Block a user
71fd693d22
GPv3: Conversion: Add some support for GPData animation itself
db13fc01ad
Compositor: Unify Defocus node between CPU and GPU
b115557883
Fix: Compositor Defocus maximum size has no effect
686605a6dd
Cleanup: declare arrays as const where possible
28c53cccd3
EEVEE-Next: Split clipmap_base_offset into two int2
5ff8738dce
Cleanup: Anim, reduce indentation in ANIM_animdata_filter
6b5a97170c
Geometry Nodes: allow overriding bake settings on overridden object
23fab6b6a6
Fix #99114: USD: Cache file operators now recognize USD as well as Alembic
43cef92f66
Fix #119692: Cycles render issue with light tree and light linking
aede88be85
Fix: Curves NURBS order attribute validate incorrect clamp
2de84a77ac
Cleanup: include otherwise unused imports in __all__
6768ded895
Fix #118868: Metal render pass output for EEVEE Next
bec9b4bc4b
UI: Update Polls on Single Repository Sync and Upgrade
b8ea467475
Merge branch 'blender-v4.1-release'
714ebd6890
Fix: Linux libraries have files stored as LFS that shouldn't be
8770299406
UI: Option for Separate Extension Dev Tools
38b180f236
EEVEE-Next: Shadow: Hide banding artifact at projection edges
df854248df
Merge branch 'blender-v4.1-release'
6c9d8aa908
Linux: OpenImageDenoise 2.2.2
6329ac2f7d
Merge remote-tracking branch 'origin/blender-v4.1-release'
af25e2d5df
RenderTests: Disable Cycles Only Tests for other Engines
5ad49f4142
Geometry Nodes: Menu Switch Node
dd0798927f
EEVEE: HiZ Buffer Allocation
b7cf71d567
VSE: add Cubic Mitchell filtering, rename previous cubic to Cubic BSpline
932b2d1727
Cleanup: simplify naming of get_default_hash
bb31df1054
UI: Allow "New Window" While in Maximized Area
a24fa35120
Cleanup: Avoid redundant/confusing variable in thubnail create function
3ce87be27f
LibOverride: Expose the 'needs resync' status of libraries to RNA/Py API.
1a4225d746
Fix (studio-reported) missing clearing of 'need resync' library tag.
4e97def8a3
Geometry Nodes: Expose sharp edge status with builtin nodes
Almaz-Shinbay
pushed to refactor-tree-element-get-icon at Almaz-Shinbay/blender
2023-09-04 09:25:40 +02:00
36795773ac
Merge remote-tracking branch 'origin/main' into refactor-tree-element-get-icon
30de3d7c1a
EEVEE-Next: Move LUT to C++ and eevee-next folder
8fe1ec100b
BLI: Math: Allow vector of 1 component
760aa0e917
Cleanup: EEVEE-Next: Rename LookUpTable to Precompute
ad71a04de0
EEVEE-Next: Fix G1_V term used to compute the GGX pdf
Refactor: Replace switch-case logic for getting icons of tree element types by virtual function calls
30de3d7c1a
EEVEE-Next: Move LUT to C++ and eevee-next folder
8fe1ec100b
BLI: Math: Allow vector of 1 component
760aa0e917
Cleanup: EEVEE-Next: Rename LookUpTable to Precompute
ad71a04de0
EEVEE-Next: Fix G1_V term used to compute the GGX pdf
2aebfb596e
Cleanup: EEVEE-Next: Rename G1 to G1_V to avoid confusion
Almaz-Shinbay
created branch refactor-tree-element-get-icon in Almaz-Shinbay/blender
2023-09-04 07:39:34 +02:00
Almaz-Shinbay
pushed to refactor-tree-element-get-icon at Almaz-Shinbay/blender
2023-09-04 07:39:34 +02:00
b25584cf76
Refactor: Replace switch-case logic for getting icons of tree element types by virtual function calls
3082037743
Cleanup: spelling in comments
8ea2db5337
Cleanup: format, remove redundant trailing commas
3d798e8486
Cleanup: Remove unused parameter
5ad7d81549
Cleanup: EEVEE-Next: Fix compilation warning and errors on Metal
7b0b2e4a5d
Fix conditional logic in 'synced_selection' check
79a6a6977a
Fix #111721: Node interface root panel flag missing
5a7df8f587
Fix #111817: Use new interface API in move-to-nodes operator
7ddf1820ff
Fix #111763: Incorrect string copy function for default_attribute_name
Fix #111545: Regression: Crash when drawing all view layers in outliner
Another possible fix/workaround is to remove
id = &static_cast<ViewLayerElementCreateData *>(idv)->scene->id;
inoutliner_add_element
?
I think it needs to be remained
Regression: Crash when drawing all view layers in outliner
@PratikPB2123 Found an issue, can fix that now.
Cleanup: remove irrelevant comment in TreeElementModifier
Outliner: Port layer collection elements to new tree-element code design
@PratikPB2123 could you please run build?
Outliner: Port layer collection elements to new tree-element code design
@Almaz-Shinbay , can we merge this PR? (Approved already)
Yes, I think so