Block a user
GN primitives UVs are not visible in shader when using Texture Coordinates node UV output
Nodes: Add "Power" and "Sign" operations to Vector Math Node
I'm okay with pow but not sure about sign\
Sign operation is used often on normal vectors to create surface orientation masks (floor vs ceiling vs walls...). Pow and Sign are common…
bpy.ops.render.render() no cause update Image Editor for Render Results
I tested forcing updates in bpy.app.handlers.render_complete
as suggested by Jeroen Bakker. Still no luck.
I updated the blend file.
bpy.ops.render.render() no cause update Image Editor for Render Results
I did some more tests and updated report file.
area.tag_redraw()
don't update the image.
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
don't work too.
Image Editor Render Results no longer update after bpy.ops.render.render()