- Texas
- https://www.riggingdojo.com/
-
Character TD working in the industry and teaching since 1998 and solving animation and rigging problems for studios and artists worldwide.
- Joined on
2019-03-14
Having a second patch to support animation would be good.
Here is an older addon that was to get around the lack of it in the exporter
https://mosthostla.com/gamedev/ue4curves/
this…
This isn't so much an issue with the keymap but the UI feedback to the user for sample weight, that I don't think I realized, for sample, it would be nice if the UI updated to show the sample tool…
Linear Gradient = Shift A
I don't mind Gradient being moved to a different key. I do very much miss the speed of drag-Left Mouse to have it start the operation as soon as I use the current…
Approve from the animation/art side to have a working as shown NLA strip.
This could help stop so much custom jumping through hoops, custom addons to export to .json and lost data for artists not realizing this is a problem. Thank you for working on this patch.
First I think I didn't realize that the snapping was per editor and I can't think of why I would want to have to manage it for each place I can move a keyframe.. I either want it to be on frame or…
Is anyone able to do some fixes and improvements on this?
If that fixes the draw so it shows up in the correct place then approved :)
Even better if it could get fixed for 3.6 and back ported because it really makes it almost impossible to use.
That works and is a different menu and not what we are talking about here in this post.
Just to confirm, it isn't a bug to show the user a shortcut that doesn't work, in a popover menu that is only accessible in that area, while other shortcuts do work even now that the menu is under…
That was my thought as well... the value we change (cutoff) should be first in the list not factor to indicate it is what we are adjusting first.
Since we just worked on "blend with rest pose"…
let me check 4.0. and a clean build of 3.5 with on addons
Animation user results approved, thanks for the hard work on taming the stat/end drift and improving the usability on a selected range with the improved blending