BLEN-335: Export environment light #1

Merged
Bogdan Nagirniak merged 13 commits from BLEN-335 into hydra-render 2023-02-17 14:46:46 +01:00
3 changed files with 58 additions and 4 deletions
Showing only changes of commit 572de8eb34 - Show all commits

View File

@ -318,6 +318,12 @@ void BlenderSceneDelegate::Populate(BL::Depsgraph &b_deps, View3D *v3d)
add_world(view3d->shading, *world);
continue;
}
if (id.is_a(&RNA_ShaderNodeTree)) {
World *world = (World *)b_depsgraph->scene().world().ptr.data;
add_world(view3d->shading, *world);
continue;
}
}
if (do_update_collection) {

View File

@ -8,16 +8,18 @@
#include <pxr/usd/usdLux/tokens.h>
#include "DNA_node_types.h"
#include "BKE_node.h"
#include "BKE_node_runtime.hh"
#include "BKE_image.h"
#include "NOD_shader.h"
#include "BLI_path_util.h"
#include "world.h"
/* TODO : add tftoken "transparency" and RPR specific? */
/* TODO : add custom tftoken "transparency"? */
using namespace pxr;
using namespace std;
namespace blender::render::hydra {
@ -72,6 +74,8 @@ void WorldData::update_world()
void WorldData::set_as_world()
{
data.clear();
if (world->use_nodes) {
bNode *output_node = ntreeShaderOutputNode(world->nodetree, SHD_OUTPUT_ALL);
@ -82,13 +86,21 @@ void WorldData::set_as_world()
bNodeSocket color_input = input_node->input_by_identifier("Color");
bNodeSocket strength_input = input_node->input_by_identifier("Strength");
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move to constructor

move to constructor
float const *color = color_input.default_value_typed<float>();
float const *strength = strength_input.default_value_typed<float>();
float const *color = color_input.default_value_typed<float>();
data[HdLightTokens->intensity] = strength[1];
data[HdLightTokens->exposure] = 1.0f;
data[HdLightTokens->color] = GfVec3f(color[0], color[1], color[2]);
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string const &

`string const &`
if (!color_input.directly_linked_links().is_empty()) {
bNode *color_input_node = color_input.directly_linked_links()[0]->fromnode;
if (color_input_node->type == SH_NODE_TEX_IMAGE) {
data[HdLightTokens->textureFile] = SdfAssetPath(
"C:\\Users\\user\\Desktop\\WUH6nAqWDDk.jpg",
"C:\\Users\\user\\Desktop\\WUH6nAqWDDk.jpg"); // get_image_filepath(color_input_node);
}
}
//blender::Span<bNode *> world_nodes = world->nodetree->nodes_by_type("ShaderNodeOutputWorld");
}
else {
@ -113,4 +125,38 @@ void WorldData::set_as_shading()
);
}
string WorldData::get_image_filepath(const bNode *tex_node)
{
if (!tex_node) {
return "";
}
Image *tex_image = reinterpret_cast<Image *>(tex_node->id);
if (!tex_image || !BKE_image_has_filepath(tex_image)) {
return "";
}
if (BKE_image_has_packedfile(tex_image)) {
/* Put image in the same directory as the .MTL file. */
const char *filename = BLI_path_slash_rfind(tex_image->filepath) + 1;
fprintf(stderr,
"Packed image found:'%s'. Unpack and place the image in the same "
"directory as the .MTL file.\n",
filename);
return filename;
}
char path[FILE_MAX];
BLI_strncpy(path, tex_image->filepath, FILE_MAX);
if (tex_image->source == IMA_SRC_SEQUENCE) {
char head[FILE_MAX], tail[FILE_MAX];
ushort numlen;
int framenr = static_cast<NodeTexImage *>(tex_node->storage)->iuser.framenr;
BLI_path_sequence_decode(path, head, tail, &numlen);
BLI_path_sequence_encode(path, head, tail, numlen, framenr);
}
return path;
};
} // namespace blender::render::hydra

View File

@ -6,6 +6,7 @@
#include <map>
#include <pxr/base/gf/matrix4d.h>
#include <pxr/usd/sdf/assetPath.h>
#include <pxr/usd/sdf/path.h>
#include <pxr/base/vt/value.h>
#include "pxr/base/tf/staticTokens.h"
@ -40,6 +41,7 @@ public:
void set_as_world();
void set_as_shading();
std::string get_image_filepath(const bNode *tex_node);
};
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remove unused methods

remove unused methods
template<class T>