I'm not seeing that. Can you show examples of it acting different when the value is 1.0 or less?
here the value is 0.9 and the selection circle in the smaller preview wheel is lighter. In…
after a lot of tinkering for a solution these are my proposals:
1 - not changing the color wheel background colors at all. now when we decrease the HSV value it is difficult to see color…
Just to clear, this bad behavior only occurs when the HSV "Value" amount is greater than 1.0?
The problem is more evident When the HSV "Value" amount is greater than 1.0 but present even…
I tried other tests: After the GPU 100% load with other applications i tried to run BLender and i discovered that the pointer lag/stuttering is present only during calculations of the Material…
It seems likely this issue isn't a bug in Blender.
- Does this bug happen when the GPU is busy while the cursor is in a non-Blender window? If you play an animation with high FPS for e.g.…