forked from blender/blender
BLEN-367: Fix code style #14
@ -1,9 +1,9 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "BKE_context.h"
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#include "DNA_camera_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_context.h"
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#include "camera.h"
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#include "utils.h"
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@ -35,9 +35,8 @@ CameraData::CameraData(Object *camera_obj, GfVec2i res, GfVec4f tile)
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focus_distance = (obj_pos - cam_pos).GetLength();
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}
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dof_data = std::tuple(std::max(focus_distance, 0.001f),
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camera->dof.aperture_fstop,
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camera->dof.aperture_blades);
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dof_data = std::tuple(
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std::max(focus_distance, 0.001f), camera->dof.aperture_fstop, camera->dof.aperture_blades);
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}
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float ratio = (float)res[0] / res[1];
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@ -13,14 +13,14 @@
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namespace blender::render::hydra {
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class CameraData {
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public:
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public:
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CameraData(bContext *context);
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CameraData(Object *camera_obj, pxr::GfVec2i res, pxr::GfVec4f tile);
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pxr::GfCamera gf_camera();
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pxr::GfCamera gf_camera(pxr::GfVec4f tile);
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private:
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private:
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int mode;
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pxr::GfRange1f clip_range;
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float focal_length;
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|
@ -1,11 +1,11 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include <pxr/base/plug/plugin.h>
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#include <pxr/base/plug/registry.h>
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#include <pxr/imaging/hd/rendererPluginRegistry.h>
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#include <pxr/imaging/hdSt/renderDelegate.h>
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#include <pxr/imaging/hgi/tokens.h>
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#include <pxr/base/plug/plugin.h>
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#include <pxr/base/plug/registry.h>
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#include <pxr/usd/usdGeom/tokens.h>
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#include "glog/logging.h"
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@ -16,10 +16,9 @@ using namespace pxr;
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namespace blender::render::hydra {
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Engine::Engine(RenderEngine *bl_engine, const std::string &delegateId)
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: bl_engine(bl_engine)
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Engine::Engine(RenderEngine *bl_engine, const std::string &delegateId) : bl_engine(bl_engine)
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{
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HdRendererPluginRegistry& registry = HdRendererPluginRegistry::GetInstance();
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HdRendererPluginRegistry ®istry = HdRendererPluginRegistry::GetInstance();
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TF_PY_ALLOW_THREADS_IN_SCOPE();
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render_delegate = registry.CreateRenderDelegate(TfToken(delegateId));
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@ -7,32 +7,34 @@
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#include <Python.h>
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#include <pxr/imaging/hd/driver.h>
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#include <pxr/imaging/hd/engine.h>
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#include <pxr/imaging/hd/pluginRenderDelegateUniqueHandle.h>
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#include <pxr/imaging/hd/driver.h>
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#include <pxr/imaging/hdx/freeCameraSceneDelegate.h>
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#include <pxr/imaging/hgi/hgi.h>
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#include "RE_engine.h"
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#include "sceneDelegate/blenderSceneDelegate.h"
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#include "renderTaskDelegate.h"
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#include "sceneDelegate/blenderSceneDelegate.h"
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#include "simpleLightTaskDelegate.h"
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namespace blender::render::hydra {
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class Engine {
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public:
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public:
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Engine(RenderEngine *bl_engine, const std::string &render_delegate_id);
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virtual ~Engine();
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virtual void sync(Depsgraph *depsgraph, bContext *context, pxr::HdRenderSettingsMap &renderSettings) = 0;
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virtual void sync(Depsgraph *depsgraph,
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bContext *context,
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pxr::HdRenderSettingsMap &renderSettings) = 0;
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virtual void render(Depsgraph *depsgraph) = 0;
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protected:
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protected:
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float renderer_percent_done();
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protected:
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protected:
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RenderEngine *bl_engine;
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HdPluginRenderDelegateUniqueHandle render_delegate;
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|
@ -3,13 +3,13 @@
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#include <pxr/imaging/glf/drawTarget.h>
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#include "DEG_depsgraph_query.h"
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#include "BKE_lib_id.h"
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#include "DEG_depsgraph_query.h"
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#include "glog/logging.h"
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#include "finalEngine.h"
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#include "camera.h"
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#include "finalEngine.h"
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#include "utils.h"
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using namespace std;
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@ -17,13 +17,17 @@ using namespace pxr;
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namespace blender::render::hydra {
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void FinalEngine::sync(Depsgraph *depsgraph, bContext *context, HdRenderSettingsMap &renderSettings)
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void FinalEngine::sync(Depsgraph *depsgraph,
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bContext *context,
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HdRenderSettingsMap &renderSettings)
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{
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scene_delegate = std::make_unique<BlenderSceneDelegate>(render_index.get(),
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SdfPath::AbsoluteRootPath().AppendElementString("scene"), BlenderSceneDelegate::EngineType::Final);
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scene_delegate = std::make_unique<BlenderSceneDelegate>(
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render_index.get(),
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SdfPath::AbsoluteRootPath().AppendElementString("scene"),
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BlenderSceneDelegate::EngineType::Final);
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scene_delegate->populate(depsgraph, context);
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for (auto const& setting : renderSettings) {
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for (auto const &setting : renderSettings) {
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render_delegate->SetRenderSetting(setting.first, setting.second);
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}
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}
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@ -40,15 +44,18 @@ void FinalEngine::render(Depsgraph *depsgraph)
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RenderData &r = scene->r;
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GfVec4f border(0, 0, 1, 1);
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if (r.mode & R_BORDER) {
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border = GfVec4f(r.border.xmin, r.border.ymin,
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r.border.xmax - r.border.xmin, r.border.ymax - r.border.ymin);
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border = GfVec4f(r.border.xmin,
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r.border.ymin,
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r.border.xmax - r.border.xmin,
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r.border.ymax - r.border.ymin);
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}
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GfVec2i image_res(r.xsch * r.size / 100, r.ysch * r.size / 100);
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GfVec2i res(int(image_res[0] * border[2]), int(image_res[1] * border[3]));
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GfCamera camera = CameraData(scene->camera, image_res, GfVec4f(0, 0, 1, 1)).gf_camera(border);
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free_camera_delegate->SetCamera(camera);
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render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(), GfVec4d(0, 0, res[0], res[1]));
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render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(),
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GfVec4d(0, 0, res[0], res[1]));
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render_task_delegate->SetRendererAov(HdAovTokens->color);
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if (simple_light_task_delegate) {
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simple_light_task_delegate->SetCameraPath(free_camera_delegate->GetCameraId());
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@ -84,8 +91,10 @@ void FinalEngine::render(Depsgraph *depsgraph)
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timeCurrent = chrono::steady_clock::now();
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elapsedTime = chrono::duration_cast<chrono::milliseconds>(timeCurrent - timeBegin);
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notify_status(percentDone / 100.0, scene_name + ": " + layer_name,
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"Render Time: " + format_duration(elapsedTime) + " | Done: " + to_string(int(percentDone)) + "%");
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notify_status(percentDone / 100.0,
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scene_name + ": " + layer_name,
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"Render Time: " + format_duration(elapsedTime) +
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" | Done: " + to_string(int(percentDone)) + "%");
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if (render_task_delegate->IsConverged()) {
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break;
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@ -110,9 +119,13 @@ GfVec2i FinalEngine::get_resolution(Scene *scene)
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return GfVec2i(int(r.xsch * border_w * r.size / 100), int(r.ysch * border_h * r.size / 100));
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}
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void FinalEngine::updateRenderResult(map<string, vector<float>>& renderImages, const string &layerName, int width, int height)
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void FinalEngine::updateRenderResult(map<string, vector<float>> &renderImages,
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const string &layerName,
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int width,
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int height)
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{
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RenderResult *result = RE_engine_begin_result(bl_engine, 0, 0, width, height, layerName.c_str(), nullptr);
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RenderResult *result = RE_engine_begin_result(
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bl_engine, 0, 0, width, height, layerName.c_str(), nullptr);
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/* TODO: only for the first render layer */
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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@ -121,7 +134,8 @@ void FinalEngine::updateRenderResult(map<string, vector<float>>& renderImages, c
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if (it_image == renderImages.end()) {
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continue;
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}
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memcpy(pass->rect, it_image->second.data(),
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memcpy(pass->rect,
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it_image->second.data(),
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sizeof(float) * pass->rectx * pass->recty * pass->channels);
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}
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@ -146,14 +160,15 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
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RenderData &r = scene->r;
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GfVec4f border(0, 0, 1, 1);
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if (r.mode & R_BORDER) {
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border = GfVec4f(r.border.xmin, r.border.ymin,
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r.border.xmax - r.border.xmin, r.border.ymax - r.border.ymin);
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border = GfVec4f(r.border.xmin,
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r.border.ymin,
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r.border.xmax - r.border.xmin,
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r.border.ymax - r.border.ymin);
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}
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GfVec2i image_res = {r.xsch * r.size / 100, r.ysch * r.size / 100};
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GfVec2i res = {int(image_res[0] * border[2]), int(image_res[1] * border[3])};
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GfCamera camera = CameraData(scene->camera, image_res, GfVec4f(0, 0, 1, 1)).gf_camera(border);
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free_camera_delegate->SetCamera(camera);
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render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(),
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GfVec4d(0, 0, res[0], res[1]));
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@ -164,7 +179,8 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
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HdTaskSharedPtrVector tasks;
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if (simple_light_task_delegate) {
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/* TODO: Uncomment this and fix GL error:
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invalid operation, reported from void __cdecl pxrInternal_v0_22__pxrReserved__::HgiGLResourceBindings::BindResources(void) */
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invalid operation, reported from void __cdecl
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pxrInternal_v0_22__pxrReserved__::HgiGLResourceBindings::BindResources(void) */
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// tasks.push_back(simple_light_task_delegate->GetTask());
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}
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tasks.push_back(render_task_delegate->GetTask());
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@ -10,17 +10,22 @@
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namespace blender::render::hydra {
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class FinalEngine : public Engine {
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public:
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public:
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using Engine::Engine;
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virtual void sync(Depsgraph *depsgraph, bContext *context, pxr::HdRenderSettingsMap &renderSettings) override;
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virtual void sync(Depsgraph *depsgraph,
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bContext *context,
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pxr::HdRenderSettingsMap &renderSettings) override;
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virtual void render(Depsgraph *b_depsgraph) override;
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protected:
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protected:
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pxr::GfVec2i get_resolution(Scene *scene);
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void updateRenderResult(std::map<std::string, std::vector<float>> &render_images, const std::string &layerName, int width, int height);
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void updateRenderResult(std::map<std::string, std::vector<float>> &render_images,
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const std::string &layerName,
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int width,
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int height);
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void notify_status(float progress, const std::string &title, const std::string &info);
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protected:
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protected:
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HdRenderSettingsMap renderSettings;
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};
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|
@ -1,23 +1,27 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
|
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* Copyright 2011-2022 Blender Foundation */
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#include "DEG_depsgraph_query.h"
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#include "previewEngine.h"
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#include "camera.h"
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#include "previewEngine.h"
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using namespace pxr;
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using namespace std;
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namespace blender::render::hydra {
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void PreviewEngine::sync(Depsgraph *depsgraph, bContext *context, HdRenderSettingsMap &renderSettings)
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void PreviewEngine::sync(Depsgraph *depsgraph,
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bContext *context,
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HdRenderSettingsMap &renderSettings)
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{
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scene_delegate = make_unique<BlenderSceneDelegate>(render_index.get(),
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SdfPath::AbsoluteRootPath().AppendElementString("scene"), BlenderSceneDelegate::EngineType::Preview);
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scene_delegate = make_unique<BlenderSceneDelegate>(
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render_index.get(),
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SdfPath::AbsoluteRootPath().AppendElementString("scene"),
|
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BlenderSceneDelegate::EngineType::Preview);
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scene_delegate->populate(depsgraph, context);
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for (auto const& setting : renderSettings) {
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for (auto const &setting : renderSettings) {
|
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render_delegate->SetRenderSetting(setting.first, setting.second);
|
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}
|
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}
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@ -30,10 +34,12 @@ void PreviewEngine::render(Depsgraph *depsgraph)
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string layerName = view_layer->name;
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GfVec2i res(scene->r.xsch, scene->r.ysch);
|
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|
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GfCamera camera = CameraData(scene->camera, res, GfVec4f(0, 0, 1, 1)).gf_camera(GfVec4f(0, 0, 1, 1));
|
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GfCamera camera =
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CameraData(scene->camera, res, GfVec4f(0, 0, 1, 1)).gf_camera(GfVec4f(0, 0, 1, 1));
|
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|
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free_camera_delegate->SetCamera(camera);
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render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(), GfVec4d(0, 0, res[0], res[1]));
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render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(),
|
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GfVec4d(0, 0, res[0], res[1]));
|
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render_task_delegate->SetRendererAov(HdAovTokens->color);
|
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|
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HdTaskSharedPtrVector tasks;
|
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@ -67,9 +73,13 @@ void PreviewEngine::render(Depsgraph *depsgraph)
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updateRenderResult(layerName, res[0], res[1], pixels);
|
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}
|
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|
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void PreviewEngine::updateRenderResult(const string &layerName, int width, int height, vector<float> &pixels)
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void PreviewEngine::updateRenderResult(const string &layerName,
|
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int width,
|
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int height,
|
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vector<float> &pixels)
|
||||
{
|
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RenderResult *result = RE_engine_begin_result(bl_engine, 0, 0, width, height, layerName.c_str(), nullptr);
|
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RenderResult *result = RE_engine_begin_result(
|
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bl_engine, 0, 0, width, height, layerName.c_str(), nullptr);
|
||||
|
||||
RenderLayer *layer = (RenderLayer *)result->layers.first;
|
||||
RenderPass *pass = (RenderPass *)layer->passes.first;
|
||||
|
@ -1,5 +1,5 @@
|
||||
/* SPDX-License-Identifier: Apache-2.0
|
||||
* Copyright 2011-2022 Blender Foundation */
|
||||
* Copyright 2011-2022 Blender Foundation */
|
||||
|
||||
#pragma once
|
||||
|
||||
@ -7,17 +7,22 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class PreviewEngine : public FinalEngine {
|
||||
class PreviewEngine : public FinalEngine {
|
||||
public:
|
||||
using FinalEngine::FinalEngine;
|
||||
void sync(Depsgraph *depsgraph, bContext *context, pxr::HdRenderSettingsMap &renderSettings) override;
|
||||
void sync(Depsgraph *depsgraph,
|
||||
bContext *context,
|
||||
pxr::HdRenderSettingsMap &renderSettings) override;
|
||||
void render(Depsgraph *depsgraph) override;
|
||||
|
||||
protected:
|
||||
void updateRenderResult(const std::string &layerName, int width, int height, std::vector<float> &pixels);
|
||||
void updateRenderResult(const std::string &layerName,
|
||||
int width,
|
||||
int height,
|
||||
std::vector<float> &pixels);
|
||||
|
||||
protected:
|
||||
HdRenderSettingsMap renderSettings;
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -14,9 +14,9 @@
|
||||
#include "glog/logging.h"
|
||||
|
||||
#include "finalEngine.h"
|
||||
#include "viewportEngine.h"
|
||||
#include "previewEngine.h"
|
||||
#include "utils.h"
|
||||
#include "viewportEngine.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
@ -47,7 +47,8 @@ static PyObject *init_func(PyObject * /*self*/, PyObject *args)
|
||||
{
|
||||
LOG(INFO) << "init_func";
|
||||
|
||||
pxr::PlugRegistry::GetInstance().RegisterPlugins(string(BKE_appdir_program_dir()) + "/blender.shared/usd");
|
||||
pxr::PlugRegistry::GetInstance().RegisterPlugins(string(BKE_appdir_program_dir()) +
|
||||
"/blender.shared/usd");
|
||||
|
||||
setup_usd_mtlx_environment();
|
||||
|
||||
@ -108,8 +109,10 @@ static PyObject *get_render_plugins_func(PyObject * /*self*/, PyObject *args)
|
||||
PyDict_SetItemString(descr, "id", val = PyUnicode_FromString(plugin_ids[i].GetText()));
|
||||
Py_DECREF(val);
|
||||
|
||||
PyDict_SetItemString(descr, "name",
|
||||
val = PyUnicode_FromString(UsdImagingGLEngine::GetRendererDisplayName(plugin_ids[i]).c_str()));
|
||||
PyDict_SetItemString(descr,
|
||||
"name",
|
||||
val = PyUnicode_FromString(
|
||||
UsdImagingGLEngine::GetRendererDisplayName(plugin_ids[i]).c_str()));
|
||||
Py_DECREF(val);
|
||||
|
||||
string plugin_name = plugin_ids[i];
|
||||
@ -222,8 +225,7 @@ static PyObject *engine_render_func(PyObject * /*self*/, PyObject *args)
|
||||
Depsgraph *depsgraph = (Depsgraph *)PyLong_AsVoidPtr(pydepsgraph);
|
||||
|
||||
/* Allow Blender to execute other Python scripts. */
|
||||
Py_BEGIN_ALLOW_THREADS
|
||||
engine->render(depsgraph);
|
||||
Py_BEGIN_ALLOW_THREADS engine->render(depsgraph);
|
||||
Py_END_ALLOW_THREADS
|
||||
|
||||
Py_RETURN_NONE;
|
||||
@ -241,8 +243,7 @@ static PyObject *engine_view_draw_func(PyObject * /*self*/, PyObject *args)
|
||||
bContext *context = (bContext *)PyLong_AsVoidPtr(pycontext);
|
||||
|
||||
/* Allow Blender to execute other Python scripts. */
|
||||
Py_BEGIN_ALLOW_THREADS
|
||||
engine->render(depsgraph, context);
|
||||
Py_BEGIN_ALLOW_THREADS engine->render(depsgraph, context);
|
||||
Py_END_ALLOW_THREADS
|
||||
|
||||
Py_RETURN_NONE;
|
||||
|
@ -13,13 +13,15 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
RenderTaskDelegate::RenderTaskDelegate(HdRenderIndex* parentIndex, SdfPath const& delegateID)
|
||||
RenderTaskDelegate::RenderTaskDelegate(HdRenderIndex *parentIndex, SdfPath const &delegateID)
|
||||
: HdSceneDelegate(parentIndex, delegateID)
|
||||
{
|
||||
SdfPath renderTaskId = GetTaskID();
|
||||
GetRenderIndex().InsertTask<HdxRenderTask>(this, renderTaskId);
|
||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(renderTaskId, HdChangeTracker::DirtyCollection);
|
||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(renderTaskId, HdChangeTracker::DirtyRenderTags);
|
||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(renderTaskId,
|
||||
HdChangeTracker::DirtyCollection);
|
||||
GetRenderIndex().GetChangeTracker().MarkTaskDirty(renderTaskId,
|
||||
HdChangeTracker::DirtyRenderTags);
|
||||
|
||||
taskParams.enableLighting = true;
|
||||
taskParams.alphaThreshold = 0.1f;
|
||||
@ -35,14 +37,15 @@ SdfPath RenderTaskDelegate::GetAovID(TfToken const &aov) const
|
||||
return GetDelegateID().AppendElementString("aov_" + aov.GetString());
|
||||
}
|
||||
|
||||
VtValue RenderTaskDelegate::Get(SdfPath const& id, TfToken const& key)
|
||||
VtValue RenderTaskDelegate::Get(SdfPath const &id, TfToken const &key)
|
||||
{
|
||||
LOG(INFO) << "RenderTaskDelegate::Get - " << id.GetAsString() << " " << key.GetString() << "\n";
|
||||
if (key == HdTokens->params) {
|
||||
return VtValue(taskParams);
|
||||
}
|
||||
if (key == HdTokens->collection) {
|
||||
HdRprimCollection rprimCollection(HdTokens->geometry, HdReprSelector(HdReprTokens->smoothHull), false, TfToken());
|
||||
HdRprimCollection rprimCollection(
|
||||
HdTokens->geometry, HdReprSelector(HdReprTokens->smoothHull), false, TfToken());
|
||||
rprimCollection.SetRootPath(SdfPath::AbsoluteRootPath());
|
||||
return VtValue(rprimCollection);
|
||||
}
|
||||
@ -58,7 +61,7 @@ HdRenderBufferDescriptor RenderTaskDelegate::GetRenderBufferDescriptor(SdfPath c
|
||||
TfTokenVector RenderTaskDelegate::GetTaskRenderTags(SdfPath const &taskId)
|
||||
{
|
||||
LOG(INFO) << "RenderTaskDelegate::GetTaskRenderTags - " << taskId.GetAsString() << "\n";
|
||||
return { HdRenderTagTokens->geometry };
|
||||
return {HdRenderTagTokens->geometry};
|
||||
}
|
||||
|
||||
bool RenderTaskDelegate::IsConverged()
|
||||
@ -71,7 +74,8 @@ void RenderTaskDelegate::SetRendererAov(TfToken const &aov)
|
||||
{
|
||||
HdAovDescriptor aovDesc = GetRenderIndex().GetRenderDelegate()->GetDefaultAovDescriptor(aov);
|
||||
HdRenderBufferDescriptor desc(GfVec3i(taskParams.viewport[2], taskParams.viewport[3], 1),
|
||||
aovDesc.format, aovDesc.multiSampled);
|
||||
aovDesc.format,
|
||||
aovDesc.multiSampled);
|
||||
SdfPath bufferId = GetAovID(aov);
|
||||
|
||||
if (bufferDescriptors.find(bufferId) == bufferDescriptors.end()) {
|
||||
@ -95,14 +99,17 @@ void RenderTaskDelegate::SetRendererAov(TfToken const &aov)
|
||||
|
||||
HdRenderBuffer *RenderTaskDelegate::GetRendererAov(TfToken const &aov)
|
||||
{
|
||||
return (HdRenderBuffer *)(GetRenderIndex().GetBprim(HdPrimTypeTokens->renderBuffer, GetAovID(aov)));
|
||||
return (
|
||||
HdRenderBuffer *)(GetRenderIndex().GetBprim(HdPrimTypeTokens->renderBuffer, GetAovID(aov)));
|
||||
}
|
||||
|
||||
void RenderTaskDelegate::GetRendererAovData(TfToken const &aov, void *data)
|
||||
{
|
||||
HdRenderBuffer *buffer = GetRendererAov(aov);
|
||||
void *bufData = buffer->Map();
|
||||
memcpy(data, bufData, buffer->GetWidth() * buffer->GetHeight() * HdDataSizeOfFormat(buffer->GetFormat()));
|
||||
memcpy(data,
|
||||
bufData,
|
||||
buffer->GetWidth() * buffer->GetHeight() * HdDataSizeOfFormat(buffer->GetFormat()));
|
||||
buffer->Unmap();
|
||||
}
|
||||
|
||||
@ -120,5 +127,4 @@ void RenderTaskDelegate::SetCameraAndViewport(SdfPath const &cameraId, GfVec4d c
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -3,17 +3,16 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <pxr/imaging/hdx/renderSetupTask.h>
|
||||
#include <pxr/imaging/hd/sceneDelegate.h>
|
||||
#include <pxr/imaging/hdx/renderSetupTask.h>
|
||||
|
||||
using namespace pxr;
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class RenderTaskDelegate : public HdSceneDelegate
|
||||
{
|
||||
public:
|
||||
RenderTaskDelegate(HdRenderIndex* parentIndex, SdfPath const &delegateID);
|
||||
class RenderTaskDelegate : public HdSceneDelegate {
|
||||
public:
|
||||
RenderTaskDelegate(HdRenderIndex *parentIndex, SdfPath const &delegateID);
|
||||
~RenderTaskDelegate() override = default;
|
||||
|
||||
SdfPath GetTaskID() const;
|
||||
@ -31,7 +30,7 @@ public:
|
||||
HdTaskSharedPtr GetTask();
|
||||
void SetCameraAndViewport(SdfPath const &cameraId, GfVec4d const &viewport);
|
||||
|
||||
private:
|
||||
private:
|
||||
HdxRenderTaskParams taskParams;
|
||||
TfHashMap<SdfPath, HdRenderBufferDescriptor, SdfPath::Hash> bufferDescriptors;
|
||||
};
|
||||
|
@ -13,12 +13,14 @@ using namespace std;
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
BlenderSceneDelegate::BlenderSceneDelegate(HdRenderIndex* parentIndex, SdfPath const& delegateID, BlenderSceneDelegate::EngineType engine_type)
|
||||
: HdSceneDelegate(parentIndex, delegateID)
|
||||
, engine_type(engine_type)
|
||||
, depsgraph(nullptr)
|
||||
, context(nullptr)
|
||||
, view3d(nullptr)
|
||||
BlenderSceneDelegate::BlenderSceneDelegate(HdRenderIndex *parentIndex,
|
||||
SdfPath const &delegateID,
|
||||
BlenderSceneDelegate::EngineType engine_type)
|
||||
: HdSceneDelegate(parentIndex, delegateID),
|
||||
engine_type(engine_type),
|
||||
depsgraph(nullptr),
|
||||
context(nullptr),
|
||||
view3d(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
@ -115,8 +117,10 @@ GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(SdfPath const &instancerI
|
||||
return GfMatrix4d(1.0);
|
||||
}
|
||||
|
||||
size_t BlenderSceneDelegate::SampleInstancerTransform(SdfPath const &instancerId, size_t maxSampleCount,
|
||||
float *sampleTimes, GfMatrix4d *sampleValues)
|
||||
size_t BlenderSceneDelegate::SampleInstancerTransform(SdfPath const &instancerId,
|
||||
size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
GfMatrix4d *sampleValues)
|
||||
{
|
||||
LOG(INFO) << "SampleInstancerTransform: " << instancerId.GetString();
|
||||
size_t ret = 0;
|
||||
@ -125,8 +129,11 @@ size_t BlenderSceneDelegate::SampleInstancerTransform(SdfPath const &instancerId
|
||||
return ret;
|
||||
}
|
||||
|
||||
size_t BlenderSceneDelegate::SamplePrimvar(SdfPath const &id, TfToken const &key, size_t maxSampleCount,
|
||||
float *sampleTimes, VtValue *sampleValues)
|
||||
size_t BlenderSceneDelegate::SamplePrimvar(SdfPath const &id,
|
||||
TfToken const &key,
|
||||
size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
VtValue *sampleValues)
|
||||
{
|
||||
// TODO: add a separate object for instancer for cleaner handling code
|
||||
if (id.GetName() == "Instancer") {
|
||||
@ -164,7 +171,9 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
|
||||
ITER_BEGIN (DEG_iterator_objects_begin,
|
||||
DEG_iterator_objects_next,
|
||||
DEG_iterator_objects_end,
|
||||
&data, Object *, object) {
|
||||
&data,
|
||||
Object *,
|
||||
object) {
|
||||
|
||||
if (!ObjectData::supported(object)) {
|
||||
continue;
|
||||
@ -216,7 +225,10 @@ void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
|
||||
}
|
||||
}
|
||||
|
||||
void BlenderSceneDelegate::add_update_object(Object *object, bool geometry, bool transform, bool shading)
|
||||
void BlenderSceneDelegate::add_update_object(Object *object,
|
||||
bool geometry,
|
||||
bool transform,
|
||||
bool shading)
|
||||
{
|
||||
SdfPath id = ObjectData::prim_id(this, object);
|
||||
ObjectData *obj_data = object_data(id);
|
||||
@ -317,10 +329,8 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
|
||||
DEGIDIterData data = {0};
|
||||
data.graph = depsgraph;
|
||||
data.only_updated = true;
|
||||
ITER_BEGIN (DEG_iterator_ids_begin,
|
||||
DEG_iterator_ids_next,
|
||||
DEG_iterator_ids_end,
|
||||
&data, ID *, id) {
|
||||
ITER_BEGIN (
|
||||
DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
|
||||
|
||||
transform = (id->recalc & ID_RECALC_TRANSFORM) != 0;
|
||||
shading = (id->recalc & (ID_RECALC_SHADING | ID_RECALC_ANIMATION)) != 0;
|
||||
@ -336,8 +346,7 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
|
||||
}
|
||||
geometry |= (((ID *)object->data)->recalc & ID_RECALC_GEOMETRY) != 0;
|
||||
add_update_object(object, geometry, transform, shading);
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
|
||||
case ID_MA:
|
||||
if (shading) {
|
||||
@ -383,14 +392,14 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
|
||||
}
|
||||
}
|
||||
|
||||
HdMeshTopology BlenderSceneDelegate::GetMeshTopology(SdfPath const& id)
|
||||
HdMeshTopology BlenderSceneDelegate::GetMeshTopology(SdfPath const &id)
|
||||
{
|
||||
LOG(INFO) << "GetMeshTopology: " << id.GetString();
|
||||
MeshData *m_data = mesh_data(id);
|
||||
return m_data->mesh_topology();
|
||||
}
|
||||
|
||||
VtValue BlenderSceneDelegate::Get(SdfPath const& id, TfToken const& key)
|
||||
VtValue BlenderSceneDelegate::Get(SdfPath const &id, TfToken const &key)
|
||||
{
|
||||
LOG(INFO) << "Get: " << id.GetString() << " " << key.GetString();
|
||||
ObjectData *obj_data = object_data(id);
|
||||
@ -409,7 +418,8 @@ VtValue BlenderSceneDelegate::Get(SdfPath const& id, TfToken const& key)
|
||||
return VtValue();
|
||||
}
|
||||
|
||||
HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(SdfPath const& id, HdInterpolation interpolation)
|
||||
HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
|
||||
SdfPath const &id, HdInterpolation interpolation)
|
||||
{
|
||||
LOG(INFO) << "GetPrimvarDescriptors: " << id.GetString() << " " << interpolation;
|
||||
if (mesh_data(id)) {
|
||||
@ -425,12 +435,12 @@ HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(SdfPath co
|
||||
return primvars;
|
||||
}
|
||||
|
||||
SdfPath BlenderSceneDelegate::GetMaterialId(SdfPath const & rprimId)
|
||||
SdfPath BlenderSceneDelegate::GetMaterialId(SdfPath const &rprimId)
|
||||
{
|
||||
return mesh_data(rprimId)->material_id;
|
||||
}
|
||||
|
||||
VtValue BlenderSceneDelegate::GetMaterialResource(SdfPath const& id)
|
||||
VtValue BlenderSceneDelegate::GetMaterialResource(SdfPath const &id)
|
||||
{
|
||||
MaterialData *mat_data = material_data(id);
|
||||
if (mat_data) {
|
||||
@ -439,7 +449,7 @@ VtValue BlenderSceneDelegate::GetMaterialResource(SdfPath const& id)
|
||||
return VtValue();
|
||||
}
|
||||
|
||||
GfMatrix4d BlenderSceneDelegate::GetTransform(SdfPath const& id)
|
||||
GfMatrix4d BlenderSceneDelegate::GetTransform(SdfPath const &id)
|
||||
{
|
||||
LOG(INFO) << "GetTransform: " << id.GetString();
|
||||
ObjectData *obj_data = object_data(id);
|
||||
@ -458,7 +468,7 @@ GfMatrix4d BlenderSceneDelegate::GetTransform(SdfPath const& id)
|
||||
return GfMatrix4d();
|
||||
}
|
||||
|
||||
VtValue BlenderSceneDelegate::GetLightParamValue(SdfPath const& id, TfToken const& key)
|
||||
VtValue BlenderSceneDelegate::GetLightParamValue(SdfPath const &id, TfToken const &key)
|
||||
{
|
||||
LightData *l_data = light_data(id);
|
||||
if (l_data) {
|
||||
|
@ -8,22 +8,20 @@
|
||||
#include "BKE_context.h"
|
||||
#include "DEG_depsgraph.h"
|
||||
|
||||
#include "object.h"
|
||||
#include "mesh.h"
|
||||
#include "light.h"
|
||||
#include "mesh.h"
|
||||
#include "object.h"
|
||||
#include "world.h"
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class BlenderSceneDelegate : public pxr::HdSceneDelegate {
|
||||
public:
|
||||
enum class EngineType {
|
||||
Viewport = 1,
|
||||
Final,
|
||||
Preview
|
||||
};
|
||||
public:
|
||||
enum class EngineType { Viewport = 1, Final, Preview };
|
||||
|
||||
BlenderSceneDelegate(pxr::HdRenderIndex *render_index, pxr::SdfPath const &delegateId, BlenderSceneDelegate::EngineType engine_type);
|
||||
BlenderSceneDelegate(pxr::HdRenderIndex *render_index,
|
||||
pxr::SdfPath const &delegateId,
|
||||
BlenderSceneDelegate::EngineType engine_type);
|
||||
~BlenderSceneDelegate() override = default;
|
||||
|
||||
void populate(Depsgraph *depsgraph, bContext *context);
|
||||
@ -33,22 +31,29 @@ public:
|
||||
pxr::GfMatrix4d GetTransform(pxr::SdfPath const &id) override;
|
||||
pxr::VtValue Get(pxr::SdfPath const &id, pxr::TfToken const &key) override;
|
||||
pxr::VtValue GetLightParamValue(pxr::SdfPath const &id, pxr::TfToken const &key) override;
|
||||
pxr::HdPrimvarDescriptorVector GetPrimvarDescriptors(pxr::SdfPath const &id, pxr::HdInterpolation interpolation) override;
|
||||
pxr::HdPrimvarDescriptorVector GetPrimvarDescriptors(
|
||||
pxr::SdfPath const &id, pxr::HdInterpolation interpolation) override;
|
||||
pxr::SdfPath GetMaterialId(pxr::SdfPath const &rprimId) override;
|
||||
pxr::VtValue GetMaterialResource(pxr::SdfPath const &materialId) override;
|
||||
bool GetVisible(pxr::SdfPath const &id) override;
|
||||
pxr::SdfPath GetInstancerId(pxr::SdfPath const &primId) override;
|
||||
pxr::SdfPathVector GetInstancerPrototypes(pxr::SdfPath const &instancerId) override;
|
||||
pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancerId, pxr::SdfPath const &prototypeId) override;
|
||||
pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancerId,
|
||||
pxr::SdfPath const &prototypeId) override;
|
||||
pxr::GfMatrix4d GetInstancerTransform(pxr::SdfPath const &instancerId);
|
||||
size_t SampleInstancerTransform(pxr::SdfPath const &instancerId, size_t maxSampleCount,
|
||||
float *sampleTimes, pxr::GfMatrix4d *sampleValues) override;
|
||||
size_t SamplePrimvar(pxr::SdfPath const &id, pxr::TfToken const &key, size_t maxSampleCount,
|
||||
float *sampleTimes, pxr::VtValue *sampleValues) override;
|
||||
size_t SampleInstancerTransform(pxr::SdfPath const &instancerId,
|
||||
size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
pxr::GfMatrix4d *sampleValues) override;
|
||||
size_t SamplePrimvar(pxr::SdfPath const &id,
|
||||
pxr::TfToken const &key,
|
||||
size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
pxr::VtValue *sampleValues) override;
|
||||
|
||||
EngineType engine_type;
|
||||
|
||||
private:
|
||||
private:
|
||||
ObjectData *object_data(pxr::SdfPath const &id);
|
||||
MeshData *mesh_data(pxr::SdfPath const &id);
|
||||
LightData *light_data(pxr::SdfPath const &id);
|
||||
@ -61,7 +66,7 @@ private:
|
||||
void update_world();
|
||||
void update_collection(bool remove, bool visibility);
|
||||
|
||||
private:
|
||||
private:
|
||||
Depsgraph *depsgraph;
|
||||
bContext *context;
|
||||
View3D *view3d;
|
||||
|
@ -11,8 +11,7 @@ using namespace pxr;
|
||||
namespace blender::render::hydra {
|
||||
|
||||
IdData::IdData(BlenderSceneDelegate *scene_delegate, ID *id)
|
||||
: scene_delegate(scene_delegate)
|
||||
, id(id)
|
||||
: scene_delegate(scene_delegate), id(id)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <pxr/base/vt/value.h>
|
||||
#include <pxr/base/tf/token.h>
|
||||
#include <pxr/base/vt/value.h>
|
||||
#include <pxr/imaging/hd/sceneDelegate.h>
|
||||
|
||||
#include "DNA_ID.h"
|
||||
@ -22,12 +22,7 @@ class IdData {
|
||||
virtual pxr::VtValue get_data(pxr::TfToken const &key);
|
||||
template<class T> const T get_data(pxr::TfToken const &key);
|
||||
|
||||
enum class DirtyBits {
|
||||
DirtyTransform = 1,
|
||||
DirtyVisibility,
|
||||
DirtyMaterial,
|
||||
AllDirty
|
||||
};
|
||||
enum class DirtyBits { DirtyTransform = 1, DirtyVisibility, DirtyMaterial, AllDirty };
|
||||
|
||||
virtual void insert_prim() = 0;
|
||||
virtual void remove_prim() = 0;
|
||||
|
@ -25,9 +25,10 @@ LightData::LightData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
{
|
||||
Light *light = (Light *)((Object *)id)->data;
|
||||
|
||||
data[HdLightTokens->intensity] = scene_delegate->engine_type == BlenderSceneDelegate::EngineType::Preview
|
||||
? light->energy / 1000
|
||||
: light->energy;
|
||||
data[HdLightTokens->intensity] = scene_delegate->engine_type ==
|
||||
BlenderSceneDelegate::EngineType::Preview ?
|
||||
light->energy / 1000 :
|
||||
light->energy;
|
||||
|
||||
data[HdLightTokens->color] = GfVec3f(light->r, light->g, light->b);
|
||||
|
||||
|
@ -3,15 +3,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "pxr/base/tf/hashmap.h"
|
||||
#include <pxr/usd/sdf/assetPath.h>
|
||||
#include <pxr/usd/sdf/path.h>
|
||||
#include "pxr/base/tf/hashmap.h"
|
||||
|
||||
#include "object.h"
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class LightData: public ObjectData {
|
||||
class LightData : public ObjectData {
|
||||
public:
|
||||
LightData(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
|
@ -3,14 +3,14 @@
|
||||
|
||||
#include <Python.h>
|
||||
|
||||
#include <pxr/imaging/hd/tokens.h>
|
||||
#include <pxr/imaging/hd/material.h>
|
||||
#include <pxr/imaging/hd/renderDelegate.h>
|
||||
#include <pxr/imaging/hd/tokens.h>
|
||||
|
||||
#include "glog/logging.h"
|
||||
|
||||
#include "BKE_material.h"
|
||||
#include "BKE_lib_id.h"
|
||||
#include "BKE_material.h"
|
||||
|
||||
#include "blenderSceneDelegate.h"
|
||||
#include "material.h"
|
||||
@ -20,7 +20,8 @@ using namespace pxr;
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
std::unique_ptr<MaterialData> MaterialData::init(BlenderSceneDelegate *scene_delegate, Material *material)
|
||||
std::unique_ptr<MaterialData> MaterialData::init(BlenderSceneDelegate *scene_delegate,
|
||||
Material *material)
|
||||
{
|
||||
return std::make_unique<MaterialData>(scene_delegate, material);
|
||||
}
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "pxr/base/tf/hashmap.h"
|
||||
#include <pxr/usd/sdf/assetPath.h>
|
||||
#include <pxr/usd/sdf/path.h>
|
||||
#include "pxr/base/tf/hashmap.h"
|
||||
|
||||
#include "DNA_material_types.h"
|
||||
|
||||
@ -13,9 +13,10 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class MaterialData: IdData {
|
||||
class MaterialData : IdData {
|
||||
public:
|
||||
static std::unique_ptr<MaterialData> init(BlenderSceneDelegate *scene_delegate, Material *material);
|
||||
static std::unique_ptr<MaterialData> init(BlenderSceneDelegate *scene_delegate,
|
||||
Material *material);
|
||||
static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate, Material *material);
|
||||
|
||||
MaterialData(BlenderSceneDelegate *scene_delegate, Material *material);
|
||||
@ -28,10 +29,11 @@ class MaterialData: IdData {
|
||||
pxr::VtValue material_resource();
|
||||
void export_mtlx();
|
||||
|
||||
private:
|
||||
private:
|
||||
pxr::SdfAssetPath mtlx_path;
|
||||
};
|
||||
|
||||
using MaterialDataMap = pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<MaterialData>, pxr::SdfPath::Hash>;
|
||||
using MaterialDataMap =
|
||||
pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<MaterialData>, pxr::SdfPath::Hash>;
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -6,14 +6,14 @@
|
||||
|
||||
#include "glog/logging.h"
|
||||
|
||||
#include "BKE_material.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_mesh_runtime.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_material.h"
|
||||
|
||||
#include "../utils.h"
|
||||
#include "blenderSceneDelegate.h"
|
||||
#include "mesh.h"
|
||||
#include "../utils.h"
|
||||
|
||||
using namespace pxr;
|
||||
|
||||
@ -64,8 +64,10 @@ Material *MeshData::material()
|
||||
|
||||
HdMeshTopology MeshData::mesh_topology()
|
||||
{
|
||||
return HdMeshTopology(PxOsdOpenSubdivTokens->catmullClark, HdTokens->rightHanded,
|
||||
face_vertex_counts, face_vertex_indices);
|
||||
return HdMeshTopology(PxOsdOpenSubdivTokens->catmullClark,
|
||||
HdTokens->rightHanded,
|
||||
face_vertex_counts,
|
||||
face_vertex_indices);
|
||||
}
|
||||
|
||||
HdPrimvarDescriptorVector MeshData::primvar_descriptors(HdInterpolation interpolation)
|
||||
@ -81,7 +83,8 @@ HdPrimvarDescriptorVector MeshData::primvar_descriptors(HdInterpolation interpol
|
||||
primvars.emplace_back(HdTokens->normals, interpolation, HdPrimvarRoleTokens->normal);
|
||||
}
|
||||
if (!uvs.empty()) {
|
||||
primvars.emplace_back(HdPrimvarRoleTokens->textureCoordinate, interpolation,
|
||||
primvars.emplace_back(HdPrimvarRoleTokens->textureCoordinate,
|
||||
interpolation,
|
||||
HdPrimvarRoleTokens->textureCoordinate);
|
||||
}
|
||||
}
|
||||
@ -92,8 +95,8 @@ HdPrimvarDescriptorVector MeshData::instancer_primvar_descriptors(HdInterpolatio
|
||||
{
|
||||
HdPrimvarDescriptorVector primvars;
|
||||
if (interpolation == HdInterpolationInstance) {
|
||||
primvars.emplace_back(HdInstancerTokens->instanceTransform, interpolation,
|
||||
HdPrimvarRoleTokens->none);
|
||||
primvars.emplace_back(
|
||||
HdInstancerTokens->instanceTransform, interpolation, HdPrimvarRoleTokens->none);
|
||||
}
|
||||
return primvars;
|
||||
}
|
||||
@ -107,14 +110,19 @@ VtIntArray MeshData::instance_indices()
|
||||
return ret;
|
||||
}
|
||||
|
||||
size_t MeshData::sample_instancer_transform(size_t maxSampleCount, float *sampleTimes, GfMatrix4d *sampleValues)
|
||||
size_t MeshData::sample_instancer_transform(size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
GfMatrix4d *sampleValues)
|
||||
{
|
||||
*sampleTimes = 0.0f;
|
||||
*sampleValues = GfMatrix4d(1.0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
size_t MeshData::sample_instancer_primvar(TfToken const &key, size_t maxSampleCount, float *sampleTimes, VtValue *sampleValues)
|
||||
size_t MeshData::sample_instancer_primvar(TfToken const &key,
|
||||
size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
VtValue *sampleValues)
|
||||
{
|
||||
if (key == HdInstancerTokens->instanceTransform) {
|
||||
if (maxSampleCount > 0) {
|
||||
@ -134,7 +142,8 @@ void MeshData::add_instance(DupliObject *dupli)
|
||||
LOG(INFO) << "Add instancer: " << name() << " id=" << instancer_id.GetAsString();
|
||||
}
|
||||
if (instances.empty()) {
|
||||
// USD hides the prototype mesh when instancing in contrary to the Blender, so we must add it back implicitly
|
||||
// USD hides the prototype mesh when instancing in contrary to the Blender, so we must add it
|
||||
// back implicitly
|
||||
instances.push_back(GfMatrix4d(1.0));
|
||||
}
|
||||
instances.push_back(transform().GetInverse() * gf_matrix_from_transform(dupli->mat));
|
||||
|
@ -12,8 +12,8 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class MeshData: public ObjectData {
|
||||
public:
|
||||
class MeshData : public ObjectData {
|
||||
public:
|
||||
MeshData(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
|
||||
pxr::VtValue get_data(pxr::TfToken const &key) override;
|
||||
@ -27,8 +27,13 @@ public:
|
||||
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation);
|
||||
pxr::HdPrimvarDescriptorVector instancer_primvar_descriptors(pxr::HdInterpolation interpolation);
|
||||
pxr::VtIntArray instance_indices();
|
||||
size_t sample_instancer_transform(size_t maxSampleCount, float *sampleTimes, pxr::GfMatrix4d *sampleValues);
|
||||
size_t sample_instancer_primvar(pxr::TfToken const &key, size_t maxSampleCount, float *sampleTimes, pxr::VtValue *sampleValues);
|
||||
size_t sample_instancer_transform(size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
pxr::GfMatrix4d *sampleValues);
|
||||
size_t sample_instancer_primvar(pxr::TfToken const &key,
|
||||
size_t maxSampleCount,
|
||||
float *sampleTimes,
|
||||
pxr::VtValue *sampleValues);
|
||||
|
||||
void add_instance(DupliObject *dupli);
|
||||
|
||||
@ -47,6 +52,4 @@ public:
|
||||
pxr::VtMatrix4dArray instances;
|
||||
};
|
||||
|
||||
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -3,11 +3,11 @@
|
||||
|
||||
#include "BKE_object.h"
|
||||
|
||||
#include "blenderSceneDelegate.h"
|
||||
#include "object.h"
|
||||
#include "mesh.h"
|
||||
#include "light.h"
|
||||
#include "../utils.h"
|
||||
#include "blenderSceneDelegate.h"
|
||||
#include "light.h"
|
||||
#include "mesh.h"
|
||||
#include "object.h"
|
||||
|
||||
using namespace pxr;
|
||||
|
||||
@ -60,8 +60,7 @@ pxr::SdfPath ObjectData::prim_id(BlenderSceneDelegate *scene_delegate, Object *o
|
||||
}
|
||||
|
||||
ObjectData::ObjectData(BlenderSceneDelegate *scene_delegate, Object *object)
|
||||
: IdData(scene_delegate, (ID *)object)
|
||||
, visible(true)
|
||||
: IdData(scene_delegate, (ID *)object), visible(true)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -3,19 +3,19 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <pxr/base/gf/matrix4d.h>
|
||||
#include "pxr/base/tf/hashmap.h"
|
||||
#include <pxr/base/gf/matrix4d.h>
|
||||
|
||||
#include "DNA_object_types.h"
|
||||
#include "BKE_layer.h"
|
||||
#include "DNA_object_types.h"
|
||||
|
||||
#include "id.h"
|
||||
#include "material.h"
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class ObjectData: public IdData {
|
||||
public:
|
||||
class ObjectData : public IdData {
|
||||
public:
|
||||
static bool supported(Object *object);
|
||||
static std::unique_ptr<ObjectData> init(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate, Object *object);
|
||||
@ -29,6 +29,7 @@ public:
|
||||
bool visible;
|
||||
};
|
||||
|
||||
using ObjectDataMap = pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<ObjectData>, pxr::SdfPath::Hash>;
|
||||
using ObjectDataMap =
|
||||
pxr::TfHashMap<pxr::SdfPath, std::unique_ptr<ObjectData>, pxr::SdfPath::Hash>;
|
||||
|
||||
} // namespace blender::render::hydra
|
||||
|
@ -3,28 +3,28 @@
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#include <pxr/base/vt/array.h>
|
||||
#include <pxr/base/gf/vec2f.h>
|
||||
#include <pxr/base/gf/rotation.h>
|
||||
#include <pxr/base/gf/vec2f.h>
|
||||
#include <pxr/base/vt/array.h>
|
||||
#include <pxr/imaging/hd/light.h>
|
||||
#include <pxr/imaging/hd/tokens.h>
|
||||
#include <pxr/imaging/hd/renderDelegate.h>
|
||||
#include <pxr/imaging/hd/tokens.h>
|
||||
#include <pxr/usd/usdLux/tokens.h>
|
||||
|
||||
#include "BKE_context.h"
|
||||
#include "DNA_node_types.h"
|
||||
#include "DNA_windowmanager_types.h"
|
||||
|
||||
#include "BKE_image.h"
|
||||
#include "BKE_node.h"
|
||||
#include "BKE_node_runtime.hh"
|
||||
#include "BKE_image.h"
|
||||
#include "NOD_shader.h"
|
||||
|
||||
#include "glog/logging.h"
|
||||
|
||||
#include "../utils.h"
|
||||
#include "blenderSceneDelegate.h"
|
||||
#include "world.h"
|
||||
#include "../utils.h"
|
||||
|
||||
/* TODO : add custom tftoken "transparency"? */
|
||||
|
||||
@ -33,7 +33,8 @@ using namespace pxr;
|
||||
namespace blender::render::hydra {
|
||||
|
||||
std::unique_ptr<WorldData> WorldData::init(BlenderSceneDelegate *scene_delegate,
|
||||
World *world, bContext *context)
|
||||
World *world,
|
||||
bContext *context)
|
||||
{
|
||||
return std::make_unique<WorldData>(scene_delegate, world, context);
|
||||
}
|
||||
|
@ -5,11 +5,11 @@
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "pxr/base/tf/staticTokens.h"
|
||||
#include <pxr/base/gf/matrix4d.h>
|
||||
#include <pxr/base/vt/value.h>
|
||||
#include <pxr/usd/sdf/assetPath.h>
|
||||
#include <pxr/usd/sdf/path.h>
|
||||
#include <pxr/base/vt/value.h>
|
||||
#include "pxr/base/tf/staticTokens.h"
|
||||
|
||||
#include "DNA_view3d_types.h"
|
||||
#include "DNA_world_types.h"
|
||||
@ -18,9 +18,11 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class WorldData: public IdData {
|
||||
public:
|
||||
static std::unique_ptr<WorldData> init(BlenderSceneDelegate *scene_delegate, World *world, bContext *context);
|
||||
class WorldData : public IdData {
|
||||
public:
|
||||
static std::unique_ptr<WorldData> init(BlenderSceneDelegate *scene_delegate,
|
||||
World *world,
|
||||
bContext *context);
|
||||
static pxr::SdfPath prim_id(BlenderSceneDelegate *scene_delegate);
|
||||
|
||||
WorldData(BlenderSceneDelegate *scene_delegate, World *world, bContext *context);
|
||||
|
@ -1,15 +1,15 @@
|
||||
/* SPDX-License-Identifier: Apache-2.0
|
||||
* Copyright 2011-2022 Blender Foundation */
|
||||
|
||||
#include <sstream>
|
||||
#include <filesystem>
|
||||
#include <sstream>
|
||||
|
||||
#include <pxr/base/tf/stringUtils.h>
|
||||
|
||||
#include "BKE_appdir.h"
|
||||
#include "BKE_image_save.h"
|
||||
#include "BLI_string.h"
|
||||
#include "BLI_path_util.h"
|
||||
#include "BLI_string.h"
|
||||
|
||||
#include "DNA_camera_types.h"
|
||||
|
||||
@ -22,11 +22,22 @@ namespace blender::render::hydra {
|
||||
|
||||
GfMatrix4d gf_matrix_from_transform(float m[4][4])
|
||||
{
|
||||
return GfMatrix4d(
|
||||
m[0][0], m[0][1], m[0][2], m[0][3],
|
||||
m[1][0], m[1][1], m[1][2], m[1][3],
|
||||
m[2][0], m[2][1], m[2][2], m[2][3],
|
||||
m[3][0], m[3][1], m[3][2], m[3][3]);
|
||||
return GfMatrix4d(m[0][0],
|
||||
m[0][1],
|
||||
m[0][2],
|
||||
m[0][3],
|
||||
m[1][0],
|
||||
m[1][1],
|
||||
m[1][2],
|
||||
m[1][3],
|
||||
m[2][0],
|
||||
m[2][1],
|
||||
m[2][2],
|
||||
m[2][3],
|
||||
m[3][0],
|
||||
m[3][1],
|
||||
m[3][2],
|
||||
m[3][3]);
|
||||
}
|
||||
|
||||
string format_duration(chrono::milliseconds millisecs)
|
||||
@ -101,18 +112,19 @@ string cache_image(Main *bmain,
|
||||
|
||||
void set_env_paths(string const &name, vector<string> path_dirs)
|
||||
{
|
||||
const char *env = BLI_getenv(name.c_str());;
|
||||
const char *env = BLI_getenv(name.c_str());
|
||||
;
|
||||
stringstream ss;
|
||||
int i = 0;
|
||||
for (string &s : path_dirs) {
|
||||
++i;
|
||||
ss << s;
|
||||
if (i < path_dirs.size() || env) {
|
||||
#ifdef _WIN32
|
||||
#ifdef _WIN32
|
||||
ss << ";";
|
||||
#else
|
||||
#else
|
||||
ss << ":";
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if (env) {
|
||||
|
@ -7,18 +7,18 @@
|
||||
#include <pxr/imaging/glf/drawTarget.h>
|
||||
#include <pxr/usd/usdGeom/camera.h>
|
||||
|
||||
#include "DEG_depsgraph_query.h"
|
||||
#include "BKE_camera.h"
|
||||
#include "BLI_math_matrix.h"
|
||||
#include "DEG_depsgraph_query.h"
|
||||
#include "DNA_camera_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "BKE_camera.h"
|
||||
#include "GPU_shader.h"
|
||||
|
||||
#include "glog/logging.h"
|
||||
|
||||
#include "viewportEngine.h"
|
||||
#include "camera.h"
|
||||
#include "utils.h"
|
||||
#include "viewportEngine.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace pxr;
|
||||
@ -40,8 +40,7 @@ struct ViewSettings {
|
||||
GfVec4i border;
|
||||
};
|
||||
|
||||
ViewSettings::ViewSettings(bContext *context)
|
||||
: camera_data(context)
|
||||
ViewSettings::ViewSettings(bContext *context) : camera_data(context)
|
||||
{
|
||||
View3D *view3d = CTX_wm_view3d(context);
|
||||
RegionView3D *region_data = (RegionView3D *)CTX_wm_region_data(context);
|
||||
@ -52,7 +51,7 @@ ViewSettings::ViewSettings(bContext *context)
|
||||
|
||||
Scene *scene = CTX_data_scene(context);
|
||||
|
||||
//getting render border
|
||||
// getting render border
|
||||
int x1 = 0, y1 = 0;
|
||||
int x2 = screen_width, y2 = screen_height;
|
||||
|
||||
@ -64,22 +63,29 @@ ViewSettings::ViewSettings(bContext *context)
|
||||
BKE_camera_view_frame(scene, (Camera *)camera_obj->data, camera_points);
|
||||
|
||||
float screen_points[4][2];
|
||||
for (int i = 0 ; i < 4; i++) {
|
||||
float world_location[] = {camera_points[i][0], camera_points[i][1], camera_points[i][2], 1.0f};
|
||||
for (int i = 0; i < 4; i++) {
|
||||
float world_location[] = {
|
||||
camera_points[i][0], camera_points[i][1], camera_points[i][2], 1.0f};
|
||||
mul_m4_v4(camera_obj->object_to_world, world_location);
|
||||
mul_m4_v4(region_data->persmat, world_location);
|
||||
|
||||
if (world_location[3] > 0.0) {
|
||||
screen_points[i][0] = screen_width * 0.5f + screen_width * 0.5f * (world_location[0] / world_location[3]);
|
||||
screen_points[i][1] = screen_height * 0.5f + screen_height * 0.5f * (world_location[1] / world_location[3]);
|
||||
screen_points[i][0] = screen_width * 0.5f +
|
||||
screen_width * 0.5f * (world_location[0] / world_location[3]);
|
||||
screen_points[i][1] = screen_height * 0.5f +
|
||||
screen_height * 0.5f * (world_location[1] / world_location[3]);
|
||||
}
|
||||
}
|
||||
|
||||
// getting camera view region
|
||||
float x1_f = min({screen_points[0][0], screen_points[1][0], screen_points[2][0], screen_points[3][0]});
|
||||
float x2_f = max({screen_points[0][0], screen_points[1][0], screen_points[2][0], screen_points[3][0]});
|
||||
float y1_f = min({screen_points[0][1], screen_points[1][1], screen_points[2][1], screen_points[3][1]});
|
||||
float y2_f = max({screen_points[0][1], screen_points[1][1], screen_points[2][1], screen_points[3][1]});
|
||||
float x1_f = min(
|
||||
{screen_points[0][0], screen_points[1][0], screen_points[2][0], screen_points[3][0]});
|
||||
float x2_f = max(
|
||||
{screen_points[0][0], screen_points[1][0], screen_points[2][0], screen_points[3][0]});
|
||||
float y1_f = min(
|
||||
{screen_points[0][1], screen_points[1][1], screen_points[2][1], screen_points[3][1]});
|
||||
float y2_f = max(
|
||||
{screen_points[0][1], screen_points[1][1], screen_points[2][1], screen_points[3][1]});
|
||||
|
||||
// adjusting region to border
|
||||
float x = x1_f, y = y1_f;
|
||||
@ -124,16 +130,13 @@ int ViewSettings::height()
|
||||
|
||||
GfCamera ViewSettings::gf_camera()
|
||||
{
|
||||
return camera_data.gf_camera(GfVec4f(
|
||||
(float)border[0] / screen_width, (float)border[1] / screen_height,
|
||||
(float)border[2] / screen_width, (float)border[3] / screen_height));
|
||||
return camera_data.gf_camera(GfVec4f((float)border[0] / screen_width,
|
||||
(float)border[1] / screen_height,
|
||||
(float)border[2] / screen_width,
|
||||
(float)border[3] / screen_height));
|
||||
}
|
||||
|
||||
GLTexture::GLTexture()
|
||||
: textureId(0)
|
||||
, width(0)
|
||||
, height(0)
|
||||
, channels(4)
|
||||
GLTexture::GLTexture() : textureId(0), width(0), height(0), channels(4)
|
||||
{
|
||||
}
|
||||
|
||||
@ -204,7 +207,7 @@ void GLTexture::draw(GLfloat x, GLfloat y)
|
||||
GLint position_location = glGetAttribLocation(shader_program, "pos");
|
||||
|
||||
// Generate geometry buffers for drawing textured quad
|
||||
GLfloat position[8] = { x, y, x + width, y, x + width, y + height, x, y + height };
|
||||
GLfloat position[8] = {x, y, x + width, y, x + width, y + height, x, y + height};
|
||||
GLfloat texcoord[8] = {0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0};
|
||||
|
||||
GLuint vertex_buffer[2];
|
||||
@ -239,15 +242,19 @@ void GLTexture::draw(GLfloat x, GLfloat y)
|
||||
glDeleteVertexArrays(1, &vertex_array);
|
||||
}
|
||||
|
||||
void ViewportEngine::sync(Depsgraph *depsgraph, bContext *context, HdRenderSettingsMap &renderSettings)
|
||||
void ViewportEngine::sync(Depsgraph *depsgraph,
|
||||
bContext *context,
|
||||
HdRenderSettingsMap &renderSettings)
|
||||
{
|
||||
if (!scene_delegate) {
|
||||
scene_delegate = std::make_unique<BlenderSceneDelegate>(render_index.get(),
|
||||
SdfPath::AbsoluteRootPath().AppendElementString("scene"), BlenderSceneDelegate::EngineType::Viewport);
|
||||
scene_delegate = std::make_unique<BlenderSceneDelegate>(
|
||||
render_index.get(),
|
||||
SdfPath::AbsoluteRootPath().AppendElementString("scene"),
|
||||
BlenderSceneDelegate::EngineType::Viewport);
|
||||
}
|
||||
scene_delegate->populate(depsgraph, context);
|
||||
|
||||
for (auto const& setting : renderSettings) {
|
||||
for (auto const &setting : renderSettings) {
|
||||
render_delegate->SetRenderSetting(setting.first, setting.second);
|
||||
}
|
||||
}
|
||||
@ -262,7 +269,10 @@ void ViewportEngine::render(Depsgraph *depsgraph, bContext *context)
|
||||
GfCamera gfCamera = viewSettings.gf_camera();
|
||||
free_camera_delegate->SetCamera(gfCamera);
|
||||
render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(),
|
||||
GfVec4d(viewSettings.border[0], viewSettings.border[1], viewSettings.border[2], viewSettings.border[3]));
|
||||
GfVec4d(viewSettings.border[0],
|
||||
viewSettings.border[1],
|
||||
viewSettings.border[2],
|
||||
viewSettings.border[3]));
|
||||
if (simple_light_task_delegate) {
|
||||
simple_light_task_delegate->SetCameraPath(free_camera_delegate->GetCameraId());
|
||||
}
|
||||
@ -298,12 +308,15 @@ void ViewportEngine::render(Depsgraph *depsgraph, bContext *context)
|
||||
GPU_shader_unbind();
|
||||
|
||||
chrono::time_point<chrono::steady_clock> timeCurrent = chrono::steady_clock::now();
|
||||
chrono::milliseconds elapsedTime = chrono::duration_cast<chrono::milliseconds>(timeCurrent - timeBegin);
|
||||
chrono::milliseconds elapsedTime = chrono::duration_cast<chrono::milliseconds>(timeCurrent -
|
||||
timeBegin);
|
||||
|
||||
string formattedTime = format_duration(elapsedTime);
|
||||
|
||||
if (!render_task_delegate->IsConverged()) {
|
||||
notify_status("Time: " + formattedTime + " | Done: " + to_string(int(renderer_percent_done())) + "%", "Render");
|
||||
notify_status("Time: " + formattedTime +
|
||||
" | Done: " + to_string(int(renderer_percent_done())) + "%",
|
||||
"Render");
|
||||
bl_engine->flag |= RE_ENGINE_DO_DRAW;
|
||||
}
|
||||
else {
|
||||
|
@ -13,15 +13,14 @@
|
||||
|
||||
namespace blender::render::hydra {
|
||||
|
||||
class GLTexture
|
||||
{
|
||||
public:
|
||||
class GLTexture {
|
||||
public:
|
||||
GLTexture();
|
||||
~GLTexture();
|
||||
void setBuffer(pxr::HdRenderBuffer *buffer);
|
||||
void draw(GLfloat x, GLfloat y);
|
||||
|
||||
private:
|
||||
private:
|
||||
void create(pxr::HdRenderBuffer *buffer);
|
||||
void free();
|
||||
|
||||
@ -30,16 +29,18 @@ private:
|
||||
};
|
||||
|
||||
class ViewportEngine : public Engine {
|
||||
public:
|
||||
public:
|
||||
using Engine::Engine;
|
||||
void sync(Depsgraph *depsgraph, bContext *context, pxr::HdRenderSettingsMap &renderSettings) override;
|
||||
void sync(Depsgraph *depsgraph,
|
||||
bContext *context,
|
||||
pxr::HdRenderSettingsMap &renderSettings) override;
|
||||
void render(Depsgraph *depsgraph) override;
|
||||
void render(Depsgraph *depsgraph, bContext *context);
|
||||
|
||||
private:
|
||||
private:
|
||||
void notify_status(const std::string &title, const std::string &info);
|
||||
|
||||
private:
|
||||
private:
|
||||
std::chrono::time_point<std::chrono::steady_clock> timeBegin;
|
||||
|
||||
GLTexture texture;
|
||||
|
Loading…
Reference in New Issue
Block a user