forked from blender/blender
BLEN-335: Export environment light #1
@ -77,7 +77,7 @@ bool BlenderSceneDelegate::GetVisible(SdfPath const &id)
|
||||
HdRenderIndex &index = GetRenderIndex();
|
||||
|
||||
if (index.GetSprim(HdPrimTypeTokens->domeLight, id)) {
|
||||
return true;
|
||||
return world_data.is_visible();
|
||||
}
|
||||
|
||||
return obj_data->is_visible();
|
||||
|
@ -80,6 +80,11 @@ void WorldData::update_world()
|
||||
set_as_world();
|
||||
}
|
||||
|
||||
bool WorldData::is_visible()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void WorldData::set_as_world()
|
||||
BogdanNagirniak marked this conversation as resolved
|
||||
{
|
||||
data.clear();
|
||||
|
@ -32,6 +32,7 @@ public:
|
||||
const T &get_data(pxr::TfToken const &key);
|
||||
bool has_data(pxr::TfToken const &key);
|
||||
void update_world();
|
||||
BogdanNagirniak marked this conversation as resolved
Bogdan Nagirniak
commented
no need update_world() just recreate it in scene delegate no need update_world() just recreate it in scene delegate
|
||||
bool is_visible();
|
||||
|
||||
BL::Context *b_context;
|
||||
View3DShading *shading;
|
||||
|
Loading…
Reference in New Issue
Block a user
move to constructor