Block a user
X3D exports wrong normals
What mano-wii means when he says "per-vertex normals" is one normal is stored for every Blender vertex. These normals are (AFAIK) always the average of the normals of the…
X3D exports wrong normals
OBJ exports face normals X3D exports vertex normals
In the Cube example, each of the 8 vertices has three connected polygons, which axis-aligned normal corresponds to the vertex?
OBJ…
X3D exports wrong normals
No, I don't think that is the problem. Per-vertex normals are the way to go, but they have to be correct (shared between faces in smooth edges and separate at sharp edges). The cube might not be a…
X3D exports wrong normals