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Baking animation of bones affected by a curve (spline IK) is wrong
Hey @dr.sybren I tried that on all of the bones and I am getting the same result.
Any other ideas?
Baking animation of bones affected by a curve (spline IK) is wrong
Hey guys, I have a similar issue when baking this huge chain of bones (193 bones + 192 bones) that were attached to 2 curves with spline IK . It seems that the end of the the first chain of bones…