Anthony Aragues Anthong
  • Joined on 2021-09-23
Anthony Aragues commented on issue blender/blender#125196 2024-07-25 03:05:56 +02:00
EEVEE Next no longer respects viewport display settings when dispayed as solid or textured

I have created a pull request that can return the effect you want (Camera ray visibility has no impact on the object in material preview mode): !125349

It's up to the developers to decide…

Anthony Aragues reopened issue blender/blender#119980 2024-03-29 15:26:00 +01:00
bmesh.ops.bisect_plane()['geom_cut'] doesn't seem to include all the new edges
Anthony Aragues closed issue blender/blender#119980 2024-03-29 15:25:53 +01:00
bmesh.ops.bisect_plane()['geom_cut'] doesn't seem to include all the new edges
Anthony Aragues reopened issue blender/blender#119980 2024-03-29 15:25:29 +01:00
bmesh.ops.bisect_plane()['geom_cut'] doesn't seem to include all the new edges
Anthony Aragues closed issue blender/blender#119980 2024-03-29 15:25:18 +01:00
bmesh.ops.bisect_plane()['geom_cut'] doesn't seem to include all the new edges
Anthony Aragues commented on issue blender/blender#119980 2024-03-29 15:25:14 +01:00
bmesh.ops.bisect_plane()['geom_cut'] doesn't seem to include all the new edges

I have a new example script that shows the exact issue I ran into. I tested in 4.0.2 vs 4.1

import bpy
import bmesh
import mathutils

def test(obj):
    # Create a new BMesh
 
Anthony Aragues commented on issue blender/blender#119980 2024-03-28 15:39:33 +01:00
bmesh.ops.bisect_plane()['geom_cut'] doesn't seem to include all the new edges

yes. I may be reading this wrong. There is certainly a difference between 4.0 and 4.1 for me in this area but it may have more to do with the bisect plane?

in 4.0, I can run multiple bisect…

Anthony Aragues opened issue blender/blender#119980 2024-03-27 20:08:38 +01:00
bmesh ensure_lookup_table appears to be broken