Andrew Woods Andrew-Woods
  • Joined on 2020-05-23
Andrew Woods opened issue blender/blender#128694 2024-10-07 15:15:33 +02:00
BLENDER DOESN'T SAVE THE ACTIVE COLLECTION IF DISABLED IN THE VIEWPORT
Andrew Woods opened issue blender/blender#128524 2024-10-03 11:24:12 +02:00
4.3 - Fails to import all files into the active collection if disabled in viewport
Andrew Woods commented on issue blender/blender#128321 2024-10-01 16:28:44 +02:00
Geometry Nodes - Output node reads single value as field

Maybe it's worth fixing the manual?

Andrew Woods reopened issue blender/blender#128321 2024-10-01 16:27:53 +02:00
Geometry Nodes - Output node reads single value as field
Andrew Woods commented on issue blender/blender#128321 2024-10-01 16:27:49 +02:00
Geometry Nodes - Output node reads single value as field

But why there's this example on the Blender Manual? I tried to replicate this setup but it doesn't make much sense https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/mesh/read/face_a

Andrew Woods opened issue blender/blender#128321 2024-09-29 10:57:50 +02:00
GEOMETRY NODES - OUTPUT NODES READS SINGLE VALUE AS FIELD
Andrew Woods commented on issue blender/blender#128234 2024-09-27 10:34:18 +02:00
Regression from 4.1 - Call Collection from another scene via Geometry Nodes doesn't work

EDIT: it seems that even if you move the reference collection in the main collection, it must be enabled, otherwise the character stays in rest position.

I did notice before some changes…

Andrew Woods opened issue blender/blender#128234 2024-09-27 09:56:46 +02:00
REGRESSION FROM 4.1 - CALL COLLECTION FROM ANOTHER SCENE VIA GN DOESN'T WORK ANYMORE
Andrew Woods commented on issue blender/blender#127077 2024-09-02 17:25:30 +02:00
Sculpt: Editing voxel size unpredictable with large/small meshes (disapears, cannot be edited in a meaningful way)

Doesn't seem to work for me. I have a given size of 10 mm; when I press R the preview shows 1.00 instead, the grid disappears; then I drag the mouse, in both directions but nothing happens

Andrew Woods opened issue blender/blender#127077 2024-09-02 15:48:33 +02:00
VOXEL SIZE PREVIEW DISAPPEARS IN (SCULPT MODE)
Andrew Woods commented on issue blender/blender#124292 2024-08-24 19:18:20 +02:00
Crash: Display wireframe in object mode on subdivided mesh with a lone edge

My bug report was merged to this task. Now, in 4.2.1 is still partially present (a line mesh with subdivisions disappears in wireframe shading mode; no more crash fortunately). Is it supposed to…

Andrew Woods opened issue blender/blender#126739 2024-08-24 19:11:19 +02:00
Blender's File Browser Can't move files and folders
Andrew Woods commented on issue blender/blender#126093 2024-08-08 15:44:50 +02:00
WIREFRAME VIEWPORT SHADING OF MESH LINE WITH SUBDIVISION - CRASH IN 4.2.0 - DISAPPEAR IN 4.2.1

This happens only if the mesh line has a subdivision modifier

Andrew Woods opened issue blender/blender#126093 2024-08-08 15:43:50 +02:00
WIREFRAME VIEWPORT SHADING OF MESH LINE WITH SUBDIVISION - CRASH IN 4.2.0 - DISAPPEAR IN 4.2.1
Andrew Woods opened issue blender/blender#125319 2024-07-23 15:21:24 +02:00
REGRESSION - UV EDITOR DOESN'T IMPORT IMAGES BY DRAG AND DROP ANYMORE
Andrew Woods commented on issue blender/blender#125286 2024-07-23 14:38:43 +02:00
"PIN TO LAST" ICON TOGGLES WHEN CLICK AND DRAG

Sure, you can find in attachment the recorded screen and the file.

The issue I'm talking about is that when a modifier is pinned, the pin icon resets even when you click and drag. The problem…

Andrew Woods closed issue blender/blender#125246 2024-07-22 21:41:03 +02:00
GEOMETRY NODES NEW FEATURE "PIN TO LAST" MAKES UNABLE TO SELECT MODIFIER WHEN THERE ARE NO INPUTS
Andrew Woods opened issue blender/blender#125246 2024-07-22 18:54:27 +02:00
GEOMETRY NODES NEW FEATURE "PIN TO LAST" MAKES UNABLE TO SELECT MODIFIER WHEN THERE ARE NO INPUTS