forked from blender/blender
BLEN-367: Fix code style #14
@ -26,8 +26,8 @@ CameraData::CameraData(Object *camera_obj, pxr::GfVec2i res, pxr::GfVec4f tile)
|
||||
}
|
||||
else {
|
||||
pxr::GfVec3f obj_pos(camera->dof.focus_object->object_to_world[0][3],
|
||||
camera->dof.focus_object->object_to_world[1][3],
|
||||
camera->dof.focus_object->object_to_world[2][3]);
|
||||
camera->dof.focus_object->object_to_world[1][3],
|
||||
camera->dof.focus_object->object_to_world[2][3]);
|
||||
pxr::GfVec3f cam_pos(transform[0][3], transform[1][3], transform[2][3]);
|
||||
focus_distance = (obj_pos - cam_pos).GetLength();
|
||||
}
|
||||
@ -58,8 +58,9 @@ CameraData::CameraData(Object *camera_obj, pxr::GfVec2i res, pxr::GfVec4f tile)
|
||||
break;
|
||||
}
|
||||
|
||||
lens_shift = pxr::GfVec2f(lens_shift[0] / t_size[0] + (t_pos[0] + t_size[0] * 0.5 - 0.5) / t_size[0],
|
||||
lens_shift[1] / t_size[1] + (t_pos[1] + t_size[1] * 0.5 - 0.5) / t_size[1]);
|
||||
lens_shift = pxr::GfVec2f(
|
||||
lens_shift[0] / t_size[0] + (t_pos[0] + t_size[0] * 0.5 - 0.5) / t_size[0],
|
||||
lens_shift[1] / t_size[1] + (t_pos[1] + t_size[1] * 0.5 - 0.5) / t_size[1]);
|
||||
|
||||
switch (camera->type) {
|
||||
case CAM_PERSP:
|
||||
@ -203,7 +204,7 @@ CameraData::CameraData(bContext *context)
|
||||
// Updating l_shift due to viewport zoom and view_camera_offset
|
||||
// view_camera_offset should be multiplied by 2
|
||||
lens_shift = pxr::GfVec2f((lens_shift[0] + region_data->camdx * 2) / zoom,
|
||||
(lens_shift[1] + region_data->camdy * 2) / zoom);
|
||||
(lens_shift[1] + region_data->camdy * 2) / zoom);
|
||||
|
||||
if (mode == CAM_ORTHO) {
|
||||
ortho_size *= zoom;
|
||||
|
@ -18,9 +18,9 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &delegateId) : bl_engi
|
||||
{
|
||||
pxr::HdRendererPluginRegistry ®istry = pxr::HdRendererPluginRegistry::GetInstance();
|
||||
|
||||
//TF_PY_ALLOW_THREADS_IN_SCOPE();
|
||||
pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
|
||||
render_delegate = registry.CreateRenderDelegate(pxr::TfToken(delegateId));
|
||||
|
||||
|
||||
pxr::HdDriverVector hd_drivers;
|
||||
if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {
|
||||
hgi = pxr::Hgi::CreatePlatformDefaultHgi();
|
||||
@ -37,7 +37,8 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &delegateId) : bl_engi
|
||||
render_index.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
|
||||
if (render_delegate->GetRendererDisplayName() == "GL") {
|
||||
simple_light_task_delegate = std::make_unique<SimpleLightTaskDelegate>(
|
||||
render_index.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("simpleLightTask"));
|
||||
render_index.get(),
|
||||
pxr::SdfPath::AbsoluteRootPath().AppendElementString("simpleLightTask"));
|
||||
}
|
||||
|
||||
engine = std::make_unique<pxr::HdEngine>();
|
||||
|
@ -16,11 +16,11 @@ namespace blender::render::hydra {
|
||||
|
||||
void FinalEngine::sync(Depsgraph *depsgraph,
|
||||
bContext *context,
|
||||
pxr::HdRenderSettingsMap &renderSettings)
|
||||
pxr::HdRenderSettingsMap &renderSettings)
|
||||
{
|
||||
scene_delegate = std::make_unique<BlenderSceneDelegate>(
|
||||
render_index.get(),
|
||||
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
|
||||
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
|
||||
BlenderSceneDelegate::EngineType::Final);
|
||||
scene_delegate->populate(depsgraph, context);
|
||||
|
||||
@ -42,17 +42,18 @@ void FinalEngine::render(Depsgraph *depsgraph)
|
||||
pxr::GfVec4f border(0, 0, 1, 1);
|
||||
if (r.mode & R_BORDER) {
|
||||
border = pxr::GfVec4f(r.border.xmin,
|
||||
r.border.ymin,
|
||||
r.border.xmax - r.border.xmin,
|
||||
r.border.ymax - r.border.ymin);
|
||||
r.border.ymin,
|
||||
r.border.xmax - r.border.xmin,
|
||||
r.border.ymax - r.border.ymin);
|
||||
}
|
||||
pxr::GfVec2i image_res(r.xsch * r.size / 100, r.ysch * r.size / 100);
|
||||
pxr::GfVec2i res(int(image_res[0] * border[2]), int(image_res[1] * border[3]));
|
||||
pxr::GfCamera camera = CameraData(scene->camera, image_res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(border);
|
||||
pxr::GfCamera camera =
|
||||
CameraData(scene->camera, image_res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(border);
|
||||
|
||||
free_camera_delegate->SetCamera(camera);
|
||||
render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(),
|
||||
pxr::GfVec4d(0, 0, res[0], res[1]));
|
||||
pxr::GfVec4d(0, 0, res[0], res[1]));
|
||||
render_task_delegate->SetRendererAov(pxr::HdAovTokens->color);
|
||||
if (simple_light_task_delegate) {
|
||||
simple_light_task_delegate->SetCameraPath(free_camera_delegate->GetCameraId());
|
||||
@ -64,7 +65,8 @@ void FinalEngine::render(Depsgraph *depsgraph)
|
||||
}
|
||||
tasks.push_back(render_task_delegate->GetTask());
|
||||
|
||||
std::chrono::time_point<std::chrono::steady_clock> timeBegin = std::chrono::steady_clock::now(), timeCurrent;
|
||||
std::chrono::time_point<std::chrono::steady_clock> timeBegin = std::chrono::steady_clock::now(),
|
||||
timeCurrent;
|
||||
std::chrono::milliseconds elapsedTime;
|
||||
|
||||
float percentDone = 0.0;
|
||||
@ -113,7 +115,8 @@ pxr::GfVec2i FinalEngine::get_resolution(Scene *scene)
|
||||
border_w = r.border.xmax - r.border.xmin;
|
||||
border_h = r.border.ymax - r.border.ymin;
|
||||
}
|
||||
return pxr::GfVec2i(int(r.xsch * border_w * r.size / 100), int(r.ysch * border_h * r.size / 100));
|
||||
return pxr::GfVec2i(int(r.xsch * border_w * r.size / 100),
|
||||
int(r.ysch * border_h * r.size / 100));
|
||||
}
|
||||
|
||||
void FinalEngine::updateRenderResult(std::map<std::string, std::vector<float>> &renderImages,
|
||||
@ -158,17 +161,18 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
|
||||
pxr::GfVec4f border(0, 0, 1, 1);
|
||||
if (r.mode & R_BORDER) {
|
||||
border = pxr::GfVec4f(r.border.xmin,
|
||||
r.border.ymin,
|
||||
r.border.xmax - r.border.xmin,
|
||||
r.border.ymax - r.border.ymin);
|
||||
r.border.ymin,
|
||||
r.border.xmax - r.border.xmin,
|
||||
r.border.ymax - r.border.ymin);
|
||||
}
|
||||
pxr::GfVec2i image_res = {r.xsch * r.size / 100, r.ysch * r.size / 100};
|
||||
pxr::GfVec2i res = {int(image_res[0] * border[2]), int(image_res[1] * border[3])};
|
||||
pxr::GfCamera camera = CameraData(scene->camera, image_res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(border);
|
||||
pxr::GfCamera camera =
|
||||
CameraData(scene->camera, image_res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(border);
|
||||
|
||||
free_camera_delegate->SetCamera(camera);
|
||||
render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(),
|
||||
pxr::GfVec4d(0, 0, res[0], res[1]));
|
||||
pxr::GfVec4d(0, 0, res[0], res[1]));
|
||||
if (simple_light_task_delegate) {
|
||||
simple_light_task_delegate->SetCameraPath(free_camera_delegate->GetCameraId());
|
||||
}
|
||||
@ -182,7 +186,8 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
|
||||
}
|
||||
tasks.push_back(render_task_delegate->GetTask());
|
||||
|
||||
std::chrono::time_point<std::chrono::steady_clock> timeBegin = std::chrono::steady_clock::now(), timeCurrent;
|
||||
std::chrono::time_point<std::chrono::steady_clock> timeBegin = std::chrono::steady_clock::now(),
|
||||
timeCurrent;
|
||||
std::chrono::milliseconds elapsedTime;
|
||||
|
||||
float percentDone = 0.0;
|
||||
|
@ -10,11 +10,11 @@ namespace blender::render::hydra {
|
||||
|
||||
void PreviewEngine::sync(Depsgraph *depsgraph,
|
||||
bContext *context,
|
||||
pxr::HdRenderSettingsMap &renderSettings)
|
||||
pxr::HdRenderSettingsMap &renderSettings)
|
||||
{
|
||||
scene_delegate = std::make_unique<BlenderSceneDelegate>(
|
||||
render_index.get(),
|
||||
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
|
||||
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
|
||||
BlenderSceneDelegate::EngineType::Preview);
|
||||
scene_delegate->populate(depsgraph, context);
|
||||
|
||||
@ -36,7 +36,7 @@ void PreviewEngine::render(Depsgraph *depsgraph)
|
||||
|
||||
free_camera_delegate->SetCamera(camera);
|
||||
render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(),
|
||||
pxr::GfVec4d(0, 0, res[0], res[1]));
|
||||
pxr::GfVec4d(0, 0, res[0], res[1]));
|
||||
render_task_delegate->SetRendererAov(pxr::HdAovTokens->color);
|
||||
|
||||
pxr::HdTaskSharedPtrVector tasks;
|
||||
@ -73,7 +73,7 @@ void PreviewEngine::render(Depsgraph *depsgraph)
|
||||
void PreviewEngine::updateRenderResult(const std::string &layerName,
|
||||
int width,
|
||||
int height,
|
||||
std::vector<float> &pixels)
|
||||
std::vector<float> &pixels)
|
||||
{
|
||||
RenderResult *result = RE_engine_begin_result(
|
||||
bl_engine, 0, 0, width, height, layerName.c_str(), nullptr);
|
||||
|
@ -22,7 +22,7 @@ class PreviewEngine : public FinalEngine {
|
||||
std::vector<float> &pixels);
|
||||
|
||||
protected:
|
||||
pxr::HdRenderSettingsMap renderSettings;
|
||||
pxr::HdRenderSettingsMap renderSettings;
|
||||
};
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -107,10 +107,11 @@ static PyObject *get_render_plugins_func(PyObject * /*self*/, PyObject *args)
|
||||
PyDict_SetItemString(descr, "id", val = PyUnicode_FromString(plugin_ids[i].GetText()));
|
||||
Py_DECREF(val);
|
||||
|
||||
PyDict_SetItemString(descr,
|
||||
"name",
|
||||
val = PyUnicode_FromString(
|
||||
pxr::UsdImagingGLEngine::GetRendererDisplayName(plugin_ids[i]).c_str()));
|
||||
PyDict_SetItemString(
|
||||
descr,
|
||||
"name",
|
||||
val = PyUnicode_FromString(
|
||||
pxr::UsdImagingGLEngine::GetRendererDisplayName(plugin_ids[i]).c_str()));
|
||||
Py_DECREF(val);
|
||||
|
||||
std::string plugin_name = plugin_ids[i];
|
||||
|
@ -13,15 +13,16 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
RenderTaskDelegate::RenderTaskDelegate(pxr::HdRenderIndex *parentIndex, pxr::SdfPath const &delegateID)
|
||||
RenderTaskDelegate::RenderTaskDelegate(pxr::HdRenderIndex *parentIndex,
|
||||
pxr::SdfPath const &delegateID)
|
||||
: pxr::HdSceneDelegate(parentIndex, delegateID)
|
||||
{
|
||||
pxr::SdfPath renderTaskId = GetTaskID();
|
||||
GetRenderIndex().InsertTask<pxr::HdxRenderTask>(this, renderTaskId);
|
||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(renderTaskId,
|
||||
pxr::HdChangeTracker::DirtyCollection);
|
||||
pxr::HdChangeTracker::DirtyCollection);
|
||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(renderTaskId,
|
||||
pxr::HdChangeTracker::DirtyRenderTags);
|
||||
pxr::HdChangeTracker::DirtyRenderTags);
|
||||
|
||||
taskParams.enableLighting = true;
|
||||
taskParams.alphaThreshold = 0.1f;
|
||||
@ -44,8 +45,10 @@ pxr::VtValue RenderTaskDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const
|
||||
return pxr::VtValue(taskParams);
|
||||
}
|
||||
if (key == pxr::HdTokens->collection) {
|
||||
pxr::HdRprimCollection rprimCollection(
|
||||
pxr::HdTokens->geometry, pxr::HdReprSelector(pxr::HdReprTokens->smoothHull), false, pxr::TfToken());
|
||||
pxr::HdRprimCollection rprimCollection(pxr::HdTokens->geometry,
|
||||
pxr::HdReprSelector(pxr::HdReprTokens->smoothHull),
|
||||
false,
|
||||
pxr::TfToken());
|
||||
rprimCollection.SetRootPath(pxr::SdfPath::AbsoluteRootPath());
|
||||
return pxr::VtValue(rprimCollection);
|
||||
}
|
||||
@ -72,16 +75,19 @@ bool RenderTaskDelegate::IsConverged()
|
||||
|
||||
void RenderTaskDelegate::SetRendererAov(pxr::TfToken const &aov)
|
||||
{
|
||||
pxr::HdAovDescriptor aovDesc = GetRenderIndex().GetRenderDelegate()->GetDefaultAovDescriptor(aov);
|
||||
pxr::HdRenderBufferDescriptor desc(pxr::GfVec3i(taskParams.viewport[2], taskParams.viewport[3], 1),
|
||||
aovDesc.format,
|
||||
aovDesc.multiSampled);
|
||||
pxr::HdAovDescriptor aovDesc = GetRenderIndex().GetRenderDelegate()->GetDefaultAovDescriptor(
|
||||
aov);
|
||||
pxr::HdRenderBufferDescriptor desc(
|
||||
pxr::GfVec3i(taskParams.viewport[2], taskParams.viewport[3], 1),
|
||||
aovDesc.format,
|
||||
aovDesc.multiSampled);
|
||||
pxr::SdfPath bufferId = GetAovID(aov);
|
||||
|
||||
if (bufferDescriptors.find(bufferId) == bufferDescriptors.end()) {
|
||||
GetRenderIndex().InsertBprim(pxr::HdPrimTypeTokens->renderBuffer, this, bufferId);
|
||||
bufferDescriptors[bufferId] = desc;
|
||||
GetRenderIndex().GetChangeTracker().MarkBprimDirty(bufferId, pxr::HdRenderBuffer::DirtyDescription);
|
||||
GetRenderIndex().GetChangeTracker().MarkBprimDirty(bufferId,
|
||||
pxr::HdRenderBuffer::DirtyDescription);
|
||||
|
||||
pxr::HdRenderPassAovBinding binding;
|
||||
binding.aovName = aov;
|
||||
@ -89,18 +95,20 @@ void RenderTaskDelegate::SetRendererAov(pxr::TfToken const &aov)
|
||||
binding.aovSettings = aovDesc.aovSettings;
|
||||
taskParams.aovBindings.push_back(binding);
|
||||
|
||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(GetTaskID(), pxr::HdChangeTracker::DirtyParams);
|
||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(GetTaskID(),
|
||||
pxr::HdChangeTracker::DirtyParams);
|
||||
}
|
||||
else if (bufferDescriptors[bufferId] != desc) {
|
||||
bufferDescriptors[bufferId] = desc;
|
||||
GetRenderIndex().GetChangeTracker().MarkBprimDirty(bufferId, pxr::HdRenderBuffer::DirtyDescription);
|
||||
GetRenderIndex().GetChangeTracker().MarkBprimDirty(bufferId,
|
||||
pxr::HdRenderBuffer::DirtyDescription);
|
||||
}
|
||||
}
|
||||
|
||||
pxr::HdRenderBuffer *RenderTaskDelegate::GetRendererAov(pxr::TfToken const &aov)
|
||||
{
|
||||
return (
|
||||
pxr::HdRenderBuffer *)(GetRenderIndex().GetBprim(pxr::HdPrimTypeTokens->renderBuffer, GetAovID(aov)));
|
||||
return (pxr::HdRenderBuffer *)(GetRenderIndex().GetBprim(pxr::HdPrimTypeTokens->renderBuffer,
|
||||
GetAovID(aov)));
|
||||
}
|
||||
|
||||
void RenderTaskDelegate::GetRendererAovData(pxr::TfToken const &aov, void *data)
|
||||
@ -118,12 +126,14 @@ pxr::HdTaskSharedPtr RenderTaskDelegate::GetTask()
|
||||
return GetRenderIndex().GetTask(GetTaskID());
|
||||
}
|
||||
|
||||
void RenderTaskDelegate::SetCameraAndViewport(pxr::SdfPath const &cameraId, pxr::GfVec4d const &viewport)
|
||||
void RenderTaskDelegate::SetCameraAndViewport(pxr::SdfPath const &cameraId,
|
||||
pxr::GfVec4d const &viewport)
|
||||
{
|
||||
if (taskParams.viewport != viewport || taskParams.camera != cameraId) {
|
||||
taskParams.viewport = viewport;
|
||||
taskParams.camera = cameraId;
|
||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(GetTaskID(), pxr::HdChangeTracker::DirtyParams);
|
||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(GetTaskID(),
|
||||
pxr::HdChangeTracker::DirtyParams);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -29,8 +29,9 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
|
||||
void SetCameraAndViewport(pxr::SdfPath const &cameraId, pxr::GfVec4d const &viewport);
|
||||
|
||||
private:
|
||||
pxr::HdxRenderTaskParams taskParams;
|
||||
pxr::TfHashMap<pxr::SdfPath, pxr::HdRenderBufferDescriptor, pxr::SdfPath::Hash> bufferDescriptors;
|
||||
pxr::HdxRenderTaskParams taskParams;
|
||||
pxr::TfHashMap<pxr::SdfPath, pxr::HdRenderBufferDescriptor, pxr::SdfPath::Hash>
|
||||
bufferDescriptors;
|
||||
};
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -98,7 +98,7 @@ pxr::SdfPathVector BlenderSceneDelegate::GetInstancerPrototypes(pxr::SdfPath con
|
||||
}
|
||||
|
||||
pxr::VtIntArray BlenderSceneDelegate::GetInstanceIndices(pxr::SdfPath const &instancerId,
|
||||
pxr::SdfPath const &prototypeId)
|
||||
pxr::SdfPath const &prototypeId)
|
||||
{
|
||||
LOG(INFO) << "GetInstanceIndices: " << instancerId.GetString() << " " << prototypeId.GetString();
|
||||
MeshData *m_data = mesh_data(prototypeId);
|
||||
@ -117,7 +117,7 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
|
||||
size_t BlenderSceneDelegate::SampleInstancerTransform(pxr::SdfPath const &instancerId,
|
||||
size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
pxr::GfMatrix4d *sampleValues)
|
||||
pxr::GfMatrix4d *sampleValues)
|
||||
{
|
||||
LOG(INFO) << "SampleInstancerTransform: " << instancerId.GetString();
|
||||
size_t ret = 0;
|
||||
@ -127,10 +127,10 @@ size_t BlenderSceneDelegate::SampleInstancerTransform(pxr::SdfPath const &instan
|
||||
}
|
||||
|
||||
size_t BlenderSceneDelegate::SamplePrimvar(pxr::SdfPath const &id,
|
||||
pxr::TfToken const &key,
|
||||
pxr::TfToken const &key,
|
||||
size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
pxr::VtValue *sampleValues)
|
||||
pxr::VtValue *sampleValues)
|
||||
{
|
||||
// TODO: add a separate object for instancer for cleaner handling code
|
||||
if (id.GetName() == "Instancer") {
|
||||
@ -416,7 +416,7 @@ pxr::VtValue BlenderSceneDelegate::Get(pxr::SdfPath const &id, pxr::TfToken cons
|
||||
}
|
||||
|
||||
pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
|
||||
pxr::SdfPath const &id, pxr::HdInterpolation interpolation)
|
||||
pxr::SdfPath const &id, pxr::HdInterpolation interpolation)
|
||||
{
|
||||
LOG(INFO) << "GetPrimvarDescriptors: " << id.GetString() << " " << interpolation;
|
||||
if (mesh_data(id)) {
|
||||
@ -465,7 +465,8 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetTransform(pxr::SdfPath const &id)
|
||||
return pxr::GfMatrix4d();
|
||||
}
|
||||
|
||||
pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id, pxr::TfToken const &key)
|
||||
pxr::VtValue BlenderSceneDelegate::GetLightParamValue(pxr::SdfPath const &id,
|
||||
pxr::TfToken const &key)
|
||||
{
|
||||
LightData *l_data = light_data(id);
|
||||
if (l_data) {
|
||||
|
@ -23,9 +23,9 @@ LightData::LightData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
Light *light = (Light *)((Object *)id)->data;
|
||||
|
||||
data[pxr::HdLightTokens->intensity] = scene_delegate->engine_type ==
|
||||
BlenderSceneDelegate::EngineType::Preview ?
|
||||
light->energy / 1000 :
|
||||
light->energy;
|
||||
BlenderSceneDelegate::EngineType::Preview ?
|
||||
light->energy / 1000 :
|
||||
light->energy;
|
||||
|
||||
data[pxr::HdLightTokens->color] = pxr::GfVec3f(light->r, light->g, light->b);
|
||||
|
||||
|
@ -93,7 +93,8 @@ void MaterialData::export_mtlx()
|
||||
void MaterialData::insert_prim()
|
||||
{
|
||||
pxr::SdfPath p_id = prim_id(scene_delegate, (Material *)id);
|
||||
scene_delegate->GetRenderIndex().InsertSprim(pxr::HdPrimTypeTokens->material, scene_delegate, p_id);
|
||||
scene_delegate->GetRenderIndex().InsertSprim(
|
||||
pxr::HdPrimTypeTokens->material, scene_delegate, p_id);
|
||||
LOG(INFO) << "Add material: " << name() << " id=" << p_id.GetAsString();
|
||||
}
|
||||
|
||||
|
@ -63,9 +63,9 @@ Material *MeshData::material()
|
||||
pxr::HdMeshTopology MeshData::mesh_topology()
|
||||
{
|
||||
return pxr::HdMeshTopology(pxr::PxOsdOpenSubdivTokens->catmullClark,
|
||||
pxr::HdTokens->rightHanded,
|
||||
face_vertex_counts,
|
||||
face_vertex_indices);
|
||||
pxr::HdTokens->rightHanded,
|
||||
face_vertex_counts,
|
||||
face_vertex_indices);
|
||||
}
|
||||
|
||||
pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(pxr::HdInterpolation interpolation)
|
||||
@ -78,23 +78,25 @@ pxr::HdPrimvarDescriptorVector MeshData::primvar_descriptors(pxr::HdInterpolatio
|
||||
}
|
||||
else if (interpolation == pxr::HdInterpolationFaceVarying) {
|
||||
if (!normals.empty()) {
|
||||
primvars.emplace_back(pxr::HdTokens->normals, interpolation, pxr::HdPrimvarRoleTokens->normal);
|
||||
primvars.emplace_back(
|
||||
pxr::HdTokens->normals, interpolation, pxr::HdPrimvarRoleTokens->normal);
|
||||
}
|
||||
if (!uvs.empty()) {
|
||||
primvars.emplace_back(pxr::HdPrimvarRoleTokens->textureCoordinate,
|
||||
interpolation,
|
||||
pxr::HdPrimvarRoleTokens->textureCoordinate);
|
||||
pxr::HdPrimvarRoleTokens->textureCoordinate);
|
||||
}
|
||||
}
|
||||
return primvars;
|
||||
}
|
||||
|
||||
pxr::HdPrimvarDescriptorVector MeshData::instancer_primvar_descriptors(pxr::HdInterpolation interpolation)
|
||||
pxr::HdPrimvarDescriptorVector MeshData::instancer_primvar_descriptors(
|
||||
pxr::HdInterpolation interpolation)
|
||||
{
|
||||
pxr::HdPrimvarDescriptorVector primvars;
|
||||
if (interpolation == pxr::HdInterpolationInstance) {
|
||||
primvars.emplace_back(
|
||||
pxr::HdInstancerTokens->instanceTransform, interpolation, pxr::HdPrimvarRoleTokens->none);
|
||||
pxr::HdInstancerTokens->instanceTransform, interpolation, pxr::HdPrimvarRoleTokens->none);
|
||||
}
|
||||
return primvars;
|
||||
}
|
||||
@ -110,7 +112,7 @@ pxr::VtIntArray MeshData::instance_indices()
|
||||
|
||||
size_t MeshData::sample_instancer_transform(size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
pxr::GfMatrix4d *sampleValues)
|
||||
pxr::GfMatrix4d *sampleValues)
|
||||
{
|
||||
*sampleTimes = 0.0f;
|
||||
*sampleValues = pxr::GfMatrix4d(1.0);
|
||||
@ -120,7 +122,7 @@ size_t MeshData::sample_instancer_transform(size_t maxSampleCount,
|
||||
size_t MeshData::sample_instancer_primvar(pxr::TfToken const &key,
|
||||
size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
pxr::VtValue *sampleValues)
|
||||
pxr::VtValue *sampleValues)
|
||||
{
|
||||
if (key == pxr::HdInstancerTokens->instanceTransform) {
|
||||
if (maxSampleCount > 0) {
|
||||
|
@ -23,9 +23,9 @@
|
||||
namespace mx = MaterialX;
|
||||
|
||||
void HdMtlxConvertToMaterialNetworkMap(std::string const &mtlxPath,
|
||||
pxr::TfTokenVector const &shaderSourceTypes,
|
||||
pxr::TfTokenVector const &renderContexts,
|
||||
pxr::HdMaterialNetworkMap *out)
|
||||
pxr::TfTokenVector const &shaderSourceTypes,
|
||||
pxr::TfTokenVector const &renderContexts,
|
||||
pxr::HdMaterialNetworkMap *out)
|
||||
{
|
||||
if (mtlxPath.empty()) {
|
||||
return;
|
||||
@ -48,11 +48,17 @@ void HdMtlxConvertToMaterialNetworkMap(std::string const &mtlxPath,
|
||||
pxr::UsdMtlxRead(doc, stage);
|
||||
}
|
||||
catch (mx::ExceptionFoundCycle &x) {
|
||||
Tf_PostErrorHelper(pxr::TF_CALL_CONTEXT, pxr::TF_DIAGNOSTIC_RUNTIME_ERROR_TYPE, "MaterialX cycle found: %s\n", x.what());
|
||||
Tf_PostErrorHelper(pxr::TF_CALL_CONTEXT,
|
||||
pxr::TF_DIAGNOSTIC_RUNTIME_ERROR_TYPE,
|
||||
"MaterialX cycle found: %s\n",
|
||||
x.what());
|
||||
return;
|
||||
}
|
||||
catch (mx::Exception &x) {
|
||||
Tf_PostErrorHelper(pxr::TF_CALL_CONTEXT, pxr::TF_DIAGNOSTIC_RUNTIME_ERROR_TYPE, "MaterialX error: %s\n", x.what());
|
||||
Tf_PostErrorHelper(pxr::TF_CALL_CONTEXT,
|
||||
pxr::TF_DIAGNOSTIC_RUNTIME_ERROR_TYPE,
|
||||
"MaterialX error: %s\n",
|
||||
x.what());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -61,11 +67,11 @@ void HdMtlxConvertToMaterialNetworkMap(std::string const &mtlxPath,
|
||||
if (auto material = pxr::UsdShadeMaterial(*children.begin())) {
|
||||
if (pxr::UsdShadeShader mtlxSurface = material.ComputeSurfaceSource(renderContexts)) {
|
||||
UsdImagingBuildHdMaterialNetworkFromTerminal(mtlxSurface.GetPrim(),
|
||||
pxr::HdMaterialTerminalTokens->surface,
|
||||
pxr::HdMaterialTerminalTokens->surface,
|
||||
shaderSourceTypes,
|
||||
renderContexts,
|
||||
out,
|
||||
pxr::UsdTimeCode::Default());
|
||||
pxr::UsdTimeCode::Default());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,6 @@
|
||||
struct pxr::HdMaterialNetworkMap;
|
||||
|
||||
void HdMtlxConvertToMaterialNetworkMap(std::string const &mtlxPath,
|
||||
pxr::TfTokenVector const &shaderSourceTypes,
|
||||
pxr::TfTokenVector const &renderContexts,
|
||||
pxr::HdMaterialNetworkMap *out);
|
||||
pxr::TfTokenVector const &shaderSourceTypes,
|
||||
pxr::TfTokenVector const &renderContexts,
|
||||
pxr::HdMaterialNetworkMap *out);
|
||||
|
@ -102,12 +102,15 @@ WorldData::WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContex
|
||||
|
||||
pxr::GfMatrix4d WorldData::transform()
|
||||
{
|
||||
pxr::GfMatrix4d transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90), pxr::GfVec3d());
|
||||
pxr::GfMatrix4d transform = pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -90),
|
||||
pxr::GfVec3d());
|
||||
|
||||
/* TODO : do this check via RenderSettings*/
|
||||
if (scene_delegate->GetRenderIndex().GetRenderDelegate()->GetRendererDisplayName() == "RPR") {
|
||||
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180), pxr::GfVec3d());
|
||||
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0), pxr::GfVec3d());
|
||||
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(1.0, 0.0, 0.0), -180),
|
||||
pxr::GfVec3d());
|
||||
transform *= pxr::GfMatrix4d(pxr::GfRotation(pxr::GfVec3d(0.0, 0.0, 1.0), 90.0),
|
||||
pxr::GfVec3d());
|
||||
}
|
||||
return transform;
|
||||
}
|
||||
@ -125,7 +128,8 @@ pxr::VtValue WorldData::get_data(pxr::TfToken const &key)
|
||||
void WorldData::insert_prim()
|
||||
{
|
||||
pxr::SdfPath p_id = prim_id(scene_delegate);
|
||||
scene_delegate->GetRenderIndex().InsertSprim(pxr::HdPrimTypeTokens->domeLight, scene_delegate, p_id);
|
||||
scene_delegate->GetRenderIndex().InsertSprim(
|
||||
pxr::HdPrimTypeTokens->domeLight, scene_delegate, p_id);
|
||||
LOG(INFO) << "Add World: id=" << p_id.GetAsString();
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
namespace blender::render::hydra {
|
||||
|
||||
SimpleLightTaskDelegate::SimpleLightTaskDelegate(pxr::HdRenderIndex *parentIndex,
|
||||
pxr::SdfPath const &delegateID)
|
||||
pxr::SdfPath const &delegateID)
|
||||
: pxr::HdSceneDelegate(parentIndex, delegateID)
|
||||
{
|
||||
pxr::SdfPath taskId = GetTaskID();
|
||||
|
@ -1,9 +1,9 @@
|
||||
/* SPDX-License-Identifier: Apache-2.0
|
||||
* Copyright 2011-2022 Blender Foundation */
|
||||
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <sstream>
|
||||
#include <chrono>
|
||||
|
||||
#include <pxr/base/tf/stringUtils.h>
|
||||
|
||||
@ -18,24 +18,24 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4])
|
||||
pxr::GfMatrix4d gf_matrix_from_transform(float m[4][4])
|
||||
{
|
||||
return pxr::GfMatrix4d(m[0][0],
|
||||
m[0][1],
|
||||
m[0][2],
|
||||
m[0][3],
|
||||
m[1][0],
|
||||
m[1][1],
|
||||
m[1][2],
|
||||
m[1][3],
|
||||
m[2][0],
|
||||
m[2][1],
|
||||
m[2][2],
|
||||
m[2][3],
|
||||
m[3][0],
|
||||
m[3][1],
|
||||
m[3][2],
|
||||
m[3][3]);
|
||||
m[0][1],
|
||||
m[0][2],
|
||||
m[0][3],
|
||||
m[1][0],
|
||||
m[1][1],
|
||||
m[1][2],
|
||||
m[1][3],
|
||||
m[2][0],
|
||||
m[2][1],
|
||||
m[2][2],
|
||||
m[2][3],
|
||||
m[3][0],
|
||||
m[3][1],
|
||||
m[3][2],
|
||||
m[3][3]);
|
||||
}
|
||||
|
||||
std::string format_duration(std::chrono::milliseconds millisecs)
|
||||
@ -68,11 +68,11 @@ std::string format_duration(std::chrono::milliseconds millisecs)
|
||||
}
|
||||
|
||||
std::string cache_image(Main *bmain,
|
||||
Scene *scene,
|
||||
Image *image,
|
||||
ImageUser *iuser,
|
||||
ImageSaveOptions *opts,
|
||||
ReportList *reports)
|
||||
Scene *scene,
|
||||
Image *image,
|
||||
ImageUser *iuser,
|
||||
ImageSaveOptions *opts,
|
||||
ReportList *reports)
|
||||
{
|
||||
const std::string default_format = ".png";
|
||||
|
||||
|
@ -7,19 +7,19 @@
|
||||
#include <pxr/imaging/glf/drawTarget.h>
|
||||
#include <pxr/usd/usdGeom/camera.h>
|
||||
|
||||
#include "DNA_vec_types.h"
|
||||
#include "BKE_camera.h"
|
||||
#include "BLI_math_matrix.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
#include "DNA_camera_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_vec_types.h"
|
||||
#include "GPU_shader.h"
|
||||
|
||||
#include "glog/logging.h"
|
||||
|
||||
#include "viewport_engine.h"
|
||||
#include "camera.h"
|
||||
#include "utils.h"
|
||||
#include "viewport_engine.h"
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
@ -129,9 +129,9 @@ int ViewSettings::height()
|
||||
pxr::GfCamera ViewSettings::gf_camera()
|
||||
{
|
||||
return camera_data.gf_camera(pxr::GfVec4f((float)border[0] / screen_width,
|
||||
(float)border[1] / screen_height,
|
||||
(float)border[2] / screen_width,
|
||||
(float)border[3] / screen_height));
|
||||
(float)border[1] / screen_height,
|
||||
(float)border[2] / screen_width,
|
||||
(float)border[3] / screen_height));
|
||||
}
|
||||
|
||||
GLTexture::GLTexture() : textureId(0), width(0), height(0), channels(4)
|
||||
@ -242,12 +242,12 @@ void GLTexture::draw(GLfloat x, GLfloat y)
|
||||
|
||||
void ViewportEngine::sync(Depsgraph *depsgraph,
|
||||
bContext *context,
|
||||
pxr::HdRenderSettingsMap &renderSettings)
|
||||
pxr::HdRenderSettingsMap &renderSettings)
|
||||
{
|
||||
if (!scene_delegate) {
|
||||
scene_delegate = std::make_unique<BlenderSceneDelegate>(
|
||||
render_index.get(),
|
||||
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
|
||||
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
|
||||
BlenderSceneDelegate::EngineType::Viewport);
|
||||
}
|
||||
scene_delegate->populate(depsgraph, context);
|
||||
@ -267,10 +267,10 @@ void ViewportEngine::render(Depsgraph *depsgraph, bContext *context)
|
||||
pxr::GfCamera gfCamera = viewSettings.gf_camera();
|
||||
free_camera_delegate->SetCamera(gfCamera);
|
||||
render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(),
|
||||
pxr::GfVec4d(viewSettings.border[0],
|
||||
viewSettings.border[1],
|
||||
viewSettings.border[2],
|
||||
viewSettings.border[3]));
|
||||
pxr::GfVec4d(viewSettings.border[0],
|
||||
viewSettings.border[1],
|
||||
viewSettings.border[2],
|
||||
viewSettings.border[3]));
|
||||
if (simple_light_task_delegate) {
|
||||
simple_light_task_delegate->SetCameraPath(free_camera_delegate->GetCameraId());
|
||||
}
|
||||
@ -305,9 +305,10 @@ void ViewportEngine::render(Depsgraph *depsgraph, bContext *context)
|
||||
|
||||
GPU_shader_unbind();
|
||||
|
||||
std::chrono::time_point<std::chrono::steady_clock> timeCurrent = std::chrono::steady_clock::now();
|
||||
std::chrono::milliseconds elapsedTime = std::chrono::duration_cast<std::chrono::milliseconds>(timeCurrent -
|
||||
timeBegin);
|
||||
std::chrono::time_point<std::chrono::steady_clock> timeCurrent =
|
||||
std::chrono::steady_clock::now();
|
||||
std::chrono::milliseconds elapsedTime = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
timeCurrent - timeBegin);
|
||||
|
||||
std::string formattedTime = format_duration(elapsedTime);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user