forked from blender/blender
BLEN-367: Fix code style #14
@ -52,38 +52,38 @@ set(SRC
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engine.h
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engine.cc
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finalEngine.h
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finalEngine.cc
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previewEngine.h
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previewEngine.cc
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viewportEngine.h
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viewportEngine.cc
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final_engine.h
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final_engine.cc
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preview_engine.h
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preview_engine.cc
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viewport_engine.h
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viewport_engine.cc
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camera.h
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camera.cc
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utils.h
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utils.cc
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renderTaskDelegate.cc
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renderTaskDelegate.h
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simpleLightTaskDelegate.cc
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simpleLightTaskDelegate.h
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render_task_delegate.cc
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render_task_delegate.h
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simple_light_task_delegate.cc
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simple_light_task_delegate.h
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sceneDelegate/blenderSceneDelegate.h
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sceneDelegate/blenderSceneDelegate.cc
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sceneDelegate/id.h
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sceneDelegate/id.cc
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sceneDelegate/object.h
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sceneDelegate/object.cc
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sceneDelegate/material.h
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sceneDelegate/material.cc
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sceneDelegate/mesh.h
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sceneDelegate/mesh.cc
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sceneDelegate/mtlxHydraAdapter.h
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sceneDelegate/mtlxHydraAdapter.cc
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sceneDelegate/light.h
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sceneDelegate/light.cc
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sceneDelegate/world.h
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sceneDelegate/world.cc
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scene_delegate/blender_scene_delegate.h
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scene_delegate/blender_scene_delegate.cc
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scene_delegate/id.h
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scene_delegate/id.cc
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scene_delegate/object.h
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scene_delegate/object.cc
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scene_delegate/material.h
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scene_delegate/material.cc
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scene_delegate/mesh.h
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scene_delegate/mesh.cc
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scene_delegate/mtlx_hydra_adapter.h
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scene_delegate/mtlx_hydra_adapter.cc
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scene_delegate/light.h
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scene_delegate/light.cc
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scene_delegate/world.h
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scene_delegate/world.cc
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)
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set(LIB
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@ -1,7 +1,6 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "BKE_context.h"
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#include "DNA_camera_types.h"
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#include "DNA_screen_types.h"
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@ -8,6 +8,8 @@
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#include <pxr/base/gf/camera.h>
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#include <pxr/base/gf/vec2f.h>
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#include "BKE_context.h"
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#include "DNA_object_types.h"
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namespace blender::render::hydra {
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@ -15,9 +15,9 @@
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#include "RE_engine.h"
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#include "renderTaskDelegate.h"
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#include "sceneDelegate/blenderSceneDelegate.h"
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#include "simpleLightTaskDelegate.h"
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#include "render_task_delegate.h"
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#include "scene_delegate/blender_scene_delegate.h"
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#include "simple_light_task_delegate.h"
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namespace blender::render::hydra {
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@ -9,7 +9,7 @@
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#include "glog/logging.h"
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#include "camera.h"
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#include "finalEngine.h"
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#include "final_engine.h"
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#include "utils.h"
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using namespace std;
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@ -4,7 +4,7 @@
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#include "DEG_depsgraph_query.h"
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#include "camera.h"
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#include "previewEngine.h"
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#include "preview_engine.h"
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using namespace pxr;
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using namespace std;
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@ -3,7 +3,7 @@
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#pragma once
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#include "finalEngine.h"
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#include "final_engine.h"
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namespace blender::render::hydra {
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@ -13,10 +13,10 @@
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#include "glog/logging.h"
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#include "finalEngine.h"
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#include "previewEngine.h"
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#include "final_engine.h"
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#include "preview_engine.h"
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#include "utils.h"
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#include "viewportEngine.h"
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#include "viewport_engine.h"
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using namespace std;
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@ -9,7 +9,7 @@
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#include "glog/logging.h"
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#include "renderTaskDelegate.h"
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#include "render_task_delegate.h"
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namespace blender::render::hydra {
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@ -6,7 +6,7 @@
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#include "glog/logging.h"
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#include "blenderSceneDelegate.h"
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#include "blender_scene_delegate.h"
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using namespace pxr;
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using namespace std;
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@ -3,7 +3,7 @@
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#include "BKE_lib_id.h"
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#include "blenderSceneDelegate.h"
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#include "blender_scene_delegate.h"
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#include "id.h"
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using namespace pxr;
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@ -12,7 +12,7 @@
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#include "BKE_light.h"
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#include "DNA_light_types.h"
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#include "blenderSceneDelegate.h"
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#include "blender_scene_delegate.h"
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#include "light.h"
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using namespace pxr;
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@ -12,9 +12,9 @@
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#include "BKE_lib_id.h"
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#include "BKE_material.h"
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#include "blenderSceneDelegate.h"
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#include "blender_scene_delegate.h"
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#include "material.h"
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#include "mtlxHydraAdapter.h"
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#include "mtlx_hydra_adapter.h"
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using namespace pxr;
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@ -12,7 +12,7 @@
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#include "BKE_object.h"
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#include "../utils.h"
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#include "blenderSceneDelegate.h"
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#include "blender_scene_delegate.h"
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#include "mesh.h"
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using namespace pxr;
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@ -1,8 +1,6 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "mtlxHydraAdapter.h"
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#include <pxr/base/arch/fileSystem.h>
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#include <pxr/usd/ar/resolver.h>
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@ -20,6 +18,8 @@
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#include <pxr/imaging/hd/material.h>
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#include <pxr/imaging/hd/tokens.h>
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#include "mtlx_hydra_adapter.h"
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namespace mx = MaterialX;
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PXR_NAMESPACE_OPEN_SCOPE
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@ -4,7 +4,7 @@
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#include "BKE_object.h"
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#include "../utils.h"
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#include "blenderSceneDelegate.h"
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#include "blender_scene_delegate.h"
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#include "light.h"
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#include "mesh.h"
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#include "object.h"
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@ -23,7 +23,7 @@
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#include "glog/logging.h"
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#include "../utils.h"
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#include "blenderSceneDelegate.h"
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#include "blender_scene_delegate.h"
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#include "world.h"
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/* TODO : add custom tftoken "transparency"? */
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@ -3,7 +3,7 @@
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#include <pxr/imaging/hdx/simpleLightTask.h>
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#include "simpleLightTaskDelegate.h"
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#include "simple_light_task_delegate.h"
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namespace blender::render::hydra {
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@ -7,6 +7,7 @@
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#include <pxr/imaging/glf/drawTarget.h>
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#include <pxr/usd/usdGeom/camera.h>
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#include "DNA_vec_types.h"
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#include "BKE_camera.h"
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#include "BLI_math_matrix.h"
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#include "DEG_depsgraph_query.h"
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@ -16,9 +17,10 @@
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#include "glog/logging.h"
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#include "viewport_engine.h"
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#include "camera.h"
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#include "utils.h"
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#include "viewportEngine.h"
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using namespace std;
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using namespace pxr;
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