Block a user
Outliner: Port view collection base elements to new tree-element code design
Outliner: Port layer collection elements to new tree-element code design
temp-pose-channel-refactor
Outliner: Port linked object elements to new tree-element code design
Cleanup: remove unnecessary constraint code in pose base expand()
Outliner: Port modifier elements to new tree-element code design
Outliner: Port constraint elements to new tree-element code design
Outliner: Port view layer elements to new tree-element code design
Outliner: Port pose base elements to new tree-element code design
Outliner: Port pose group elements to new tree-element code design
Fix crash errors with GPv3 objects
Outliner: Port grease pencil effect elements to new tree-element code design
Outliner: Port deform group elements to new tree-element code design
I was wondering if we could have some generic
TreeElementIDSubdata
type, so we don't have to add a bunch of specific tree element types just containing an ID and some subdata pointer. The…
Outliner: Port grease pencil effect elements to new tree-element code design
Outliner: Port particle system elements to new tree-element code design
Outliner: Port deform group elements to new tree-element code design
Outliner: Port edit bone elements to new tree-element code design
Outliner: Port bone elements to new tree-element code design
Is it better to include TSE_EBONE
to this PR or create new PR for it?