I'm closing this because it's sporadic, and I can't figure out the exact condition. It happened with 4.2.0, but it happens not very often.
I tried downloading Blender 4.2.0 to test this problem, and it did not happen with 4.2.0. But after that, when I retried it with 4.2.1, it didn't happen either. I am not sure what's going on.…
It no longer happens with 5f70bd0e46bd, but each time I open the render window, I can see that it starts at the centre of the left monitor (secondary), gets enlarged to fill the left monitor, and…
When Blender first starts, its position sort-of appears to be at the (0,0) of the virtual space that combines the two monitors, and then it moves to the last window position (the blue rectangles…
- Gnome 45.3, libdecor 0.2.2.-1, mutter 45.3-1
- Monitor 1: 100% (left), Monitor2: right 150% (right, primary).
- This does not happen with Blender 4.0.
- If I disable Monitor 1, it does…
worse in older versions of GNOME
May I ask which version of Gnome are you using? My version is 45.0.
If the state goes back to that of pre-4.0, I think it can be tolerated. It was just an…
In Blender 4.0 or 4.1 this has been worked around but there are still problems.
I don't know; I downloaded and tried Blender 4.0 Beta yesterday, and the problem got worse. Now the context of…
It seems that it only happens when the scaling values of the two monitors are different. Since X11 does not allow that, it did not happen in X11.
3.6.3-RC from the blender-3.6-bin daily package can't even render any simpler scenes without crashing on that kernel build step.
I downloaded that 3.6.3 RC version and rendered some files…
Well, I checked updates today, and all Intel/Blender stuff were just updated, so I installed them all. Blender doesn't crash anymore, but I am not sure if the rendering problem is actually fixed.…
I have now switched to the extra-testing repo, so i use intel-compute-runtime 23.22.26516.18-3, intel-graphics-compiler 1:1.0.14062.11-3 and blender 3.6.2. Now it works! Thanks for working…
@Blender-King is this related to the 200% scaling of your monitor? Does it happen if the monitor is not scaled?
Yes. I installed 3.6.1, changed DPI of the monitor to 100%, started Blender…
Yup, looks like they have at least a week or two of porting yet more packages over to llvm14 before this will work.
Well, if it is just a few more weeks, I think I can wait. Besides, as far…
Seems like it's not happening with blender-3.6.1-candidate+v36.a8b82bd89e66-linux.x86_64-release.