yes i meant if you run the reload scripts blender operator multiple times and then update a nodes value it will make blender crash (again you may have to repeat this process multiple times) anyway…
on alpha it seems more likely to happen if you spam refresh scripts and then change a nodes value (rgb, value, whatever.) are you still unable to get a the node to load in?
i dont see how this is needed but change unregister to
def unregister(): #bpy.utils.unregister_class(Test_MT_Node_Add) #bpy.utils.unregister_class(ShaderNodeTest) bpy.types.NODE_M…
if the node is listed as undefined you may have to go into the scripting workspace and run the script there
if you go into the shading workspace, make sure the default cube and its material is selected in the shader editor and then click add (which will be on the top bar of the shader editor, and click…