Avelgest
  • Joined on 2023-03-31
Avelgest commented on issue blender/blender#106457 2023-04-03 12:59:23 +02:00
Unsigned ints in GLSL macros causing UI shader compilation failure/crashes on Intel HD 4000

I think this might be specifically to do with macros, since (at least in the case of MOTIONPATH_VERT_KEY) there are no errors when either manually expanding the macro or defining the macro as just…

Avelgest opened issue blender/blender#106457 2023-04-02 15:11:11 +02:00
Unsigned ints in GLSL macros causing UI shader compilation failure/crashes on Intel HD 4000