Alvaro-Segura
  • Joined on 2023-02-25
Alvaro-Segura commented on issue blender/blender-addons#104437 2023-02-28 00:49:46 +01:00
X3D exports wrong normals

@scurest

What mano-wii means when he says "per-vertex normals" is one normal is stored for every Blender vertex. These normals are (AFAIK) always the average of the normals of the…

Alvaro-Segura commented on issue blender/blender-addons#104437 2023-02-28 00:34:56 +01:00
X3D exports wrong normals

OBJ exports face normals X3D exports vertex normals

In the Cube example, each of the 8 vertices has three connected polygons, which axis-aligned normal corresponds to the vertex?

OBJ…

Alvaro-Segura commented on issue blender/blender-addons#104437 2023-02-27 22:18:31 +01:00
X3D exports wrong normals

No, I don't think that is the problem. Per-vertex normals are the way to go, but they have to be correct (shared between faces in smooth edges and separate at sharp edges). The cube might not be a…

Alvaro-Segura opened issue blender/blender-addons#104437 2023-02-26 00:35:39 +01:00
X3D exports wrong normals