As a side effect of this change, more resolution divisions are now available. Before this patch the possible resolution divisions were all powers of two. Now the possible resolution divisions are the multiples of pixel_size. This increase in possible resolution divisions is the same idea proposed in https://archive.blender.org/developer/D13590. In that patch there were concerns that this will increase the time between a user navigating and seeing the 1:1 render. To my knowledge this is a non-issue and there should be little to no increase in time between those two events. Pull Request #104450
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.