forked from blender/blender-addons
Refactoring of Storm Hydra render addon #13
@ -29,23 +29,23 @@ class RenderSettings(bpy.types.PropertyGroup):
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default=False,
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)
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volume_raymarching_step_size: bpy.props.FloatProperty(
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name="Volume Raymarching Step Size",
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name="Step Size",
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description="Step size when raymarching volume",
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default=1.0,
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)
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volume_raymarching_step_size_lighting: bpy.props.FloatProperty(
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name="Volume Raymarching Step Size Lighting",
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name="Step Size Lighting",
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Brian Savery (AMD)
commented
Same as above. Same as above.
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description="Step size when raymarching volume for lighting computation",
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default=10.0,
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)
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volume_max_texture_memory_per_field: bpy.props.FloatProperty(
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name="Volume Max Texture Memory Per Field",
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name="Max Texture Memory Per Field",
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description="Maximum memory for a volume field texture in Mb (unless overridden by field prim)",
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default=128.0,
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)
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max_lights: bpy.props.IntProperty(
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name="Max Lights",
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description="Maximum number of lights",
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description="Limit maximum number of lights",
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default=16, min=0, max=16,
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)
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@ -19,6 +19,9 @@ class Panel(bpy.types.Panel):
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return context.engine in cls.COMPAT_ENGINES
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#
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# FINAL RENDER SETTINGS
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#
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class STORM_HYDRA_RENDER_PT_final(Panel):
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"""Final render delegate and settings"""
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bl_idname = 'STORM_HYDRA_RENDER_PT_final'
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@ -34,6 +37,35 @@ class STORM_HYDRA_RENDER_PT_final(Panel):
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layout.prop(settings, 'max_lights')
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class FinalPanel(bpy.types.Panel):
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bl_parent_id = STORM_HYDRA_RENDER_PT_final.bl_idname
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_options = {'DEFAULT_CLOSED'}
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def settings(self, context):
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return context.scene.hydra_storm.final
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class STORM_HYDRA_RENDER_PT_volume_final(FinalPanel):
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bl_label = "Volume Raymarching"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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settings = self.settings(context)
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col = layout.column(align=True)
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col.prop(settings, "volume_raymarching_step_size")
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col.prop(settings, "volume_raymarching_step_size_lighting")
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col.prop(settings, "volume_max_texture_memory_per_field")
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#
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# VIEWPORT RENDER SETTINGS
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#
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class STORM_HYDRA_RENDER_PT_viewport(Panel):
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"""Viewport render delegate and settings"""
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bl_idname = 'STORM_HYDRA_RENDER_PT_viewport'
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@ -49,6 +81,32 @@ class STORM_HYDRA_RENDER_PT_viewport(Panel):
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layout.prop(settings, 'max_lights')
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class ViewportPanel(bpy.types.Panel):
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bl_parent_id = STORM_HYDRA_RENDER_PT_viewport.bl_idname
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_options = {'DEFAULT_CLOSED'}
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def settings(self, context):
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return context.scene.hydra_storm.viewport
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class STORM_HYDRA_RENDER_PT_volume_viewport(ViewportPanel):
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bl_label = "Volume Raymarching"
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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settings = self.settings(context)
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col = layout.column(align=True)
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col.prop(settings, "volume_raymarching_step_size")
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col.prop(settings, "volume_raymarching_step_size_lighting")
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col.prop(settings, "volume_max_texture_memory_per_field")
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class STORM_HYDRA_LIGHT_PT_light(Panel):
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"""
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Physical light sources
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@ -106,7 +164,9 @@ class STORM_HYDRA_LIGHT_PT_light(Panel):
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register_classes, unregister_classes = bpy.utils.register_classes_factory((
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STORM_HYDRA_RENDER_PT_final,
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STORM_HYDRA_RENDER_PT_volume_final,
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STORM_HYDRA_RENDER_PT_viewport,
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STORM_HYDRA_RENDER_PT_volume_viewport,
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STORM_HYDRA_LIGHT_PT_light,
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))
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Reference in New Issue
Block a user
I prefer the original name "Step size" is too generic.
I renamed it because it better fits UI. Long names are not good.
Agree, please use original name here. In UI change text as you want:
layout.prop(settings, 'volume_raymarching_step_size', text="Step Size")
Fixed.