frame_change_post
causes stochastic render-animation segfault with interface locked
As another datapoint, Viewport Render Animation works just fine
frame_change_post
causes stochastic render-animation segfault when stereoscopy is enabled
LIBRARY_OVERRIDABLE
properties do not have Overrides created on edit
@mont29 yes, this sure seemed like a bug to me and no one in the 3x user forums I tried was able to help. Thanks for adding the note to the doc 🙏
LIBRARY_OVERRIDABLE
properties do not have Overrides created on edit
@mont29 @lichtwerk I think I found the last piece of the puzzle: this is specifically related to PropertyGroups, where the library object holds a pointer to the property group. If I make an int…
LIBRARY_OVERRIDABLE
properties do not have Overrides created on edit
More details: if there's a single override object (in addition to the 🔗 object) in the local file, then editing the API property will make a permanent change to the 🔗 object (as seen in the…
LIBRARY_OVERRIDABLE
properties do not have Overrides created on edit
@lichtwerk do you mind having another look at this? I shared a screencast above. I think your snippet/instructions/screenshot represent a different issue than this one (i.e. they don't follow the…
LIBRARY_OVERRIDABLE
properties do not have Overrides created on edit
LIBRARY_OVERRIDABLE
properties do not have Overrides created on edit
@mont29 They are; Philipp's comments appear to be a tangent. You don't even need to close the file to see this behavior, because it shows itself on save too. The API property I show in the example…
LIBRARY_OVERRIDABLE
properties do not have Overrides created on edit
LIBRARY_OVERRIDABLE
properties do not have Overrides created on edit
@mont29 can you please take another look at this? The issue is with API-defined properties, not Custom Properties, and the issue is specifically for library-overrides with multiple instances.…
LIBRARY_OVERRIDABLE
properties do not have Overrides created on edit