Martijn Versteegh Baardaap
  • Joined on 2020-06-24
Martijn Versteegh commented on issue blender/blender#119393 2024-03-13 22:00:04 +01:00
Texture dialation - Adjacent faces margin type dialates pixels inside uv island

I guess I should try to make it so that only edges of which the adjacent polygon is in the current bake as well get a generated border, while edges where the border is not an outside border of…

Martijn Versteegh commented on pull request blender/blender#117249 2024-02-15 19:34:19 +01:00
Fix #114657: Store default color attribute on store if none set yet

Just noting that in order for the workbench to show a color attribute, it still needs to be active -- as reported here blender/blender#118126

Maybe it…

Martijn Versteegh deleted branch nearest_neighbopur_compositor_uvmap from Baardaap/blender 2024-01-19 13:24:34 +01:00
Martijn Versteegh merged pull request blender/blender#115103 2024-01-19 13:24:32 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.
Martijn Versteegh pushed to main at blender/blender 2024-01-19 13:24:31 +01:00
a3b7674c6e Compositor: Add a Nearest sampling to Map UV node
70fe1cf394 Merge branch 'main' into nearest_neighbopur_compositor_uvmap
56f3cef4c1 Fix: Cryptomatte fails with multi-layer images
d3cd2c5556 Fix: GPv3: Error in shader caused by mixing data types
fd07c43f5e Release: change LTS release notes script from wiki to markdown
23f90dea4c Fix #117317: Empty Defocus output when Z is less than 0
Compare 6 commits »
3808b30201 Merge branch 'main' into nearest_neighbopur_compositor_uvmap
91f7216eb1 Compositor: Optimize Pixelate node for unit pixel size
d537e63fa6 Fix: Plane Deform mask retains original alpha
f384622343 BLI: add utility to create random number generator with seed based on time
4197270ca1 Cleanup: GPv3: Unused variable
Compare 74 commits »
Martijn Versteegh pushed to nearest at Baardaap/blender 2024-01-19 13:11:38 +01:00
3808b30201 Merge branch 'main' into nearest_neighbopur_compositor_uvmap
91f7216eb1 Compositor: Optimize Pixelate node for unit pixel size
d537e63fa6 Fix: Plane Deform mask retains original alpha
f384622343 BLI: add utility to create random number generator with seed based on time
4197270ca1 Cleanup: GPv3: Unused variable
Compare 10 commits »
Martijn Versteegh created branch nearest in Baardaap/blender 2024-01-19 13:11:38 +01:00
b9c818c86e make format
f7b37f6d3f Merge branch 'main' into nearest_neighbopur_compositor_uvmap
22780f3acd add initfunc for cmp_map_uv node
8ce7e22f57 -Show filter type first
48d2e08c0a Remove obsolete comments.
633e8f09c8 Cleanup: Remove unused asset C functions
Compare 159 commits »
Martijn Versteegh commented on pull request blender/blender#115103 2024-01-17 19:10:01 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.

l'll take it out. Personally I think it's good practice to mark any functions for internal use in the class as private, but I don't care too much.

Martijn Versteegh commented on pull request blender/blender#115103 2024-01-17 19:07:53 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.

I take it you mean setting mipmap+filtering to false for the nearest_neighbour case?

Martijn Versteegh commented on pull request blender/blender#115103 2024-01-17 17:07:44 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.

The node is missing an init function that sets custom2 to anisotropic.

oops. I thought that would be handled by setting the default in rna. will do

Martijn Versteegh pushed to main at Baardaap/.profile 2024-01-14 21:29:23 +01:00
c43b4333b2 first commit
Martijn Versteegh created branch main in Baardaap/.profile 2024-01-14 21:29:23 +01:00
Martijn Versteegh created repository Baardaap/.profile 2024-01-14 21:25:58 +01:00
079d7a4b0c bump subversion
Martijn Versteegh pushed to bumprenderslot at Baardaap/blender 2024-01-12 23:00:24 +01:00
bef5ec1e25 Merge branch 'main' into bumprenderslot
13ed151e3d Cleanup: GPv3: Use enum values for cap defaults instead of int
ff12ee890d GPv3: Rendering "hardness" curve attribute
8bdb97e5ff EEVEE-Next: implement less noisy GGX VNDF sampling for reflections
ea669cb8dc EEVEE-Next: implement more efficient GGX VNDF sampling
Compare 754 commits »
Martijn Versteegh closed issue blender/blender#115752 2024-01-12 15:20:40 +01:00
Canceling and continuing render with persistant data resets transform of GN base object (was: only partially updates simulation-nodes generated object.)