It looks like the normal map node first generates radial UV coordinates in the absence of a UV map, and then generates a tangent space based on the UV coordinates interpolated between the…
After a lot of back & forth on the chat, I've come to the conclusion that this is just an inherent limitation of the tangent space. I'm not exactly sure how the x and y directions of the tangent…
I have been playing a bit with possible fixes, but all things I tried up to now I wasn't really satisfied with, because they all involved creating a full copy of the mask and also involved quite a…
Looks good to me. Must have been quite a goose chase.
I did start to look into it a bit.
@Fuxna : Am I correct in understanding that the old 'extend' method has exactly the same problem?
It's not totally trivial to fix in a clean way, and I…
Is does seem to be fixed. Tried with a few other old projects (where I detected it first back then) and haven't seen the assert anymore.
I guess I should try to make it so that only edges of which the adjacent polygon is in the current bake as well get a generated border, while edges where the border is not an outside border of…
Just noting that in order for the workbench to show a color attribute, it still needs to be active -- as reported here blender/blender#118126
Maybe it…
l'll take it out. Personally I think it's good practice to mark any functions for internal use in the class as private, but I don't care too much.