From my understanding, the falloff circle is there just to communicate the size and not its area of influence. Actual influence falloff spread from whatever selected.
In sample below I'm…
Just checked my own report to see if this is related and see this mentioned in recent UV snap commit 4690c69a65285
The
Snap to Grid
andSnap to Vertex
modes were being mixed if either…
This is EEVEE-Legacy's limitation also #58026
Only scaling is adjustable per pixel. Individual RGB…
Operating system: Windows-10-10.0.17763-SP0 x64 Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2
Edited to clarify, sorry for bad formatting. I don't know earliest working build, may or may not be a regression. Bug appear as far back as 2024-03-09 from quick test.
From blend file, when frame viewport to fit camera, it become similar to render result. Ignoring light size and other random object scale, this feels like [EEVEE's limitation](https://docs.blender…
After reading comments in PR, I agree with the intention to have grid snap be straightforward. It was my misunderstanding that this mode is only to split off from increment.
Seeing 'Precision…
I don't think this is a bug. From included file, hit spacebar.
Two sets of armature.
- Left: Copy Transform + Damped Track
- Right: Copy Location + Damped Track
Damped Track perform [least…