Block a user
Adding vertices when Basis Shapekey is active prevents changes to the Basis from affecting other keys
And so, two more years have passed, and this critical bug from nine years ago is still not fixed.
Due to this bug, I can't add a new mesh to my finished character with shape keys and rig.…
Cycles (and sims?): Support Intel 12th Gen CPUs
Will it be fixed? As a user, I expect rendering to be on all cores. It is very strange to see a decrease in performance when losing focus from the blender window.
There are few complaints…
Ffmpeg settings get lost when switching the output file format.
When editing an NLA track, you cannot create a new key between two other keys.
When editing an NLA track, you cannot create a new key between two other keys.
Okay, my mistake. I had "Only Insert Needed" checked. Subject closed.
When editing an NLA track, you cannot create a new key between two other keys.
Can you explain bit more in detail step 5? No matter what I do, I am able to add new keyframe.
- Select frame 50.
- Press "I".
- The key will not be created.
When editing an NLA track, you cannot create a new key between two other keys.
Time Stretching does not interpolate simulations.
Looks like an eevee limitations with UV maps and attributes
Please note that if you assign 1 UV for all normals, then everything works correctly. If you assign 2 UV, then the shader is displayed correctly, but an error appears in the console. If you assign…
Looks like an eevee limitations with UV maps and attributes
Eevee SSR pixelates the contours of objects