Archeovision
  • Joined on 2023-02-11
Archeovision commented on issue blender/blender#122095 2024-05-23 07:04:58 +02:00
EEVEE Next - chunks of shadows disappear

Seems to be the same problem here, patches of shadows appear when moving the camera.

Archeovision closed issue blender/blender#121607 2024-05-13 20:02:21 +02:00
Raytracing issue with roughness/metallic parameters
Archeovision reopened issue blender/blender#121607 2024-05-13 19:57:14 +02:00
Raytracing issue with roughness/metallic parameters
Archeovision closed issue blender/blender#121607 2024-05-13 09:15:24 +02:00
Raytracing issue with roughness/metallic parameters
Archeovision reopened issue blender/blender#121607 2024-05-13 09:06:26 +02:00
Raytracing issue with roughness/metallic parameters
Archeovision closed issue blender/blender#121607 2024-05-13 08:59:49 +02:00
Raytracing issue with roughness/metallic parameters
Archeovision reopened issue blender/blender#121607 2024-05-13 08:50:18 +02:00
Raytracing issue with roughness/metallic parameters
Archeovision commented on issue blender/blender#121607 2024-05-09 15:19:41 +02:00
Raytracing issue with roughness/metallic parameters

Since the laste 4.2 release, EEVEE is EEVEE-Next end EEVEE became EEVEE(legacy) a bit confusing, this topic refers to EEVEE (EEVEE-Next). There is no option to enable space reflections in EEVEE…

Archeovision opened issue blender/blender#121607 2024-05-09 09:15:55 +02:00
Raytracing issue with roughness/metallic parameters
Archeovision opened issue blender/blender#121419 2024-05-04 09:11:00 +02:00
SSS isuue in EEVEE-Next
Archeovision commented on issue blender/blender#119339 2024-04-15 09:10:33 +02:00
Translucence issue using SSS in EEVEE-next

great improvement, but still some strange behaviour with shadow smoothing parameters.

Archeovision commented on issue blender/blender#119244 2024-03-13 08:32:13 +01:00
Navigation in viewport (using depth option) doesn't work correctly in Blender 4.2

The issue is a bit vicious because it can disappear et reappear during navigation, for exemple I get it with the provided scene just opening the file, keeping the Suzanne head selected and trying…

Archeovision commented on issue blender/blender#119339 2024-03-13 08:11:33 +01:00
Translucence issue using SSS in EEVEE-next

Thanks for the file, SSS works partially, the light doesn't pass through the ears that stay dark. In legacy eevee, activating the translucency in the material settings parameters, we get this…

Archeovision opened issue blender/blender#119339 2024-03-11 18:36:25 +01:00
Translucence issue using SSS in EEVEE-next
Archeovision commented on issue blender/blender#119244 2024-03-10 12:00:04 +01:00
Navigation in viewport (using depth option) doesn't work correctly in Blender 4.2

I found finally that the issue appends only when a light is selected (in my test scene), selecting an object restore the expected navigation behaviour (visible in the video).

Archeovision commented on issue blender/blender#119244 2024-03-10 10:12:14 +01:00
Navigation in viewport (using depth option) doesn't work correctly in Blender 4.2

Entering light editing tab seems to trig the issue in this case.

Archeovision commented on issue blender/blender#119244 2024-03-10 09:43:00 +01:00
Navigation in viewport (using depth option) doesn't work correctly in Blender 4.2

Seems to work again appending the scene to the last 4.2 version.

Archeovision opened issue blender/blender#119244 2024-03-09 11:38:12 +01:00
depth option navigation doesn't work with eevee next
Archeovision commented on issue blender/blender#117935 2024-03-09 11:19:08 +01:00
EEVEE Next: Subsurface causes crash/freeze

Confirmed! enabling the hdri preview causes an immediate crash when SSS is present in the scene, that explain why no crash was observed in the layout panel and only in the shader panel...

Archeovision commented on issue blender/blender#117935 2024-03-02 13:37:19 +01:00
EEVEE Next: Subsurface causes crash/freeze

I found that I can add sss from the layout workspace (from the right panel) and display sss in material preview without problem (using eevee next of course) but when I switch to the shading…