Martijn Versteegh Baardaap
  • Joined on 2020-06-24
Martijn Versteegh commented on pull request blender/blender#115103 2024-01-17 19:07:53 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.

I take it you mean setting mipmap+filtering to false for the nearest_neighbour case?

Martijn Versteegh commented on pull request blender/blender#115103 2024-01-17 17:07:44 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.

The node is missing an init function that sets custom2 to anisotropic.

oops. I thought that would be handled by setting the default in rna. will do

Martijn Versteegh created branch main in Baardaap/.profile 2024-01-14 21:29:23 +01:00
Martijn Versteegh pushed to main at Baardaap/.profile 2024-01-14 21:29:23 +01:00
c43b4333b2 first commit
Martijn Versteegh created repository Baardaap/.profile 2024-01-14 21:25:58 +01:00
079d7a4b0c bump subversion
Martijn Versteegh pushed to bumprenderslot at Baardaap/blender 2024-01-12 23:00:24 +01:00
bef5ec1e25 Merge branch 'main' into bumprenderslot
13ed151e3d Cleanup: GPv3: Use enum values for cap defaults instead of int
ff12ee890d GPv3: Rendering "hardness" curve attribute
8bdb97e5ff EEVEE-Next: implement less noisy GGX VNDF sampling for reflections
ea669cb8dc EEVEE-Next: implement more efficient GGX VNDF sampling
Compare 754 commits »
Martijn Versteegh closed issue blender/blender#115752 2024-01-12 15:20:40 +01:00
Canceling and continuing render with persistant data resets transform of GN base object (was: only partially updates simulation-nodes generated object.)
2d808aed63 Add versioning code
ad8afc397d Merge branch 'main' into nearest_neighbopur_compositor_uvmap
13ed151e3d Cleanup: GPv3: Use enum values for cap defaults instead of int
ff12ee890d GPv3: Rendering "hardness" curve attribute
8bdb97e5ff EEVEE-Next: implement less noisy GGX VNDF sampling for reflections
ea669cb8dc EEVEE-Next: implement more efficient GGX VNDF sampling
Compare 346 commits »
Martijn Versteegh commented on issue blender/blender#107500 2024-01-09 22:28:54 +01:00
Python API: Mesh editing: Editing uvs after normals with a previously assigned variable doesn't work

I agree.

I think the solutions are too convoluted, especially since we plan on changing the CustomData storage in the long run anyway.

Martijn Versteegh pushed to main at blender/blender-addons 2023-12-31 15:10:22 +01:00
93f85a392d Node Wrangler: Skip internal attributes while populating menu
Martijn Versteegh merged pull request blender/blender-addons#105084 2023-12-31 15:10:22 +01:00
Node Wrangler: Skip internal attributes while populating the 'Shader Editor->Add->Input->Attributes' menu
Martijn Versteegh deleted branch skiphiddenattrs from Baardaap/blender-addons 2023-12-31 15:10:22 +01:00
Martijn Versteegh commented on pull request blender/blender#115103 2023-12-29 09:16:23 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.

The versioning is unconditional initialization, so should be simple enough. If you don't have time, I can update the patch myself be merging.

It should be simple, but I'll have to look into…

Martijn Versteegh commented on pull request blender/blender#115103 2023-12-28 11:45:45 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.

re-added WIP prefix because I still need to add versioning code now that anisotropic no longer has value 0 in the enum .

5e8e40e25f Add more filtering options to the enum in preparation for adding them at a later stage.
a014eb52ca Merge branch 'main' into nearest_neighbopur_compositor_uvmap
553b1b6f1f Cleanup: EEVEE-Next: Change bind_resource syntax
dc082f432a Fix #116522: Compositor incorrectly extrapolates values
335d3a1b75 GPU: Add Shader specialization constant API
Compare 51 commits »
Martijn Versteegh commented on pull request blender/blender#115103 2023-12-28 10:59:42 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.

I can do this. but it will mean I'll have to add versioning as well because the anisotropic option no longer is 0