Captalize the UI according to Blender's guideline #1

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Dalai Felinto wants to merge 1 commits from dfelinto/asset_shelf_tools:dfelinto/fix-ui-captalization into main

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@ -58,7 +58,7 @@ class VIEW3D_AST_library_assets(bpy.types.AssetShelf):
layout.operator("asset.col_link", text="Link and Override").create_override = True
layout.separator()
if _asset.id_type == 'TEXT':
layout.operator("asset.script_execute", text="Run script")
layout.operator("asset.script_execute", text="Run Script")
layout.separator()
layout.operator("asset.open_containing_blend_file")
@ -116,7 +116,7 @@ class ASSET_OT_col_link(Operator):
create_override: BoolProperty(name="Create Override", default=False)
create_instance: BoolProperty(name="Create Instance", default=False)
snap_to_cursor: BoolProperty(name="Snap to 3D cursor", default=True)
snap_to_cursor: BoolProperty(name="Snap to 3D Cursor", default=True)
@classmethod
def poll(cls, context: Context):
@ -152,7 +152,7 @@ class ASSET_OT_col_link(Operator):
class ASSET_OT_script_execute(Operator):
bl_idname = "asset.script_execute"
bl_label = "Run Script"
bl_description = "Runs python script."
bl_description = "Runs Python script."
bl_options = {'REGISTER', 'UNDO'}
@classmethod