forked from blender/blender-addons
MaterialX Realtime results update in viewport render #10
@ -9,10 +9,6 @@ from ..utils import get_mx_node_input_types
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from . import log
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from . import log
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SSS_MIN_RADIUS = 0.0001
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DEFAULT_WHITE_COLOR = (1.0, 1.0, 1.0)
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def enabled(val):
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def enabled(val):
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if val is None:
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if val is None:
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return False
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return False
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@ -108,7 +104,7 @@ class ShaderNodeBsdfPrincipled(NodeParser):
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if enabled(specular):
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if enabled(specular):
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result.set_inputs({
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result.set_inputs({
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'specular': specular,
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'specular': specular,
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'specular_color': DEFAULT_WHITE_COLOR,
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'specular_color': base_color,
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'specular_roughness': roughness,
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'specular_roughness': roughness,
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'specular_IOR': ior,
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'specular_IOR': ior,
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'specular_anisotropy': anisotropic,
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'specular_anisotropy': anisotropic,
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@ -118,7 +114,7 @@ class ShaderNodeBsdfPrincipled(NodeParser):
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if enabled(transmission):
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if enabled(transmission):
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result.set_inputs({
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result.set_inputs({
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'transmission': transmission,
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'transmission': transmission,
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'transmission_color': DEFAULT_WHITE_COLOR,
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'transmission_color': base_color,
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'transmission_extra_roughness': transmission_roughness,
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'transmission_extra_roughness': transmission_roughness,
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})
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})
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@ -133,14 +129,14 @@ class ShaderNodeBsdfPrincipled(NodeParser):
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if enabled(sheen):
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if enabled(sheen):
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result.set_inputs({
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result.set_inputs({
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'sheen': sheen,
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'sheen': sheen,
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'sheen_color': DEFAULT_WHITE_COLOR,
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'sheen_color': base_color,
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'sheen_roughness': roughness,
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'sheen_roughness': roughness,
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})
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})
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if enabled(clearcoat):
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if enabled(clearcoat):
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result.set_inputs({
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result.set_inputs({
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'coat': clearcoat,
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'coat': clearcoat,
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'coat_color': DEFAULT_WHITE_COLOR,
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'coat_color': base_color,
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'coat_roughness': clearcoat_roughness,
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'coat_roughness': clearcoat_roughness,
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'coat_IOR': ior,
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'coat_IOR': ior,
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'coat_anisotropy': anisotropic,
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'coat_anisotropy': anisotropic,
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