forked from blender/blender
BLEN-335: Export environment light #1
@ -20,6 +20,7 @@ set(INC
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../../../../intern/guardedalloc
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../../makesdna
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../../makesrna
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../../nodes
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../../blenlib
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../../depsgraph
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../../blenkernel
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@ -65,6 +66,8 @@ set(SRC
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sceneDelegate/object.cc
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sceneDelegate/material.h
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sceneDelegate/material.cc
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sceneDelegate/world.h
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sceneDelegate/world.cc
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)
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set(LIB
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|
@ -23,7 +23,7 @@ void FinalEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, pxr::
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{
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sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(),
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SdfPath::AbsoluteRootPath().AppendElementString("scene"));
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sceneDelegate->Populate(b_depsgraph);
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sceneDelegate->Populate(b_depsgraph, b_context);
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for (auto const& setting : renderSettings) {
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renderDelegate->SetRenderSetting(setting.first, setting.second);
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@ -3,6 +3,7 @@
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#include <pxr/imaging/hd/light.h>
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#include <pxr/imaging/hd/material.h>
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#include <pxr/imaging/hd/renderDelegate.h>
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#include <pxr/usd/usdLux/tokens.h>
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#include <pxr/imaging/hdSt/tokens.h>
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@ -11,11 +12,14 @@
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#include "blenderSceneDelegate.h"
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#include "object.h"
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using namespace std;
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namespace blender::render::hydra {
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BlenderSceneDelegate::BlenderSceneDelegate(HdRenderIndex* parentIndex, SdfPath const& delegateID)
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: HdSceneDelegate(parentIndex, delegateID),
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b_depsgraph(nullptr),
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b_context(nullptr),
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view3d(nullptr),
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is_populated(false)
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{
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@ -50,10 +54,38 @@ void BlenderSceneDelegate::update_material(Material *material)
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}
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}
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void BlenderSceneDelegate::add_update_world(World *world)
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{
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SdfPath world_light_id = world_id();
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LOG(INFO) << "Add world: " << world_light_id;
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if (!world) {
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world_data = nullptr;
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DagerD marked this conversation as resolved
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GetRenderIndex().RemoveSprim(HdPrimTypeTokens->domeLight, world_light_id);
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DagerD marked this conversation as resolved
Bogdan Nagirniak
commented
if (world_data) ... if (world_data) ...
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return;
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}
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if (!world_data) {
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world_data = make_unique<WorldData>(world, (bContext *)b_context->ptr.data);
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DagerD marked this conversation as resolved
Bogdan Nagirniak
commented
```
if (!world_data) {
world_data = make_unique....
insertSprim
}
else {
world_data = make_unique....
changetracker
}
```
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GetRenderIndex().InsertSprim(HdPrimTypeTokens->domeLight, this, world_light_id);
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}
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else {
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world_data = make_unique<WorldData>(world, (bContext *)b_context->ptr.data);
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GetRenderIndex().GetChangeTracker().MarkSprimDirty(world_light_id, HdLight::AllDirty);
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}
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}
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bool BlenderSceneDelegate::GetVisible(SdfPath const &id)
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{
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ObjectData *obj_data = object_data(id);
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LOG(INFO) << "GetVisible: " << id.GetAsString() << " " << obj_data->is_visible();
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LOG(INFO) << "GetVisible: " << id.GetAsString();
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HdRenderIndex &index = GetRenderIndex();
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if (id == world_id()) {
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return world_data->is_visible();
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}
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return obj_data->is_visible();
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}
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@ -207,6 +239,11 @@ SdfPath BlenderSceneDelegate::material_id(Material *material)
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return GetDelegateID().AppendElementString(str);
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}
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BogdanNagirniak marked this conversation as resolved
Bogdan Nagirniak
commented
return GetDelegateID().AppendElementString("World"); return GetDelegateID().AppendElementString("World");
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SdfPath BlenderSceneDelegate::world_id()
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{
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return GetDelegateID().AppendElementString("World");
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}
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bool BlenderSceneDelegate::supported_object(Object *object)
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{
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return object->type == OB_MESH ||
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@ -218,17 +255,21 @@ bool BlenderSceneDelegate::supported_object(Object *object)
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object->type == OB_MBALL;
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}
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void BlenderSceneDelegate::Populate(BL::Depsgraph &b_deps, View3D *v3d)
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void BlenderSceneDelegate::Populate(BL::Depsgraph &b_deps, BL::Context &b_cont)
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{
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LOG(INFO) << "Populate " << is_populated;
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view3d = v3d;
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view3d = (View3D *)b_cont.space_data().ptr.data;
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b_depsgraph = &b_deps;
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b_context = &b_cont;
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if (!is_populated) {
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/* Export initial objects */
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update_collection();
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World *world = (World *)b_depsgraph->scene().world().ptr.data;
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add_update_world(world);
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is_populated = true;
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return;
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}
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@ -272,11 +313,25 @@ void BlenderSceneDelegate::Populate(BL::Depsgraph &b_deps, View3D *v3d)
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}
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if (id.is_a(&RNA_Scene)) {
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World *world = (World *)b_depsgraph->scene().world().ptr.data;
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add_update_world(world);
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if (!update.is_updated_geometry() && !update.is_updated_transform() && !update.is_updated_shading()) {
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do_update_visibility = true;
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}
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continue;
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}
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if (id.is_a(&RNA_World)) {
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World *world = (World *)b_depsgraph->scene().world().ptr.data;
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add_update_world(world);
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continue;
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}
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if (id.is_a(&RNA_ShaderNodeTree)) {
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World *world = (World *)b_depsgraph->scene().world().ptr.data;
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add_update_world(world);
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continue;
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}
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}
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if (do_update_collection) {
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@ -397,6 +452,12 @@ GfMatrix4d BlenderSceneDelegate::GetTransform(SdfPath const& id)
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{
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LOG(INFO) << "GetTransform: " << id.GetAsString();
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HdRenderIndex &index = GetRenderIndex();
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if (id == world_id()) {
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BogdanNagirniak marked this conversation as resolved
Bogdan Nagirniak
commented
add TODO comment like: implement this check via render settings add TODO comment like: implement this check via render settings
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return world_data->transform(index.GetRenderDelegate()->GetRendererDisplayName());
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}
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return objects[id].transform();
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BogdanNagirniak marked this conversation as resolved
Bogdan Nagirniak
commented
move this to WorldData::transform() move this to WorldData::transform()
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}
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@ -404,6 +465,9 @@ VtValue BlenderSceneDelegate::GetLightParamValue(SdfPath const& id, TfToken cons
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{
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LOG(INFO) << "GetLightParamValue: " << id.GetAsString() << " [" << key.GetString() << "]";
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VtValue ret;
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HdRenderIndex &index = GetRenderIndex();
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ObjectData *obj_data = object_data(id);
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DagerD marked this conversation as resolved
Bogdan Nagirniak
commented
revert this block revert this block
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if (obj_data) {
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if (obj_data->has_data(key)) {
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@ -414,6 +478,12 @@ VtValue BlenderSceneDelegate::GetLightParamValue(SdfPath const& id, TfToken cons
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ret = 1.0f;
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}
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}
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else if (id == world_id()) {
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if (world_data->has_data(key)) {
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ret = world_data->get_data(key);
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}
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}
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return ret;
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}
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|
@ -15,6 +15,7 @@
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#include "RNA_blender_cpp.h"
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#include "object.h"
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#include "world.h"
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using namespace pxr;
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@ -25,7 +26,7 @@ public:
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BlenderSceneDelegate(HdRenderIndex* renderIndex, SdfPath const &delegateId);
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~BlenderSceneDelegate() override = default;
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void Populate(BL::Depsgraph &b_deps, View3D *v3d = nullptr);
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void Populate(BL::Depsgraph &b_deps, BL::Context &b_context);
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// delegate methods
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HdMeshTopology GetMeshTopology(SdfPath const& id) override;
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@ -42,20 +43,24 @@ private:
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MaterialData *material_data(SdfPath const &id);
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SdfPath object_id(Object *object);
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SdfPath material_id(Material *material);
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SdfPath world_id();
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bool supported_object(Object *object);
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void add_update_object(Object *object, bool geometry, bool transform, bool shading);
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void set_material(ObjectData &obj_data);
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void update_material(Material *material);
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void add_update_world(World *world);
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void update_collection();
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void update_visibility();
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private:
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BL::Depsgraph *b_depsgraph;
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BL::Context *b_context;
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View3D *view3d;
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bool is_populated;
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ObjectDataMap objects;
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MaterialDataMap materials;
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std::unique_ptr<WorldData> world_data;
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BogdanNagirniak marked this conversation as resolved
Bogdan Nagirniak
commented
make is as unique_ptr, implement add/remove world make is as unique_ptr, implement add/remove world
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};
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} // namespace blender::render::hydra
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|
125
source/blender/render/hydra/sceneDelegate/world.cc
Normal file
125
source/blender/render/hydra/sceneDelegate/world.cc
Normal file
@ -0,0 +1,125 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include <filesystem>
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#include <pxr/base/vt/array.h>
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#include <pxr/base/gf/vec2f.h>
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#include <pxr/base/gf/rotation.h>
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#include <pxr/imaging/hd/light.h>
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#include <pxr/imaging/hd/tokens.h>
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#include <pxr/usd/usdLux/tokens.h>
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#include "BKE_context.h"
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#include "DNA_node_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BKE_node.h"
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#include "BKE_node_runtime.hh"
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#include "BKE_image.h"
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#include "NOD_shader.h"
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#include "world.h"
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#include "../utils.h"
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/* TODO : add custom tftoken "transparency"? */
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using namespace pxr;
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using namespace std;
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namespace blender::render::hydra {
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WorldData::WorldData()
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: b_context(nullptr),
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world(nullptr)
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{
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}
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WorldData::WorldData(World *world, bContext *b_context)
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BogdanNagirniak marked this conversation as resolved
Bogdan Nagirniak
commented
`(World *world, bContext *context)`
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: b_context(b_context),
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world(world)
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{
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data.clear();
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data[UsdLuxTokens->orientToStageUpAxis] = true;
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|
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if (world->use_nodes) {
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bNode *output_node = ntreeShaderOutputNode(world->nodetree, SHD_OUTPUT_ALL);
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bNodeSocket input_socket = output_node->input_by_identifier("Surface");
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bNodeLink const *link = input_socket.directly_linked_links()[0];
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if (input_socket.directly_linked_links().is_empty()) {
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return;
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}
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bNode *input_node = link->fromnode;
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|
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bNodeSocket color_input = input_node->input_by_identifier("Color");
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bNodeSocket strength_input = input_node->input_by_identifier("Strength");
|
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|
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float const *strength = strength_input.default_value_typed<float>();
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float const *color = color_input.default_value_typed<float>();
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data[HdLightTokens->intensity] = strength[1];
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data[HdLightTokens->exposure] = 1.0f;
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data[HdLightTokens->color] = GfVec3f(color[0], color[1], color[2]);
|
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|
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if (!color_input.directly_linked_links().is_empty()) {
|
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bNode *color_input_node = color_input.directly_linked_links()[0]->fromnode;
|
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if (color_input_node->type == SH_NODE_TEX_IMAGE) {
|
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NodeTexImage *tex = static_cast<NodeTexImage *>(color_input_node->storage);
|
||||
Image *image = (Image *)color_input_node->id;
|
||||
|
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if (image) {
|
||||
Main *bmain = CTX_data_main(b_context);
|
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Scene *scene = CTX_data_scene(b_context);
|
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|
||||
ReportList reports;
|
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ImageSaveOptions opts;
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opts.im_format.imtype = R_IMF_IMTYPE_PNG;
|
||||
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string cached_image_path = cache_image(bmain, scene, image, &tex->iuser, &opts, &reports);
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if (!cached_image_path.empty()) {
|
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data[HdLightTokens->textureFile] = SdfAssetPath(cached_image_path, cached_image_path);
|
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}
|
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}
|
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}
|
||||
}
|
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}
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else {
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data[HdLightTokens->intensity] = 1.0f;
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BogdanNagirniak marked this conversation as resolved
Bogdan Nagirniak
commented
move to constructor move to constructor
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data[HdLightTokens->exposure] = world->exposure;
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data[HdLightTokens->color] = GfVec3f(world->horr, world->horg, world->horb);
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}
|
||||
}
|
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|
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GfMatrix4d WorldData::transform(string const &renderer_name)
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DagerD marked this conversation as resolved
Bogdan Nagirniak
commented
`string const &`
|
||||
{
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||||
GfMatrix4d transform = GfMatrix4d().SetIdentity();
|
||||
|
||||
if (has_data(UsdLuxTokens->orientToStageUpAxis)) {
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transform *= GfMatrix4d(GfRotation(GfVec3d(1.0, 0.0, 0.0), -90), GfVec3d());
|
||||
}
|
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/* TODO : do this check via RenderSettings*/
|
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if (renderer_name == "RPR") {
|
||||
transform *= GfMatrix4d(GfRotation(GfVec3d(1.0, 0.0, 0.0), -180), GfVec3d());
|
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transform *= GfMatrix4d(GfRotation(GfVec3d(0.0, 0.0, 1.0), 90.0), GfVec3d());
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}
|
||||
|
||||
return transform;
|
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}
|
||||
|
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VtValue &WorldData::get_data(TfToken const &key)
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{
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||||
return data[key];
|
||||
}
|
||||
|
||||
bool WorldData::has_data(TfToken const &key)
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{
|
||||
return data.find(key) != data.end();
|
||||
}
|
||||
|
||||
bool WorldData::is_visible()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace blender::render::hydra
|
46
source/blender/render/hydra/sceneDelegate/world.h
Normal file
46
source/blender/render/hydra/sceneDelegate/world.h
Normal file
@ -0,0 +1,46 @@
|
||||
/* SPDX-License-Identifier: Apache-2.0
|
||||
* Copyright 2011-2022 Blender Foundation */
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
|
||||
#include <pxr/base/gf/matrix4d.h>
|
||||
#include <pxr/usd/sdf/assetPath.h>
|
||||
#include <pxr/usd/sdf/path.h>
|
||||
#include <pxr/base/vt/value.h>
|
||||
#include "pxr/base/tf/staticTokens.h"
|
||||
|
||||
#include "DNA_view3d_types.h"
|
||||
#include "DNA_world_types.h"
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class WorldData {
|
||||
public:
|
||||
WorldData();
|
||||
WorldData(World *world, bContext *b_context);
|
||||
|
||||
pxr::TfToken prim_type();
|
||||
pxr::GfMatrix4d transform(std::string const &renderer_name);
|
||||
|
||||
pxr::VtValue &get_data(pxr::TfToken const &key);
|
||||
template<class T>
|
||||
const T &get_data(pxr::TfToken const &key);
|
||||
bool has_data(pxr::TfToken const &key);
|
||||
bool is_visible();
|
||||
|
||||
bContext *b_context;
|
||||
World *world;
|
||||
BogdanNagirniak marked this conversation as resolved
Bogdan Nagirniak
commented
no need update_world() just recreate it in scene delegate no need update_world() just recreate it in scene delegate
|
||||
|
||||
private:
|
||||
std::map<pxr::TfToken, pxr::VtValue> data;
|
||||
};
|
||||
|
||||
template<class T>
|
||||
const T &WorldData::get_data(pxr::TfToken const &key)
|
||||
{
|
||||
return get_data(key).Get<T>();
|
||||
}
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
BogdanNagirniak marked this conversation as resolved
Bogdan Nagirniak
commented
remove unused methods remove unused methods
|
@ -2,6 +2,14 @@
|
||||
* Copyright 2011-2022 Blender Foundation */
|
||||
|
||||
#include <sstream>
|
||||
#include <filesystem>
|
||||
|
||||
#include <pxr/base/tf/stringUtils.h>
|
||||
|
||||
#include "BKE_appdir.h"
|
||||
#include "BKE_image_save.h"
|
||||
#include "BLI_string.h"
|
||||
#include "BLI_path_util.h"
|
||||
|
||||
#include "DNA_camera_types.h"
|
||||
|
||||
@ -25,24 +33,70 @@ string format_duration(chrono::milliseconds millisecs)
|
||||
{
|
||||
stringstream ss;
|
||||
bool neg = millisecs < 0ms;
|
||||
if (neg)
|
||||
millisecs = -millisecs;
|
||||
if (neg) {
|
||||
millisecs = -millisecs;
|
||||
}
|
||||
auto m = chrono::duration_cast<chrono::minutes>(millisecs);
|
||||
millisecs -= m;
|
||||
auto s = chrono::duration_cast<chrono::seconds>(millisecs);
|
||||
millisecs -= s;
|
||||
if (neg)
|
||||
ss << "-";
|
||||
if (m < 10min)
|
||||
ss << "0";
|
||||
if (neg) {
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ss << "-";
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DagerD marked this conversation as resolved
Bogdan Nagirniak
commented
add {...} add {...}
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}
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if (m < 10min) {
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ss << "0";
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}
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ss << to_string(m / 1min) << ":";
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if (s < 10s)
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ss << "0";
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ss << to_string(s/1s) << ":";
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if (millisecs < 10ms)
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ss << "0";
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ss << to_string(millisecs/1ms/10);
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if (s < 10s) {
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ss << "0";
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}
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ss << to_string(s / 1s) << ":";
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if (millisecs < 10ms) {
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ss << "0";
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}
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ss << to_string(millisecs / 1ms / 10);
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return ss.str();
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}
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} // namespace blender::render::hydra
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string cache_image(Main *bmain,
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Scene *scene,
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Image *image,
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ImageUser *iuser,
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ImageSaveOptions *opts,
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ReportList *reports)
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{
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const string default_format = ".png";
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char tempfile[FILE_MAX];
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if (!BKE_image_save_options_init(opts, bmain, scene, image, iuser, true, false)) {
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BKE_image_save_options_free(opts);
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return "";
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}
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string image_name;
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if (image->source == IMA_SRC_GENERATED) {
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image_name = TfMakeValidIdentifier(image_name.append(image->id.name + 2));
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}
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else {
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image_name = image->filepath == NULL ? image->filepath : image->id.name + 2;
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image_name = std::filesystem::path(image_name).filename().replace_extension().string();
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image_name = TfMakeValidIdentifier(image_name);
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}
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image_name.append(default_format);
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DagerD marked this conversation as resolved
Bogdan Nagirniak
commented
change to change to `if (!BKE_image_save(...))`
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BLI_path_join(tempfile, sizeof(tempfile), BKE_tempdir_session(), image_name.c_str());
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STRNCPY(opts->filepath, tempfile);
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if (!BKE_image_save(reports, bmain, image, iuser, opts)) {
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BKE_image_save_options_free(opts);
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return "";
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};
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BKE_image_save_options_free(opts);
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return tempfile;
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}
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} // namespace blender::render::hydra
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|
@ -8,9 +8,18 @@
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#include <pxr/base/gf/matrix4d.h>
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#include "BKE_image.h"
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#include "BKE_image_save.h"
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namespace blender::render::hydra {
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pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4]);
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std::string format_duration(std::chrono::milliseconds secs);
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std::string cache_image(Main *bmain,
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Scene *scene,
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Image *image,
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ImageUser *iuser,
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ImageSaveOptions *opts,
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ReportList *reports);
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} // namespace blender::render::hydra
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|
@ -246,8 +246,7 @@ void ViewportEngine::sync(BL::Depsgraph &b_depsgraph, BL::Context &b_context, Hd
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sceneDelegate = std::make_unique<BlenderSceneDelegate>(renderIndex.get(),
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SdfPath::AbsoluteRootPath().AppendElementString("scene"));
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}
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View3D *view3d = (View3D *)b_context.space_data().ptr.data;
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sceneDelegate->Populate(b_depsgraph, view3d);
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sceneDelegate->Populate(b_depsgraph, b_context);
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for (auto const& setting : renderSettings) {
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renderDelegate->SetRenderSetting(setting.first, setting.second);
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||||
|
Loading…
Reference in New Issue
Block a user
world_data = nullptr;