Texture dialation - Adjacent faces margin type dialates pixels inside uv island
I guess I should try to make it so that only edges of which the adjacent polygon is in the current bake as well get a generated border, while edges where the border is not an outside border of…
Fix #114657: Store default color attribute on store if none set yet
Just noting that in order for the workbench to show a color attribute, it still needs to be active -- as reported here blender/blender#118126
Maybe it…
Martijn Versteegh
deleted branch nearest_neighbopur_compositor_uvmap from Baardaap/blender
2024-01-19 13:24:34 +01:00
Add a nearest neighbor mode to the MAP UV compositor node.
Martijn Versteegh
pushed to nearest_neighbopur_compositor_uvmap at Baardaap/blender
2024-01-19 13:18:36 +01:00
70fe1cf394
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
56f3cef4c1
Fix: Cryptomatte fails with multi-layer images
d3cd2c5556
Fix: GPv3: Error in shader caused by mixing data types
fd07c43f5e
Release: change LTS release notes script from wiki to markdown
23f90dea4c
Fix #117317: Empty Defocus output when Z is less than 0
Martijn Versteegh
pushed to nearest_neighbopur_compositor_uvmap at Baardaap/blender
2024-01-19 13:16:54 +01:00
3808b30201
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
91f7216eb1
Compositor: Optimize Pixelate node for unit pixel size
d537e63fa6
Fix: Plane Deform mask retains original alpha
f384622343
BLI: add utility to create random number generator with seed based on time
4197270ca1
Cleanup: GPv3: Unused variable
3808b30201
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
91f7216eb1
Compositor: Optimize Pixelate node for unit pixel size
d537e63fa6
Fix: Plane Deform mask retains original alpha
f384622343
BLI: add utility to create random number generator with seed based on time
4197270ca1
Cleanup: GPv3: Unused variable
Martijn Versteegh
pushed to nearest_neighbopur_compositor_uvmap at Baardaap/blender
2024-01-18 13:28:57 +01:00
b9c818c86e
make format
Martijn Versteegh
pushed to nearest_neighbopur_compositor_uvmap at Baardaap/blender
2024-01-17 19:33:04 +01:00
f7b37f6d3f
Merge branch 'main' into nearest_neighbopur_compositor_uvmap
22780f3acd
add initfunc for cmp_map_uv node
8ce7e22f57
-Show filter type first
48d2e08c0a
Remove obsolete comments.
633e8f09c8
Cleanup: Remove unused asset C functions
Add a nearest neighbor mode to the MAP UV compositor node.
l'll take it out. Personally I think it's good practice to mark any functions for internal use in the class as private, but I don't care too much.
Add a nearest neighbor mode to the MAP UV compositor node.
I take it you mean setting mipmap+filtering to false for the nearest_neighbour case?
Add a nearest neighbor mode to the MAP UV compositor node.
The node is missing an init function that sets custom2 to anisotropic.
oops. I thought that would be handled by setting the default in rna. will do
Martijn Versteegh
pushed to nearest_neighbopur_compositor_uvmap at Baardaap/blender
2024-01-12 23:02:03 +01:00
079d7a4b0c
bump subversion
bef5ec1e25
Merge branch 'main' into bumprenderslot
13ed151e3d
Cleanup: GPv3: Use enum values for cap defaults instead of int
ff12ee890d
GPv3: Rendering "hardness" curve attribute
8bdb97e5ff
EEVEE-Next: implement less noisy GGX VNDF sampling for reflections
ea669cb8dc
EEVEE-Next: implement more efficient GGX VNDF sampling
Canceling and continuing render with persistant data resets transform of GN base object (was: only partially updates simulation-nodes generated object.)