Martijn Versteegh Baardaap
  • Joined on 2020-06-24
Martijn Versteegh commented on issue blender/blender#124656 2024-07-13 16:34:07 +02:00
Box Mapping a Normal Map looks different whether object has UV map or not

It looks like the normal map node first generates radial UV coordinates in the absence of a UV map, and then generates a tangent space based on the UV coordinates interpolated between the…

Martijn Versteegh commented on issue blender/blender#124656 2024-07-13 14:52:01 +02:00
Box Mapping a Normal Map looks different whether object has UV map or not

After a lot of back & forth on the chat, I've come to the conclusion that this is just an inherent limitation of the tangent space. I'm not exactly sure how the x and y directions of the tangent…

Martijn Versteegh commented on issue blender/blender#119393 2024-05-04 13:22:55 +02:00
Texture dialation - Adjacent faces margin type dialates pixels inside uv island

I have been playing a bit with possible fixes, but all things I tried up to now I wasn't really satisfied with, because they all involved creating a full copy of the mask and also involved quite a…

Martijn Versteegh commented on pull request blender/blender#121033 2024-04-24 17:58:46 +02:00
Fix #121004: bmesh.ops.dissolve_limit wrong in certain cases

Looks good to me. Must have been quite a goose chase.

Martijn Versteegh commented on issue blender/blender#119393 2024-04-04 22:08:12 +02:00
Texture dialation - Adjacent faces margin type dialates pixels inside uv island

I did start to look into it a bit.

@Fuxna : Am I correct in understanding that the old 'extend' method has exactly the same problem?

It's not totally trivial to fix in a clean way, and I…

Martijn Versteegh closed issue blender/blender#82545 2024-03-29 23:48:31 +01:00
Image projection triggers assert
Martijn Versteegh commented on issue blender/blender#82545 2024-03-29 23:48:28 +01:00
Image projection triggers assert

Is does seem to be fixed. Tried with a few other old projects (where I detected it first back then) and haven't seen the assert anymore.

Martijn Versteegh commented on issue blender/blender#119393 2024-03-13 22:00:04 +01:00
Texture dialation - Adjacent faces margin type dialates pixels inside uv island

I guess I should try to make it so that only edges of which the adjacent polygon is in the current bake as well get a generated border, while edges where the border is not an outside border of…

Martijn Versteegh commented on pull request blender/blender#117249 2024-02-15 19:34:19 +01:00
Fix #114657: Store default color attribute on store if none set yet

Just noting that in order for the workbench to show a color attribute, it still needs to be active -- as reported here blender/blender#118126

Maybe it…

Martijn Versteegh deleted branch nearest_neighbopur_compositor_uvmap from Baardaap/blender 2024-01-19 13:24:34 +01:00
Martijn Versteegh merged pull request blender/blender#115103 2024-01-19 13:24:32 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.
Martijn Versteegh pushed to main at blender/blender 2024-01-19 13:24:31 +01:00
a3b7674c6e Compositor: Add a Nearest sampling to Map UV node
70fe1cf394 Merge branch 'main' into nearest_neighbopur_compositor_uvmap
56f3cef4c1 Fix: Cryptomatte fails with multi-layer images
d3cd2c5556 Fix: GPv3: Error in shader caused by mixing data types
fd07c43f5e Release: change LTS release notes script from wiki to markdown
23f90dea4c Fix #117317: Empty Defocus output when Z is less than 0
Compare 6 commits »
3808b30201 Merge branch 'main' into nearest_neighbopur_compositor_uvmap
91f7216eb1 Compositor: Optimize Pixelate node for unit pixel size
d537e63fa6 Fix: Plane Deform mask retains original alpha
f384622343 BLI: add utility to create random number generator with seed based on time
4197270ca1 Cleanup: GPv3: Unused variable
Compare 74 commits »
Martijn Versteegh created branch nearest in Baardaap/blender 2024-01-19 13:11:38 +01:00
Martijn Versteegh pushed to nearest at Baardaap/blender 2024-01-19 13:11:38 +01:00
3808b30201 Merge branch 'main' into nearest_neighbopur_compositor_uvmap
91f7216eb1 Compositor: Optimize Pixelate node for unit pixel size
d537e63fa6 Fix: Plane Deform mask retains original alpha
f384622343 BLI: add utility to create random number generator with seed based on time
4197270ca1 Cleanup: GPv3: Unused variable
Compare 10 commits »
b9c818c86e make format
f7b37f6d3f Merge branch 'main' into nearest_neighbopur_compositor_uvmap
22780f3acd add initfunc for cmp_map_uv node
8ce7e22f57 -Show filter type first
48d2e08c0a Remove obsolete comments.
633e8f09c8 Cleanup: Remove unused asset C functions
Compare 159 commits »
Martijn Versteegh commented on pull request blender/blender#115103 2024-01-17 19:10:01 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.

l'll take it out. Personally I think it's good practice to mark any functions for internal use in the class as private, but I don't care too much.