forked from blender/blender
BLEN-367: Fix code style #14
@ -44,7 +44,7 @@ void BlenderSceneDelegate::update_material(Material *material)
|
|||||||
MaterialData *mat_data = material_data(MaterialData::prim_id(this, material));
|
MaterialData *mat_data = material_data(MaterialData::prim_id(this, material));
|
||||||
if (mat_data) {
|
if (mat_data) {
|
||||||
mat_data->export_mtlx();
|
mat_data->export_mtlx();
|
||||||
mat_data->mark_prim_dirty(IdData::DirtyBits::AllDirty);
|
mat_data->mark_prim_dirty(IdData::DirtyBits::ALL_DIRTY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -61,7 +61,7 @@ void BlenderSceneDelegate::update_world()
|
|||||||
else {
|
else {
|
||||||
if (world) {
|
if (world) {
|
||||||
world_data = WorldData::init(this, world, context);
|
world_data = WorldData::init(this, world, context);
|
||||||
world_data->mark_prim_dirty(IdData::DirtyBits::AllDirty);
|
world_data->mark_prim_dirty(IdData::DirtyBits::ALL_DIRTY);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
world_data->remove_prim();
|
world_data->remove_prim();
|
||||||
@ -149,7 +149,7 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
|
|||||||
/* Check and update visibility */
|
/* Check and update visibility */
|
||||||
for (auto &obj : objects) {
|
for (auto &obj : objects) {
|
||||||
if (obj.second->update_visibility(view3d)) {
|
if (obj.second->update_visibility(view3d)) {
|
||||||
obj.second->mark_prim_dirty(IdData::DirtyBits::DirtyVisibility);
|
obj.second->mark_prim_dirty(IdData::DirtyBits::DIRTY_VISIBILITY);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -250,16 +250,16 @@ void BlenderSceneDelegate::add_update_object(Object *object,
|
|||||||
if (m_data) {
|
if (m_data) {
|
||||||
set_material(*m_data);
|
set_material(*m_data);
|
||||||
}
|
}
|
||||||
obj_data->mark_prim_dirty(IdData::DirtyBits::AllDirty);
|
obj_data->mark_prim_dirty(IdData::DirtyBits::ALL_DIRTY);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (transform) {
|
if (transform) {
|
||||||
obj_data->mark_prim_dirty(IdData::DirtyBits::DirtyTransform);
|
obj_data->mark_prim_dirty(IdData::DirtyBits::DIRTY_TRANSFORM);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (shading) {
|
if (shading) {
|
||||||
obj_data->mark_prim_dirty(IdData::DirtyBits::DirtyMaterial);
|
obj_data->mark_prim_dirty(IdData::DirtyBits::DIRTY_MATERIAL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -109,7 +109,7 @@ void MaterialData::mark_prim_dirty(DirtyBits dirty_bits)
|
|||||||
{
|
{
|
||||||
pxr::HdDirtyBits bits = pxr::HdMaterial::Clean;
|
pxr::HdDirtyBits bits = pxr::HdMaterial::Clean;
|
||||||
switch (dirty_bits) {
|
switch (dirty_bits) {
|
||||||
case DirtyBits::AllDirty:
|
case DirtyBits::ALL_DIRTY:
|
||||||
bits = pxr::HdMaterial::AllDirty;
|
bits = pxr::HdMaterial::AllDirty;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -241,16 +241,16 @@ void MeshData::mark_prim_dirty(DirtyBits dirty_bits)
|
|||||||
|
|
||||||
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
|
pxr::HdDirtyBits bits = pxr::HdChangeTracker::Clean;
|
||||||
switch (dirty_bits) {
|
switch (dirty_bits) {
|
||||||
case DirtyBits::DirtyTransform:
|
case DirtyBits::DIRTY_TRANSFORM:
|
||||||
bits = pxr::HdChangeTracker::DirtyTransform;
|
bits = pxr::HdChangeTracker::DirtyTransform;
|
||||||
break;
|
break;
|
||||||
case DirtyBits::DirtyVisibility:
|
case DirtyBits::DIRTY_VISIBILITY:
|
||||||
bits = pxr::HdChangeTracker::DirtyVisibility;
|
bits = pxr::HdChangeTracker::DirtyVisibility;
|
||||||
break;
|
break;
|
||||||
case DirtyBits::DirtyMaterial:
|
case DirtyBits::DIRTY_MATERIAL:
|
||||||
bits = pxr::HdChangeTracker::DirtyMaterialId;
|
bits = pxr::HdChangeTracker::DirtyMaterialId;
|
||||||
break;
|
break;
|
||||||
case DirtyBits::AllDirty:
|
case DirtyBits::ALL_DIRTY:
|
||||||
bits = pxr::HdChangeTracker::AllDirty;
|
bits = pxr::HdChangeTracker::AllDirty;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -144,7 +144,7 @@ void WorldData::mark_prim_dirty(DirtyBits dirty_bits)
|
|||||||
{
|
{
|
||||||
pxr::HdDirtyBits bits = pxr::HdLight::Clean;
|
pxr::HdDirtyBits bits = pxr::HdLight::Clean;
|
||||||
switch (dirty_bits) {
|
switch (dirty_bits) {
|
||||||
case DirtyBits::AllDirty:
|
case DirtyBits::ALL_DIRTY:
|
||||||
bits = pxr::HdLight::AllDirty;
|
bits = pxr::HdLight::AllDirty;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
Loading…
Reference in New Issue
Block a user