confirm that the bug is gone on the current 4.2 daily build version
@OmarEmaraDev Maybe you could have a look at this one too ;)
@iss Woops ! My bad ! I've updated the file in my first post. Anyway, you can plug any image instead, it will work to reproduce the crash
Here is another way to test the problem: It seems that the crash occurs more easily with the script loaded as an addon.
- install the addon provided below, save the preferences and close…
@mano-wii Hi ! Using Load Factory Settings fixed the issue :)
The problem comes from an addon... that I wrote myself some years ago. That's why I was the only one to have this issue!
I…
Still crashing with: version: 4.1.0 Beta, branch: blender-v4.1-release, commit date: 2024-02-25 23:15, hash: 5db2a842c08b, type: Release build date: 2024-02-26, 02:01:43 platform: 'Windows-10-10…
I'm also interested in loading quantized data (as for example Multi-pages TIFFs files, or sequences of images, or UDIMS, etc...) Maybe just importing them and specifying 3D coordinates for the…