Bruno BlenderBruno
  • Joined on 2021-03-08
Bruno commented on issue blender/blender#126971 2024-08-31 15:39:04 +02:00
EEVEE Displacement: split faces or visible triangle artifacts

Thanks Alaska... I thought I had thoroughly searched for this problem in Issues, on the web and in the docs before posting. Obviously not with the right search terms!

I would still point out…

Bruno opened issue blender/blender#126971 2024-08-30 12:27:23 +02:00
EEVEE Displacement: split faces or visible triangle artifacts
Bruno opened issue blender/blender#126286 2024-08-13 16:17:49 +02:00
Blender 4.3 crashes on opening blend file with particle system
Bruno closed issue blender/blender#126158 2024-08-10 17:52:58 +02:00
Blank rendered viewport and Blender freeze with Shadow Caustics+Cycles GPU on Apple i386/Metal
Bruno commented on issue blender/blender#126158 2024-08-10 17:52:54 +02:00
Blank rendered viewport and Blender freeze with Shadow Caustics+Cycles GPU on Apple i386/Metal

Hey Alaska, the "blanking" behavior is indeed with the Intel version that I downloaded earlier by mistake. Sorry for the confusion.

I have just downloaded the 4.2.0 Arm64 version and I cannot…

Bruno commented on issue blender/blender#126158 2024-08-10 10:24:12 +02:00
Blank rendered viewport and Blender freeze with Shadow Caustics+Cycles GPU on Apple i386/Metal

Hey Alaska, thanks for checking,

Actually this is not crashing as such but rather freezing (let me edit the ticket...), starting with the viewport not showing any rendering in "rendered" but…

Bruno opened issue blender/blender#126158 2024-08-09 22:44:49 +02:00
Shadow Caustics causes Cycles GPU rendering to crash - Apple/Metal
Bruno commented on issue blender/blender#113087 2023-12-22 01:49:24 +01:00
Inactive geometry dependencies preventing snapping between objects

just to illustrate the issue which I just stumbled across:

Bruno commented on pull request blender/blender#108700 2023-06-13 15:51:09 +02:00
WIP: Curve-to-Mesh node Even Thickness

The behavior might not be the same with these things split apart.

Why not?

I know this would probably be less useful without the orientation changes you've added.

I think it will…

Bruno commented on pull request blender/blender#108700 2023-06-13 12:03:18 +02:00
WIP: Curve-to-Mesh node Even Thickness

@HooglyBoogly,

Now I remember why I didn't pursuie the Minimum Twist/Z-Up approach!

The Even Thickness method (refering to the one of this PR only) does not use the existing normals and…

Bruno commented on pull request blender/blender#108700 2023-06-12 21:56:27 +02:00
WIP: Curve-to-Mesh node Even Thickness

Do you already have some some thoughts on the approach for ...new normal calculation mode in the future ?

Sure, currently we have "Z-Up" and "Minimum Twist" (see `rna_enum_curve_no…

Bruno commented on pull request blender/blender#108700 2023-06-12 21:53:21 +02:00
WIP: Curve-to-Mesh node Even Thickness

Hey Iliya, thx for the reply.

The main thing I was thinking about is that the curve tilt can be a new kind of field. If we have a built-in tilt (regular Tilt Input node), then there can be…

Bruno commented on pull request blender/blender#108700 2023-06-12 18:15:36 +02:00
WIP: Curve-to-Mesh node Even Thickness

Thx @HooglyBoogly. Seems like public feedback is also good so far, I'm glad it seems to be down to some implementation tweaks!

Do you already have some some thoughts on the approach for…

5045b22550 Changes for Curve to Mesh node adding "Even Thickness" feature (PR blender/blender#108700, addressing blender/blender#80979)
ea004f218d Merge branch 'blender-v3.6-release'
d884cfd302 Fix: incorrect script path
6a7b69183b Merge branch 'blender-v3.6-release'
e7915b06fa Makefile: add new 'make checkout_locale'
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Bruno created repository BlenderBruno/blender-manual 2023-06-07 18:38:08 +02:00
Bruno commented on pull request blender/blender#108700 2023-06-07 16:02:39 +02:00
WIP: Curve-to-Mesh node Even Thickness

Thanks for the build @HooglyBoogly.

Also, as a reminder, devtalk thread here: https://devtalk.blender.org/t/curve-to-mesh-node-even-thickness-feedback-thread/27271

Bruno created pull request blender/blender#108700 2023-06-07 13:33:45 +02:00
WIP: Curve-to-Mesh node Even Thickness
Bruno created branch tmp-gn-curve-to-mesh-even-thickness-on-main-4.x in BlenderBruno/blender 2023-06-07 13:28:01 +02:00
f8478f93c9 Curve-to-Mesh node Even Thickness feature which addresses blender/blender#80979
eb7ae2fb82 Merge branch 'blender-v3.6-release'
e3697710d0 Cycles: make light UV available for Texture Coordinate node
5399c7a79f BlendFile versioning: Fix mistake (inconsistency) in 8e059b569b.
741a2fa043 Build: patch Boost for incompatibility with Xcode and libc++ 15
Compare 10 commits »