Andy Davies AndyDavies-3
  • Joined on 2007-02-11
Andy Davies commented on issue blender/blender#72011 2023-02-26 07:54:24 +01:00
Visible wireframe artifacts after baking normal map with bevel shader (2)

@AndyDavies-3 So your best solution would be to simply internally bake to 16 or 32bit and then dither whenever we save to 8bit?

Hi! Yes, 16bit images are pretty much ideal for normal…

Andy Davies commented on issue blender/blender#72011 2023-02-17 22:16:59 +01:00
Visible wireframe artifacts after baking normal map with bevel shader (2)

I agree that it can be frustrating, but the current behaviour isn't extraordinary and happens in all bakers that bake to an 8bit image. The universally accepted fix is to dither or use 16bit…

Andy Davies commented on issue blender/blender#72011 2023-02-17 21:00:18 +01:00
Visible wireframe artifacts after baking normal map with bevel shader (2)

Just to make sure we're all on the same page, as far as I can tell this ticket now spans three issues:

  • Quantization to 8-bit formats can cause visible artifacts (still needs to be…