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EEVEE Next no longer respects viewport display settings when dispayed as solid or textured
I have created a pull request that can return the effect you want (Camera ray visibility has no impact on the object in material preview mode): !125349
It's up to the developers to decide…
bmesh.ops.bisect_plane()['geom_cut']
doesn't seem to include all the new edges
bmesh.ops.bisect_plane()['geom_cut']
doesn't seem to include all the new edges
bmesh.ops.bisect_plane()['geom_cut']
doesn't seem to include all the new edges
sorry, closed by accident
bmesh.ops.bisect_plane()['geom_cut']
doesn't seem to include all the new edges
bmesh.ops.bisect_plane()['geom_cut']
doesn't seem to include all the new edges
bmesh.ops.bisect_plane()['geom_cut']
doesn't seem to include all the new edges
I have a new example script that shows the exact issue I ran into. I tested in 4.0.2 vs 4.1
import bpy
import bmesh
import mathutils
def test(obj):
# Create a new BMesh
…
bmesh.ops.bisect_plane()['geom_cut']
doesn't seem to include all the new edges
yes. I may be reading this wrong. There is certainly a difference between 4.0 and 4.1 for me in this area but it may have more to do with the bisect plane?
in 4.0, I can run multiple bisect…
bmesh ensure_lookup_table appears to be broken