forked from blender/blender-addons
Implement transparent background for Storm delegate #21
@ -33,13 +33,6 @@ class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
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'maxLights': settings.max_lights,
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'maxLights': settings.max_lights,
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}
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}
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def get_sync_settings(self, engine_type):
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settings = bpy.context.scene.hydra_storm.viewport if engine_type == 'VIEWPORT' else \
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bpy.context.scene.hydra_storm.final
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return {
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'enableAlpha': settings.enable_alpha,
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}
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register, unregister = bpy.utils.register_classes_factory((
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register, unregister = bpy.utils.register_classes_factory((
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StormHydraRenderEngine,
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StormHydraRenderEngine,
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@ -48,11 +48,6 @@ class RenderProperties(bpy.types.PropertyGroup):
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description="Limit maximum number of lights",
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description="Limit maximum number of lights",
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default=16, min=0, max=16,
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default=16, min=0, max=16,
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)
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)
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enable_alpha: bpy.props.BoolProperty(
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name="Enable Color Alpha",
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description="World background is transparent, for compositing the render over another background",
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default=False,
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)
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class SceneProperties(Properties):
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class SceneProperties(Properties):
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@ -58,21 +58,6 @@ class STORM_HYDRA_RENDER_PT_volume_final(bpy.types.Panel):
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col.prop(settings, "volume_max_texture_memory_per_field")
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col.prop(settings, "volume_max_texture_memory_per_field")
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class STORM_HYDRA_RENDER_PT_film_final(bpy.types.Panel):
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bl_parent_id = STORM_HYDRA_RENDER_PT_final.bl_idname
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bl_label = "Film"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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layout.prop(context.scene.hydra_storm.final, "enable_alpha", text="Transparent Background")
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#
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#
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# VIEWPORT RENDER SETTINGS
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# VIEWPORT RENDER SETTINGS
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#
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#
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@ -111,21 +96,6 @@ class STORM_HYDRA_RENDER_PT_volume_viewport(bpy.types.Panel):
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col.prop(settings, "volume_max_texture_memory_per_field")
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col.prop(settings, "volume_max_texture_memory_per_field")
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class STORM_HYDRA_RENDER_PT_film_viewport(bpy.types.Panel):
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bl_parent_id = STORM_HYDRA_RENDER_PT_viewport.bl_idname
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bl_label = "Film"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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layout.prop(context.scene.hydra_storm.viewport, "enable_alpha", text="Transparent Background")
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class STORM_HYDRA_LIGHT_PT_light(Panel):
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class STORM_HYDRA_LIGHT_PT_light(Panel):
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"""Physical light sources"""
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"""Physical light sources"""
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bl_label = "Light"
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bl_label = "Light"
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@ -179,15 +149,26 @@ class STORM_HYDRA_LIGHT_PT_light(Panel):
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main_col.prop(light, 'size')
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main_col.prop(light, 'size')
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class STORM_HYDRA_RENDER_PT_film(bpy.types.Panel):
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bl_label = "Film"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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layout.prop(context.scene.render, "film_transparent", text="Transparent Background")
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register_classes, unregister_classes = bpy.utils.register_classes_factory((
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register_classes, unregister_classes = bpy.utils.register_classes_factory((
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STORM_HYDRA_RENDER_PT_final,
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STORM_HYDRA_RENDER_PT_final,
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STORM_HYDRA_RENDER_PT_volume_final,
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STORM_HYDRA_RENDER_PT_volume_final,
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STORM_HYDRA_RENDER_PT_film_final,
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STORM_HYDRA_RENDER_PT_viewport,
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STORM_HYDRA_RENDER_PT_viewport,
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STORM_HYDRA_RENDER_PT_volume_viewport,
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STORM_HYDRA_RENDER_PT_volume_viewport,
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STORM_HYDRA_RENDER_PT_film_viewport,
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STORM_HYDRA_RENDER_PT_film,
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STORM_HYDRA_LIGHT_PT_light,
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STORM_HYDRA_LIGHT_PT_light,
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))
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))
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