Almaz-Shinbay
  • Joined on 2023-03-30
Almaz-Shinbay created pull request blender/blender#111230 2023-08-17 15:09:17 +02:00
Outliner: Port view collection base elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#111220 2023-08-17 12:46:03 +02:00
Outliner: Port layer collection elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#111167 2023-08-16 09:44:37 +02:00
temp-pose-channel-refactor
Almaz-Shinbay created pull request blender/blender#111130 2023-08-15 10:05:40 +02:00
Outliner: Port linked object elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#111118 2023-08-14 17:02:37 +02:00
Cleanup: remove unnecessary constraint code in pose base expand()
Almaz-Shinbay created pull request blender/blender#111114 2023-08-14 15:16:28 +02:00
Outliner: Port modifier elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#111108 2023-08-14 11:13:16 +02:00
Outliner: Port constraint elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#110920 2023-08-08 12:04:02 +02:00
Outliner: Port view layer elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#110806 2023-08-04 18:09:57 +02:00
Outliner: Port pose base elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#110587 2023-07-28 17:19:45 +02:00
Outliner: Port pose group elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#110585 2023-07-28 16:56:16 +02:00
Fix crash errors with GPv3 objects
Almaz-Shinbay created pull request blender/blender#110551 2023-07-27 19:32:26 +02:00
Outliner: Port grease pencil effect elements to new tree-element code design
Almaz-Shinbay commented on pull request blender/blender#110003 2023-07-27 17:31:40 +02:00
Outliner: Port deform group elements to new tree-element code design

I was wondering if we could have some generic TreeElementIDSubdata type, so we don't have to add a bunch of specific tree element types just containing an ID and some subdata pointer. The…

Almaz-Shinbay created pull request blender/blender#110371 2023-07-22 12:23:54 +02:00
Outliner: Port grease pencil effect elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#110245 2023-07-18 17:42:13 +02:00
Outliner: Port particle system elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#110003 2023-07-12 11:21:39 +02:00
Outliner: Port deform group elements to new tree-element code design
Almaz-Shinbay created pull request blender/blender#109793 2023-07-06 19:14:08 +02:00
Outliner: Port edit bone elements to new tree-element code design
Almaz-Shinbay commented on pull request blender/blender#109684 2023-07-06 13:40:09 +02:00
Outliner: Port bone elements to new tree-element code design

Is it better to include TSE_EBONE to this PR or create new PR for it?

Almaz-Shinbay commented on pull request blender/blender#109684 2023-07-05 15:00:30 +02:00
Outliner: Port bone elements to new tree-element code design

Do you have an idea how to do it?