BLEN-367: Fix code style #14

Merged
Bogdan Nagirniak merged 11 commits from BLEN-367 into hydra-render 2023-03-15 09:42:17 +01:00
20 changed files with 306 additions and 303 deletions
Showing only changes of commit e1bc7f4312 - Show all commits

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@ -14,12 +14,12 @@
namespace blender::render::hydra { namespace blender::render::hydra {
Engine::Engine(RenderEngine *bl_engine, const std::string &delegateId) : bl_engine(bl_engine) Engine::Engine(RenderEngine *bl_engine, const std::string &delegate_id) : bl_engine(bl_engine)
{ {
pxr::HdRendererPluginRegistry &registry = pxr::HdRendererPluginRegistry::GetInstance(); pxr::HdRendererPluginRegistry &registry = pxr::HdRendererPluginRegistry::GetInstance();
pxr::TF_PY_ALLOW_THREADS_IN_SCOPE(); pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
render_delegate = registry.CreateRenderDelegate(pxr::TfToken(delegateId)); render_delegate = registry.CreateRenderDelegate(pxr::TfToken(delegate_id));
pxr::HdDriverVector hd_drivers; pxr::HdDriverVector hd_drivers;
if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) { if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {

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@ -28,7 +28,7 @@ class Engine {
virtual void sync(Depsgraph *depsgraph, virtual void sync(Depsgraph *depsgraph,
bContext *context, bContext *context,
pxr::HdRenderSettingsMap &renderSettings) = 0; pxr::HdRenderSettingsMap &render_settings) = 0;
virtual void render(Depsgraph *depsgraph) = 0; virtual void render(Depsgraph *depsgraph) = 0;
protected: protected:

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@ -16,15 +16,15 @@ namespace blender::render::hydra {
void FinalEngine::sync(Depsgraph *depsgraph, void FinalEngine::sync(Depsgraph *depsgraph,
bContext *context, bContext *context,
pxr::HdRenderSettingsMap &renderSettings) pxr::HdRenderSettingsMap &render_settings)
{ {
scene_delegate = std::make_unique<BlenderSceneDelegate>( scene_delegate = std::make_unique<BlenderSceneDelegate>(
render_index.get(), render_index.get(),
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"), pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
BlenderSceneDelegate::EngineType::Final); BlenderSceneDelegate::EngineType::FINAL);
scene_delegate->populate(depsgraph, context); scene_delegate->populate(depsgraph, context);
for (auto const &setting : renderSettings) { for (auto const &setting : render_settings) {
render_delegate->SetRenderSetting(setting.first, setting.second); render_delegate->SetRenderSetting(setting.first, setting.second);
} }
} }
@ -52,28 +52,28 @@ void FinalEngine::render(Depsgraph *depsgraph)
CameraData(scene->camera, image_res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(border); CameraData(scene->camera, image_res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(border);
free_camera_delegate->SetCamera(camera); free_camera_delegate->SetCamera(camera);
render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(), render_task_delegate->set_camera_and_viewport(free_camera_delegate->GetCameraId(),
pxr::GfVec4d(0, 0, res[0], res[1])); pxr::GfVec4d(0, 0, res[0], res[1]));
render_task_delegate->SetRendererAov(pxr::HdAovTokens->color); render_task_delegate->set_renderer_aov(pxr::HdAovTokens->color);
if (simple_light_task_delegate) { if (simple_light_task_delegate) {
simple_light_task_delegate->SetCameraPath(free_camera_delegate->GetCameraId()); simple_light_task_delegate->set_camera_path(free_camera_delegate->GetCameraId());
} }
pxr::HdTaskSharedPtrVector tasks; pxr::HdTaskSharedPtrVector tasks;
if (simple_light_task_delegate) { if (simple_light_task_delegate) {
tasks.push_back(simple_light_task_delegate->GetTask()); tasks.push_back(simple_light_task_delegate->get_task());
} }
tasks.push_back(render_task_delegate->GetTask()); tasks.push_back(render_task_delegate->get_task());
std::chrono::time_point<std::chrono::steady_clock> timeBegin = std::chrono::steady_clock::now(), std::chrono::time_point<std::chrono::steady_clock> time_begin = std::chrono::steady_clock::now(),
timeCurrent; time_current;
std::chrono::milliseconds elapsedTime; std::chrono::milliseconds elapsed_time;
float percentDone = 0.0; float percent_done = 0.0;
std::map<std::string, std::vector<float>> renderImages{ std::map<std::string, std::vector<float>> render_images{
{"Combined", std::vector<float>(res[0] * res[1] * 4)}}; // 4 - number of channels {"Combined", std::vector<float>(res[0] * res[1] * 4)}}; // 4 - number of channels
std::vector<float> &pixels = renderImages["Combined"]; std::vector<float> &pixels = render_images["Combined"];
{ {
// Release the GIL before calling into hydra, in case any hydra plugins call into python. // Release the GIL before calling into hydra, in case any hydra plugins call into python.
@ -86,25 +86,26 @@ void FinalEngine::render(Depsgraph *depsgraph)
break; break;
} }
percentDone = renderer_percent_done(); percent_done = renderer_percent_done();
timeCurrent = std::chrono::steady_clock::now(); time_current = std::chrono::steady_clock::now();
elapsedTime = std::chrono::duration_cast<std::chrono::milliseconds>(timeCurrent - timeBegin); elapsed_time = std::chrono::duration_cast<std::chrono::milliseconds>(time_current -
time_begin);
notify_status(percentDone / 100.0, notify_status(percent_done / 100.0,
scene_name + ": " + layer_name, scene_name + ": " + layer_name,
"Render Time: " + format_duration(elapsedTime) + "Render Time: " + format_duration(elapsed_time) +
" | Done: " + std::to_string(int(percentDone)) + "%"); " | Done: " + std::to_string(int(percent_done)) + "%");
if (render_task_delegate->IsConverged()) { if (render_task_delegate->is_converged()) {
break; break;
} }
render_task_delegate->GetRendererAovData(pxr::HdAovTokens->color, pixels.data()); render_task_delegate->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
updateRenderResult(renderImages, layer_name, res[0], res[1]); update_render_result(render_images, layer_name, res[0], res[1]);
} }
render_task_delegate->GetRendererAovData(pxr::HdAovTokens->color, pixels.data()); render_task_delegate->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
updateRenderResult(renderImages, layer_name, res[0], res[1]); update_render_result(render_images, layer_name, res[0], res[1]);
} }
pxr::GfVec2i FinalEngine::get_resolution(Scene *scene) pxr::GfVec2i FinalEngine::get_resolution(Scene *scene)
@ -119,19 +120,19 @@ pxr::GfVec2i FinalEngine::get_resolution(Scene *scene)
int(r.ysch * border_h * r.size / 100)); int(r.ysch * border_h * r.size / 100));
} }
void FinalEngine::updateRenderResult(std::map<std::string, std::vector<float>> &renderImages, void FinalEngine::update_render_result(std::map<std::string, std::vector<float>> &render_images,
const std::string &layerName, const std::string &layer_name,
int width, int width,
int height) int height)
{ {
RenderResult *result = RE_engine_begin_result( RenderResult *result = RE_engine_begin_result(
bl_engine, 0, 0, width, height, layerName.c_str(), nullptr); bl_engine, 0, 0, width, height, layer_name.c_str(), nullptr);
/* TODO: only for the first render layer */ /* TODO: only for the first render layer */
RenderLayer *layer = (RenderLayer *)result->layers.first; RenderLayer *layer = (RenderLayer *)result->layers.first;
for (RenderPass *pass = (RenderPass *)layer->passes.first; pass != nullptr; pass = pass->next) { for (RenderPass *pass = (RenderPass *)layer->passes.first; pass != nullptr; pass = pass->next) {
auto it_image = renderImages.find(pass->name); auto it_image = render_images.find(pass->name);
if (it_image == renderImages.end()) { if (it_image == render_images.end()) {
continue; continue;
} }
memcpy(pass->rect, memcpy(pass->rect,
@ -171,10 +172,10 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
CameraData(scene->camera, image_res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(border); CameraData(scene->camera, image_res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(border);
free_camera_delegate->SetCamera(camera); free_camera_delegate->SetCamera(camera);
render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(), render_task_delegate->set_camera_and_viewport(free_camera_delegate->GetCameraId(),
pxr::GfVec4d(0, 0, res[0], res[1])); pxr::GfVec4d(0, 0, res[0], res[1]));
if (simple_light_task_delegate) { if (simple_light_task_delegate) {
simple_light_task_delegate->SetCameraPath(free_camera_delegate->GetCameraId()); simple_light_task_delegate->set_camera_path(free_camera_delegate->GetCameraId());
} }
pxr::HdTaskSharedPtrVector tasks; pxr::HdTaskSharedPtrVector tasks;
@ -182,30 +183,30 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
/* TODO: Uncomment this and fix GL error: /* TODO: Uncomment this and fix GL error:
invalid operation, reported from void __cdecl invalid operation, reported from void __cdecl
pxrInternal_v0_22__pxrReserved__::HgiGLResourceBindings::BindResources(void) */ pxrInternal_v0_22__pxrReserved__::HgiGLResourceBindings::BindResources(void) */
// tasks.push_back(simple_light_task_delegate->GetTask()); // tasks.push_back(simple_light_task_delegate->get_task());
} }
tasks.push_back(render_task_delegate->GetTask()); tasks.push_back(render_task_delegate->get_task());
std::chrono::time_point<std::chrono::steady_clock> timeBegin = std::chrono::steady_clock::now(), std::chrono::time_point<std::chrono::steady_clock> time_begin = std::chrono::steady_clock::now(),
timeCurrent; time_current;
std::chrono::milliseconds elapsedTime; std::chrono::milliseconds elapsed_time;
float percentDone = 0.0; float percent_done = 0.0;
std::map<std::string, std::vector<float>> renderImages{ std::map<std::string, std::vector<float>> render_images{
{"Combined", std::vector<float>(res[0] * res[1] * 4)}}; // 4 - number of channels {"Combined", std::vector<float>(res[0] * res[1] * 4)}}; // 4 - number of channels
std::vector<float> &pixels = renderImages["Combined"]; std::vector<float> &pixels = render_images["Combined"];
GLuint FramebufferName = 0; GLuint framebuffer_name = 0;
glGenFramebuffers(1, &FramebufferName); glGenFramebuffers(1, &framebuffer_name);
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_name);
// The texture we're going to render to // The texture we're going to render to
GLuint renderedTexture; GLuint rendered_texture;
glGenTextures(1, &renderedTexture); glGenTextures(1, &rendered_texture);
// "Bind" the newly created texture : all future texture functions will modify this texture // "Bind" the newly created texture : all future texture functions will modify this texture
glBindTexture(GL_TEXTURE_2D, renderedTexture); glBindTexture(GL_TEXTURE_2D, rendered_texture);
// Give an empty image to OpenGL ( the last "0" ) // Give an empty image to OpenGL ( the last "0" )
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, res[0], res[1], 0, GL_RGBA, GL_FLOAT, 0); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, res[0], res[1], 0, GL_RGBA, GL_FLOAT, 0);
@ -214,13 +215,13 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// Set "renderedTexture" as our colour attachement #0 // Set "rendered_texture" as our colour attachement #0
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, renderedTexture, 0); glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rendered_texture, 0);
// Generate vertex array // Generate vertex array
GLuint VAO; GLuint vao;
glGenVertexArrays(1, &VAO); glGenVertexArrays(1, &vao);
glBindVertexArray(VAO); glBindVertexArray(vao);
{ {
// Release the GIL before calling into hydra, in case any hydra plugins call into python. // Release the GIL before calling into hydra, in case any hydra plugins call into python.
@ -233,25 +234,26 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
break; break;
} }
percentDone = renderer_percent_done(); percent_done = renderer_percent_done();
timeCurrent = std::chrono::steady_clock::now(); time_current = std::chrono::steady_clock::now();
elapsedTime = std::chrono::duration_cast<std::chrono::milliseconds>(timeCurrent - timeBegin); elapsed_time = std::chrono::duration_cast<std::chrono::milliseconds>(time_current -
time_begin);
notify_status(percentDone / 100.0, notify_status(percent_done / 100.0,
scene_name + ": " + layer_name, scene_name + ": " + layer_name,
"Render Time: " + format_duration(elapsedTime) + "Render Time: " + format_duration(elapsed_time) +
" | Done: " + std::to_string(int(percentDone)) + "%"); " | Done: " + std::to_string(int(percent_done)) + "%");
if (render_task_delegate->IsConverged()) { if (render_task_delegate->is_converged()) {
break; break;
} }
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pixels.data()); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pixels.data());
updateRenderResult(renderImages, layer_name, res[0], res[1]); update_render_result(render_images, layer_name, res[0], res[1]);
} }
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pixels.data()); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, pixels.data());
updateRenderResult(renderImages, layer_name, res[0], res[1]); update_render_result(render_images, layer_name, res[0], res[1]);
} }
} // namespace blender::render::hydra } // namespace blender::render::hydra

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@ -14,19 +14,19 @@ class FinalEngine : public Engine {
using Engine::Engine; using Engine::Engine;
virtual void sync(Depsgraph *depsgraph, virtual void sync(Depsgraph *depsgraph,
bContext *context, bContext *context,
pxr::HdRenderSettingsMap &renderSettings) override; pxr::HdRenderSettingsMap &render_settings) override;
virtual void render(Depsgraph *b_depsgraph) override; virtual void render(Depsgraph *b_depsgraph) override;
protected: protected:
pxr::GfVec2i get_resolution(Scene *scene); pxr::GfVec2i get_resolution(Scene *scene);
void updateRenderResult(std::map<std::string, std::vector<float>> &render_images, void update_render_result(std::map<std::string, std::vector<float>> &render_images,
const std::string &layerName, const std::string &layer_name,
int width, int width,
int height); int height);
void notify_status(float progress, const std::string &title, const std::string &info); void notify_status(float progress, const std::string &title, const std::string &info);
protected: protected:
pxr::HdRenderSettingsMap renderSettings; pxr::HdRenderSettingsMap render_settings;
}; };
class FinalEngineGL : public FinalEngine { class FinalEngineGL : public FinalEngine {

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@ -10,15 +10,15 @@ namespace blender::render::hydra {
void PreviewEngine::sync(Depsgraph *depsgraph, void PreviewEngine::sync(Depsgraph *depsgraph,
bContext *context, bContext *context,
pxr::HdRenderSettingsMap &renderSettings) pxr::HdRenderSettingsMap &render_settings)
{ {
scene_delegate = std::make_unique<BlenderSceneDelegate>( scene_delegate = std::make_unique<BlenderSceneDelegate>(
render_index.get(), render_index.get(),
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"), pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
BlenderSceneDelegate::EngineType::Preview); BlenderSceneDelegate::EngineType::PREVIEW);
scene_delegate->populate(depsgraph, context); scene_delegate->populate(depsgraph, context);
for (auto const &setting : renderSettings) { for (auto const &setting : render_settings) {
render_delegate->SetRenderSetting(setting.first, setting.second); render_delegate->SetRenderSetting(setting.first, setting.second);
} }
} }
@ -28,22 +28,22 @@ void PreviewEngine::render(Depsgraph *depsgraph)
Scene *scene = DEG_get_input_scene(depsgraph); Scene *scene = DEG_get_input_scene(depsgraph);
ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph); ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
std::string layerName = view_layer->name; std::string layer_name = view_layer->name;
pxr::GfVec2i res(scene->r.xsch, scene->r.ysch); pxr::GfVec2i res(scene->r.xsch, scene->r.ysch);
pxr::GfCamera camera = pxr::GfCamera camera =
CameraData(scene->camera, res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(pxr::GfVec4f(0, 0, 1, 1)); CameraData(scene->camera, res, pxr::GfVec4f(0, 0, 1, 1)).gf_camera(pxr::GfVec4f(0, 0, 1, 1));
free_camera_delegate->SetCamera(camera); free_camera_delegate->SetCamera(camera);
render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(), render_task_delegate->set_camera_and_viewport(free_camera_delegate->GetCameraId(),
pxr::GfVec4d(0, 0, res[0], res[1])); pxr::GfVec4d(0, 0, res[0], res[1]));
render_task_delegate->SetRendererAov(pxr::HdAovTokens->color); render_task_delegate->set_renderer_aov(pxr::HdAovTokens->color);
pxr::HdTaskSharedPtrVector tasks; pxr::HdTaskSharedPtrVector tasks;
if (simple_light_task_delegate) { if (simple_light_task_delegate) {
tasks.push_back(simple_light_task_delegate->GetTask()); tasks.push_back(simple_light_task_delegate->get_task());
} }
tasks.push_back(render_task_delegate->GetTask()); tasks.push_back(render_task_delegate->get_task());
std::vector<float> pixels = std::vector<float>(res[0] * res[1] * 4); // 4 - number of channels std::vector<float> pixels = std::vector<float>(res[0] * res[1] * 4); // 4 - number of channels
@ -58,25 +58,25 @@ void PreviewEngine::render(Depsgraph *depsgraph)
break; break;
} }
if (render_task_delegate->IsConverged()) { if (render_task_delegate->is_converged()) {
break; break;
} }
render_task_delegate->GetRendererAovData(pxr::HdAovTokens->color, pixels.data()); render_task_delegate->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
updateRenderResult(layerName, res[0], res[1], pixels); update_render_result(layer_name, res[0], res[1], pixels);
} }
render_task_delegate->GetRendererAovData(pxr::HdAovTokens->color, pixels.data()); render_task_delegate->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
updateRenderResult(layerName, res[0], res[1], pixels); update_render_result(layer_name, res[0], res[1], pixels);
} }
void PreviewEngine::updateRenderResult(const std::string &layerName, void PreviewEngine::update_render_result(const std::string &layer_name,
int width, int width,
int height, int height,
std::vector<float> &pixels) std::vector<float> &pixels)
{ {
RenderResult *result = RE_engine_begin_result( RenderResult *result = RE_engine_begin_result(
bl_engine, 0, 0, width, height, layerName.c_str(), nullptr); bl_engine, 0, 0, width, height, layer_name.c_str(), nullptr);
RenderLayer *layer = (RenderLayer *)result->layers.first; RenderLayer *layer = (RenderLayer *)result->layers.first;
RenderPass *pass = (RenderPass *)layer->passes.first; RenderPass *pass = (RenderPass *)layer->passes.first;

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@ -12,17 +12,17 @@ class PreviewEngine : public FinalEngine {
using FinalEngine::FinalEngine; using FinalEngine::FinalEngine;
void sync(Depsgraph *depsgraph, void sync(Depsgraph *depsgraph,
bContext *context, bContext *context,
pxr::HdRenderSettingsMap &renderSettings) override; pxr::HdRenderSettingsMap &render_settings) override;
void render(Depsgraph *depsgraph) override; void render(Depsgraph *depsgraph) override;
protected: protected:
void updateRenderResult(const std::string &layerName, void update_render_result(const std::string &layer_name,
int width, int width,
int height, int height,
std::vector<float> &pixels); std::vector<float> &pixels);
protected: protected:
pxr::HdRenderSettingsMap renderSettings; pxr::HdRenderSettingsMap render_settings;
}; };
} // namespace blender::render::hydra } // namespace blender::render::hydra

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@ -135,8 +135,8 @@ static PyObject *engine_create_func(PyObject * /*self*/, PyObject *args)
LOG(INFO) << "create_func"; LOG(INFO) << "create_func";
PyObject *pyengine; PyObject *pyengine;
char *engineType, *render_delegate_id; char *engine_type, *render_delegate_id;
if (!PyArg_ParseTuple(args, "Oss", &pyengine, &engineType, &render_delegate_id)) { if (!PyArg_ParseTuple(args, "Oss", &pyengine, &engine_type, &render_delegate_id)) {
Py_RETURN_NONE; Py_RETURN_NONE;
} }
@ -144,10 +144,10 @@ static PyObject *engine_create_func(PyObject * /*self*/, PyObject *args)
Engine *engine; Engine *engine;
if (std::string(engineType) == "VIEWPORT") { if (std::string(engine_type) == "VIEWPORT") {
engine = new ViewportEngine(bl_engine, render_delegate_id); engine = new ViewportEngine(bl_engine, render_delegate_id);
} }
else if (std::string(engineType) == "PREVIEW") { else if (std::string(engine_type) == "PREVIEW") {
engine = new PreviewEngine(bl_engine, render_delegate_id); engine = new PreviewEngine(bl_engine, render_delegate_id);
} }
else { else {

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@ -13,27 +13,27 @@
namespace blender::render::hydra { namespace blender::render::hydra {
RenderTaskDelegate::RenderTaskDelegate(pxr::HdRenderIndex *parentIndex, RenderTaskDelegate::RenderTaskDelegate(pxr::HdRenderIndex *parent_index,
pxr::SdfPath const &delegateID) pxr::SdfPath const &delegate_id)
: pxr::HdSceneDelegate(parentIndex, delegateID) : pxr::HdSceneDelegate(parent_index, delegate_id)
{ {
pxr::SdfPath renderTaskId = GetTaskID(); pxr::SdfPath render_task_id = get_task_id();
GetRenderIndex().InsertTask<pxr::HdxRenderTask>(this, renderTaskId); GetRenderIndex().InsertTask<pxr::HdxRenderTask>(this, render_task_id);
GetRenderIndex().GetChangeTracker().MarkTaskDirty(renderTaskId, GetRenderIndex().GetChangeTracker().MarkTaskDirty(render_task_id,
pxr::HdChangeTracker::DirtyCollection); pxr::HdChangeTracker::DirtyCollection);
GetRenderIndex().GetChangeTracker().MarkTaskDirty(renderTaskId, GetRenderIndex().GetChangeTracker().MarkTaskDirty(render_task_id,
pxr::HdChangeTracker::DirtyRenderTags); pxr::HdChangeTracker::DirtyRenderTags);
taskParams.enableLighting = true; task_params.enableLighting = true;
taskParams.alphaThreshold = 0.1f; task_params.alphaThreshold = 0.1f;
} }
pxr::SdfPath RenderTaskDelegate::GetTaskID() const pxr::SdfPath RenderTaskDelegate::get_task_id() const
{ {
return GetDelegateID().AppendElementString("task"); return GetDelegateID().AppendElementString("task");
} }
pxr::SdfPath RenderTaskDelegate::GetAovID(pxr::TfToken const &aov) const pxr::SdfPath RenderTaskDelegate::get_aov_id(pxr::TfToken const &aov) const
{ {
return GetDelegateID().AppendElementString("aov_" + aov.GetString()); return GetDelegateID().AppendElementString("aov_" + aov.GetString());
} }
@ -42,15 +42,15 @@ pxr::VtValue RenderTaskDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const
{ {
LOG(INFO) << "RenderTaskDelegate::Get - " << id.GetAsString() << " " << key.GetString() << "\n"; LOG(INFO) << "RenderTaskDelegate::Get - " << id.GetAsString() << " " << key.GetString() << "\n";
if (key == pxr::HdTokens->params) { if (key == pxr::HdTokens->params) {
return pxr::VtValue(taskParams); return pxr::VtValue(task_params);
} }
if (key == pxr::HdTokens->collection) { if (key == pxr::HdTokens->collection) {
pxr::HdRprimCollection rprimCollection(pxr::HdTokens->geometry, pxr::HdRprimCollection rprim_collection(pxr::HdTokens->geometry,
pxr::HdReprSelector(pxr::HdReprTokens->smoothHull), pxr::HdReprSelector(pxr::HdReprTokens->smoothHull),
false, false,
pxr::TfToken()); pxr::TfToken());
rprimCollection.SetRootPath(pxr::SdfPath::AbsoluteRootPath()); rprim_collection.SetRootPath(pxr::SdfPath::AbsoluteRootPath());
return pxr::VtValue(rprimCollection); return pxr::VtValue(rprim_collection);
} }
return pxr::VtValue(); return pxr::VtValue();
} }
@ -58,81 +58,81 @@ pxr::VtValue RenderTaskDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const
pxr::HdRenderBufferDescriptor RenderTaskDelegate::GetRenderBufferDescriptor(pxr::SdfPath const &id) pxr::HdRenderBufferDescriptor RenderTaskDelegate::GetRenderBufferDescriptor(pxr::SdfPath const &id)
{ {
LOG(INFO) << "RenderTaskDelegate::GetRenderBufferDescriptor - " << id.GetAsString() << "\n"; LOG(INFO) << "RenderTaskDelegate::GetRenderBufferDescriptor - " << id.GetAsString() << "\n";
return bufferDescriptors[id]; return buffer_descriptors[id];
} }
pxr::TfTokenVector RenderTaskDelegate::GetTaskRenderTags(pxr::SdfPath const &taskId) pxr::TfTokenVector RenderTaskDelegate::GetTaskRenderTags(pxr::SdfPath const &task_id)
{ {
LOG(INFO) << "RenderTaskDelegate::GetTaskRenderTags - " << taskId.GetAsString() << "\n"; LOG(INFO) << "RenderTaskDelegate::GetTaskRenderTags - " << task_id.GetAsString() << "\n";
return {pxr::HdRenderTagTokens->geometry}; return {pxr::HdRenderTagTokens->geometry};
} }
bool RenderTaskDelegate::IsConverged() bool RenderTaskDelegate::is_converged()
{ {
pxr::HdTaskSharedPtr renderTask = GetRenderIndex().GetTask(GetTaskID()); pxr::HdTaskSharedPtr renderTask = GetRenderIndex().GetTask(get_task_id());
return ((pxr::HdxRenderTask &)*renderTask).IsConverged(); return ((pxr::HdxRenderTask &)*renderTask).IsConverged();
} }
void RenderTaskDelegate::SetRendererAov(pxr::TfToken const &aov) void RenderTaskDelegate::set_renderer_aov(pxr::TfToken const &aov)
{ {
pxr::HdAovDescriptor aovDesc = GetRenderIndex().GetRenderDelegate()->GetDefaultAovDescriptor( pxr::HdAovDescriptor aov_desc = GetRenderIndex().GetRenderDelegate()->GetDefaultAovDescriptor(
aov); aov);
pxr::HdRenderBufferDescriptor desc( pxr::HdRenderBufferDescriptor desc(
pxr::GfVec3i(taskParams.viewport[2], taskParams.viewport[3], 1), pxr::GfVec3i(task_params.viewport[2], task_params.viewport[3], 1),
aovDesc.format, aov_desc.format,
aovDesc.multiSampled); aov_desc.multiSampled);
pxr::SdfPath bufferId = GetAovID(aov); pxr::SdfPath buffer_id = get_aov_id(aov);
if (bufferDescriptors.find(bufferId) == bufferDescriptors.end()) { if (buffer_descriptors.find(buffer_id) == buffer_descriptors.end()) {
GetRenderIndex().InsertBprim(pxr::HdPrimTypeTokens->renderBuffer, this, bufferId); GetRenderIndex().InsertBprim(pxr::HdPrimTypeTokens->renderBuffer, this, buffer_id);
bufferDescriptors[bufferId] = desc; buffer_descriptors[buffer_id] = desc;
GetRenderIndex().GetChangeTracker().MarkBprimDirty(bufferId, GetRenderIndex().GetChangeTracker().MarkBprimDirty(buffer_id,
pxr::HdRenderBuffer::DirtyDescription); pxr::HdRenderBuffer::DirtyDescription);
pxr::HdRenderPassAovBinding binding; pxr::HdRenderPassAovBinding binding;
binding.aovName = aov; binding.aovName = aov;
binding.renderBufferId = bufferId; binding.renderBufferId = buffer_id;
binding.aovSettings = aovDesc.aovSettings; binding.aovSettings = aov_desc.aovSettings;
taskParams.aovBindings.push_back(binding); task_params.aovBindings.push_back(binding);
GetRenderIndex().GetChangeTracker().MarkTaskDirty(GetTaskID(), GetRenderIndex().GetChangeTracker().MarkTaskDirty(get_task_id(),
pxr::HdChangeTracker::DirtyParams); pxr::HdChangeTracker::DirtyParams);
} }
else if (bufferDescriptors[bufferId] != desc) { else if (buffer_descriptors[buffer_id] != desc) {
bufferDescriptors[bufferId] = desc; buffer_descriptors[buffer_id] = desc;
GetRenderIndex().GetChangeTracker().MarkBprimDirty(bufferId, GetRenderIndex().GetChangeTracker().MarkBprimDirty(buffer_id,
pxr::HdRenderBuffer::DirtyDescription); pxr::HdRenderBuffer::DirtyDescription);
} }
} }
pxr::HdRenderBuffer *RenderTaskDelegate::GetRendererAov(pxr::TfToken const &aov) pxr::HdRenderBuffer *RenderTaskDelegate::get_renderer_aov(pxr::TfToken const &aov)
{ {
return (pxr::HdRenderBuffer *)(GetRenderIndex().GetBprim(pxr::HdPrimTypeTokens->renderBuffer, return (pxr::HdRenderBuffer *)(GetRenderIndex().GetBprim(pxr::HdPrimTypeTokens->renderBuffer,
GetAovID(aov))); get_aov_id(aov)));
} }
void RenderTaskDelegate::GetRendererAovData(pxr::TfToken const &aov, void *data) void RenderTaskDelegate::get_renderer_aov_data(pxr::TfToken const &aov, void *data)
{ {
pxr::HdRenderBuffer *buffer = GetRendererAov(aov); pxr::HdRenderBuffer *buffer = get_renderer_aov(aov);
void *bufData = buffer->Map(); void *buf_data = buffer->Map();
memcpy(data, memcpy(data,
bufData, buf_data,
buffer->GetWidth() * buffer->GetHeight() * pxr::HdDataSizeOfFormat(buffer->GetFormat())); buffer->GetWidth() * buffer->GetHeight() * pxr::HdDataSizeOfFormat(buffer->GetFormat()));
buffer->Unmap(); buffer->Unmap();
} }
pxr::HdTaskSharedPtr RenderTaskDelegate::GetTask() pxr::HdTaskSharedPtr RenderTaskDelegate::get_task()
{ {
return GetRenderIndex().GetTask(GetTaskID()); return GetRenderIndex().GetTask(get_task_id());
} }
void RenderTaskDelegate::SetCameraAndViewport(pxr::SdfPath const &cameraId, void RenderTaskDelegate::set_camera_and_viewport(pxr::SdfPath const &camera_id,
pxr::GfVec4d const &viewport) pxr::GfVec4d const &viewport)
{ {
if (taskParams.viewport != viewport || taskParams.camera != cameraId) { if (task_params.viewport != viewport || task_params.camera != camera_id) {
taskParams.viewport = viewport; task_params.viewport = viewport;
taskParams.camera = cameraId; task_params.camera = camera_id;
GetRenderIndex().GetChangeTracker().MarkTaskDirty(GetTaskID(), GetRenderIndex().GetChangeTracker().MarkTaskDirty(get_task_id(),
pxr::HdChangeTracker::DirtyParams); pxr::HdChangeTracker::DirtyParams);
} }
} }

View File

@ -10,28 +10,28 @@ namespace blender::render::hydra {
class RenderTaskDelegate : public pxr::HdSceneDelegate { class RenderTaskDelegate : public pxr::HdSceneDelegate {
public: public:
RenderTaskDelegate(pxr::HdRenderIndex *parentIndex, pxr::SdfPath const &delegateID); RenderTaskDelegate(pxr::HdRenderIndex *parent_index, pxr::SdfPath const &delegate_id);
~RenderTaskDelegate() override = default; ~RenderTaskDelegate() override = default;
pxr::SdfPath GetTaskID() const; pxr::SdfPath get_task_id() const;
pxr::SdfPath GetAovID(pxr::TfToken const &aov) const; pxr::SdfPath get_aov_id(pxr::TfToken const &aov) const;
pxr::VtValue Get(pxr::SdfPath const &id, pxr::TfToken const &key) override; pxr::VtValue Get(pxr::SdfPath const &id, pxr::TfToken const &key) override;
pxr::HdRenderBufferDescriptor GetRenderBufferDescriptor(pxr::SdfPath const &id) override; pxr::HdRenderBufferDescriptor GetRenderBufferDescriptor(pxr::SdfPath const &id) override;
pxr::TfTokenVector GetTaskRenderTags(pxr::SdfPath const &taskId) override; pxr::TfTokenVector GetTaskRenderTags(pxr::SdfPath const &taskId) override;
bool IsConverged(); bool is_converged();
void SetRendererAov(pxr::TfToken const &aovId); void set_renderer_aov(pxr::TfToken const &aovId);
pxr::HdRenderBuffer *GetRendererAov(pxr::TfToken const &id); pxr::HdRenderBuffer *get_renderer_aov(pxr::TfToken const &id);
void GetRendererAovData(pxr::TfToken const &id, void *buf); void get_renderer_aov_data(pxr::TfToken const &id, void *buf);
pxr::HdTaskSharedPtr GetTask(); pxr::HdTaskSharedPtr get_task();
void SetCameraAndViewport(pxr::SdfPath const &cameraId, pxr::GfVec4d const &viewport); void set_camera_and_viewport(pxr::SdfPath const &cameraId, pxr::GfVec4d const &viewport);
private: private:
pxr::HdxRenderTaskParams taskParams; pxr::HdxRenderTaskParams task_params;
pxr::TfHashMap<pxr::SdfPath, pxr::HdRenderBufferDescriptor, pxr::SdfPath::Hash> pxr::TfHashMap<pxr::SdfPath, pxr::HdRenderBufferDescriptor, pxr::SdfPath::Hash>
bufferDescriptors; buffer_descriptors;
}; };
} // namespace blender::render::hydra } // namespace blender::render::hydra

View File

@ -10,10 +10,10 @@
namespace blender::render::hydra { namespace blender::render::hydra {
BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parentIndex, BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
pxr::SdfPath const &delegateID, pxr::SdfPath const &delegate_id,
BlenderSceneDelegate::EngineType engine_type) BlenderSceneDelegate::EngineType engine_type)
: HdSceneDelegate(parentIndex, delegateID), : HdSceneDelegate(parent_index, delegate_id),
engine_type(engine_type), engine_type(engine_type),
depsgraph(nullptr), depsgraph(nullptr),
context(nullptr), context(nullptr),
@ -79,67 +79,68 @@ bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
return object_data(id)->visible; return object_data(id)->visible;
} }
pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &primId) pxr::SdfPath BlenderSceneDelegate::GetInstancerId(pxr::SdfPath const &prim_id)
{ {
LOG(INFO) << "GetInstancerId: " << primId.GetAsString(); LOG(INFO) << "GetInstancerId: " << prim_id.GetAsString();
MeshData *m_data = mesh_data(primId); MeshData *m_data = mesh_data(prim_id);
if (m_data) { if (m_data) {
return m_data->instancer_id; return m_data->instancer_id;
} }
return pxr::SdfPath(); return pxr::SdfPath();
} }
pxr::SdfPathVector BlenderSceneDelegate::GetInstancerPrototypes(pxr::SdfPath const &instancerId) pxr::SdfPathVector BlenderSceneDelegate::GetInstancerPrototypes(pxr::SdfPath const &instancer_id)
{ {
LOG(INFO) << "GetInstancerPrototypes: " << instancerId.GetString(); LOG(INFO) << "GetInstancerPrototypes: " << instancer_id.GetString();
pxr::SdfPathVector paths; pxr::SdfPathVector paths;
paths.push_back(instancerId.GetParentPath()); paths.push_back(instancer_id.GetParentPath());
return paths; return paths;
} }
pxr::VtIntArray BlenderSceneDelegate::GetInstanceIndices(pxr::SdfPath const &instancerId, pxr::VtIntArray BlenderSceneDelegate::GetInstanceIndices(pxr::SdfPath const &instancer_id,
pxr::SdfPath const &prototypeId) pxr::SdfPath const &prototype_id)
{ {
LOG(INFO) << "GetInstanceIndices: " << instancerId.GetString() << " " << prototypeId.GetString(); LOG(INFO) << "GetInstanceIndices: " << instancer_id.GetString() << " "
MeshData *m_data = mesh_data(prototypeId); << prototype_id.GetString();
MeshData *m_data = mesh_data(prototype_id);
pxr::VtIntArray ret = m_data->instance_indices(); pxr::VtIntArray ret = m_data->instance_indices();
return ret; return ret;
} }
pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &instancerId) pxr::GfMatrix4d BlenderSceneDelegate::get_instancer_transform(pxr::SdfPath const &instancer_id)
{ {
LOG(INFO) << "GetInstancerTransform: " << instancerId.GetString(); LOG(INFO) << "get_instancer_transform: " << instancer_id.GetString();
// TODO: add a separate object for instancer for cleaner handling code // TODO: add a separate object for instancer for cleaner handling code
// Actual instancer transform is get here // Actual instancer transform is get here
return pxr::GfMatrix4d(1.0); return pxr::GfMatrix4d(1.0);
} }
size_t BlenderSceneDelegate::SampleInstancerTransform(pxr::SdfPath const &instancerId, size_t BlenderSceneDelegate::SampleInstancerTransform(pxr::SdfPath const &instancer_id,
size_t maxSampleCount, size_t max_sample_count,
float *sampleTimes, float *sample_times,
pxr::GfMatrix4d *sampleValues) pxr::GfMatrix4d *sample_values)
{ {
LOG(INFO) << "SampleInstancerTransform: " << instancerId.GetString(); LOG(INFO) << "SampleInstancerTransform: " << instancer_id.GetString();
size_t ret = 0; size_t ret = 0;
MeshData *m_data = mesh_data(instancerId.GetParentPath()); MeshData *m_data = mesh_data(instancer_id.GetParentPath());
ret = m_data->sample_instancer_transform(maxSampleCount, sampleTimes, sampleValues); ret = m_data->sample_instancer_transform(max_sample_count, sample_times, sample_values);
return ret; return ret;
} }
size_t BlenderSceneDelegate::SamplePrimvar(pxr::SdfPath const &id, size_t BlenderSceneDelegate::SamplePrimvar(pxr::SdfPath const &id,
pxr::TfToken const &key, pxr::TfToken const &key,
size_t maxSampleCount, size_t max_sample_count,
float *sampleTimes, float *sample_times,
pxr::VtValue *sampleValues) pxr::VtValue *sample_values)
{ {
// TODO: add a separate object for instancer for cleaner handling code // TODO: add a separate object for instancer for cleaner handling code
if (id.GetName() == "Instancer") { if (id.GetName() == "Instancer") {
MeshData *m_data = mesh_data(id.GetParentPath()); MeshData *m_data = mesh_data(id.GetParentPath());
if (m_data) { if (m_data) {
return m_data->sample_instancer_primvar(key, maxSampleCount, sampleTimes, sampleValues); return m_data->sample_instancer_primvar(key, max_sample_count, sample_times, sample_values);
} }
} }
return HdSceneDelegate::SamplePrimvar(id, key, maxSampleCount, sampleTimes, sampleValues); return HdSceneDelegate::SamplePrimvar(id, key, max_sample_count, sample_times, sample_values);
} }
void BlenderSceneDelegate::update_collection(bool remove, bool visibility) void BlenderSceneDelegate::update_collection(bool remove, bool visibility)
@ -432,9 +433,9 @@ pxr::HdPrimvarDescriptorVector BlenderSceneDelegate::GetPrimvarDescriptors(
return primvars; return primvars;
} }
pxr::SdfPath BlenderSceneDelegate::GetMaterialId(pxr::SdfPath const &rprimId) pxr::SdfPath BlenderSceneDelegate::GetMaterialId(pxr::SdfPath const &rprim_id)
{ {
return mesh_data(rprimId)->material_id; return mesh_data(rprim_id)->material_id;
} }
pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id) pxr::VtValue BlenderSceneDelegate::GetMaterialResource(pxr::SdfPath const &id)

View File

@ -17,10 +17,10 @@ namespace blender::render::hydra {
class BlenderSceneDelegate : public pxr::HdSceneDelegate { class BlenderSceneDelegate : public pxr::HdSceneDelegate {
public: public:
enum class EngineType { Viewport = 1, Final, Preview }; enum class EngineType { VIEWPORT = 1, FINAL, PREVIEW };
BlenderSceneDelegate(pxr::HdRenderIndex *render_index, BlenderSceneDelegate(pxr::HdRenderIndex *render_index,
pxr::SdfPath const &delegateId, pxr::SdfPath const &delegate_id,
BlenderSceneDelegate::EngineType engine_type); BlenderSceneDelegate::EngineType engine_type);
~BlenderSceneDelegate() override = default; ~BlenderSceneDelegate() override = default;
@ -33,23 +33,23 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
pxr::VtValue GetLightParamValue(pxr::SdfPath const &id, pxr::TfToken const &key) override; pxr::VtValue GetLightParamValue(pxr::SdfPath const &id, pxr::TfToken const &key) override;
pxr::HdPrimvarDescriptorVector GetPrimvarDescriptors( pxr::HdPrimvarDescriptorVector GetPrimvarDescriptors(
pxr::SdfPath const &id, pxr::HdInterpolation interpolation) override; pxr::SdfPath const &id, pxr::HdInterpolation interpolation) override;
pxr::SdfPath GetMaterialId(pxr::SdfPath const &rprimId) override; pxr::SdfPath GetMaterialId(pxr::SdfPath const &rprim_id) override;
pxr::VtValue GetMaterialResource(pxr::SdfPath const &materialId) override; pxr::VtValue GetMaterialResource(pxr::SdfPath const &material_id) override;
bool GetVisible(pxr::SdfPath const &id) override; bool GetVisible(pxr::SdfPath const &id) override;
pxr::SdfPath GetInstancerId(pxr::SdfPath const &primId) override; pxr::SdfPath GetInstancerId(pxr::SdfPath const &prim_id) override;
pxr::SdfPathVector GetInstancerPrototypes(pxr::SdfPath const &instancerId) override; pxr::SdfPathVector GetInstancerPrototypes(pxr::SdfPath const &instancer_id) override;
pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancerId, pxr::VtIntArray GetInstanceIndices(pxr::SdfPath const &instancer_id,
pxr::SdfPath const &prototypeId) override; pxr::SdfPath const &prototype_id) override;
pxr::GfMatrix4d GetInstancerTransform(pxr::SdfPath const &instancerId); pxr::GfMatrix4d get_instancer_transform(pxr::SdfPath const &instancer_id);
size_t SampleInstancerTransform(pxr::SdfPath const &instancerId, size_t SampleInstancerTransform(pxr::SdfPath const &instancer_id,
size_t maxSampleCount, size_t max_sample_count,
float *sampleTimes, float *sample_times,
pxr::GfMatrix4d *sampleValues) override; pxr::GfMatrix4d *sample_values) override;
size_t SamplePrimvar(pxr::SdfPath const &id, size_t SamplePrimvar(pxr::SdfPath const &id,
pxr::TfToken const &key, pxr::TfToken const &key,
size_t maxSampleCount, size_t max_sample_count,
float *sampleTimes, float *sample_times,
pxr::VtValue *sampleValues) override; pxr::VtValue *sample_values) override;
EngineType engine_type; EngineType engine_type;

View File

@ -23,7 +23,7 @@ LightData::LightData(BlenderSceneDelegate *scene_delegate, Object *object)
Light *light = (Light *)((Object *)id)->data; Light *light = (Light *)((Object *)id)->data;
data[pxr::HdLightTokens->intensity] = scene_delegate->engine_type == data[pxr::HdLightTokens->intensity] = scene_delegate->engine_type ==
BlenderSceneDelegate::EngineType::Preview ? BlenderSceneDelegate::EngineType::PREVIEW ?
light->energy / 1000 : light->energy / 1000 :
light->energy; light->energy;

View File

@ -110,24 +110,24 @@ pxr::VtIntArray MeshData::instance_indices()
return ret; return ret;
} }
size_t MeshData::sample_instancer_transform(size_t maxSampleCount, size_t MeshData::sample_instancer_transform(size_t max_sample_count,
float *sampleTimes, float *sample_times,
pxr::GfMatrix4d *sampleValues) pxr::GfMatrix4d *sample_values)
{ {
*sampleTimes = 0.0f; *sample_times = 0.0f;
*sampleValues = pxr::GfMatrix4d(1.0); *sample_values = pxr::GfMatrix4d(1.0);
return 1; return 1;
} }
size_t MeshData::sample_instancer_primvar(pxr::TfToken const &key, size_t MeshData::sample_instancer_primvar(pxr::TfToken const &key,
size_t maxSampleCount, size_t max_sample_count,
float *sampleTimes, float *sample_times,
pxr::VtValue *sampleValues) pxr::VtValue *sample_values)
{ {
if (key == pxr::HdInstancerTokens->instanceTransform) { if (key == pxr::HdInstancerTokens->instanceTransform) {
if (maxSampleCount > 0) { if (max_sample_count > 0) {
sampleTimes[0] = 0.0f; sample_times[0] = 0.0f;
sampleValues[0] = instances; sample_values[0] = instances;
return 1; return 1;
} }
} }

View File

@ -27,13 +27,13 @@ class MeshData : public ObjectData {
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation); pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation);
pxr::HdPrimvarDescriptorVector instancer_primvar_descriptors(pxr::HdInterpolation interpolation); pxr::HdPrimvarDescriptorVector instancer_primvar_descriptors(pxr::HdInterpolation interpolation);
pxr::VtIntArray instance_indices(); pxr::VtIntArray instance_indices();
size_t sample_instancer_transform(size_t maxSampleCount, size_t sample_instancer_transform(size_t max_sample_count,
float *sampleTimes, float *sample_times,
pxr::GfMatrix4d *sampleValues); pxr::GfMatrix4d *sample_values);
size_t sample_instancer_primvar(pxr::TfToken const &key, size_t sample_instancer_primvar(pxr::TfToken const &key,
size_t maxSampleCount, size_t max_sample_count,
float *sampleTimes, float *sample_times,
pxr::VtValue *sampleValues); pxr::VtValue *sample_values);
void add_instance(DupliObject *dupli); void add_instance(DupliObject *dupli);

View File

@ -22,29 +22,29 @@
namespace mx = MaterialX; namespace mx = MaterialX;
void HdMtlxConvertToMaterialNetworkMap(std::string const &mtlxPath, void HdMtlxConvertToMaterialNetworkMap(std::string const &mtlx_path,
pxr::TfTokenVector const &shaderSourceTypes, pxr::TfTokenVector const &shader_source_types,
pxr::TfTokenVector const &renderContexts, pxr::TfTokenVector const &render_contexts,
pxr::HdMaterialNetworkMap *out) pxr::HdMaterialNetworkMap *out)
{ {
if (mtlxPath.empty()) { if (mtlx_path.empty()) {
return; return;
} }
std::string basePath = pxr::TfGetPathName(mtlxPath); std::string basePath = pxr::TfGetPathName(mtlx_path);
pxr::ArResolver &resolver = pxr::ArGetResolver(); pxr::ArResolver &resolver = pxr::ArGetResolver();
const pxr::ArResolverContext context = resolver.CreateDefaultContextForAsset(mtlxPath); const pxr::ArResolverContext context = resolver.CreateDefaultContextForAsset(mtlx_path);
pxr::ArResolverContextBinder binder(context); pxr::ArResolverContextBinder binder(context);
pxr::ArResolverScopedCache resolverCache; pxr::ArResolverScopedCache resolver_cache;
std::string mtlxName = pxr::TfGetBaseName(mtlxPath); std::string mtlxName = pxr::TfGetBaseName(mtlx_path);
std::string stageId = pxr::TfStringPrintf( std::string stage_id = pxr::TfStringPrintf(
"%s%s%s.usda", basePath.c_str(), ARCH_PATH_SEP, mtlxName.c_str()); "%s%s%s.usda", basePath.c_str(), ARCH_PATH_SEP, mtlxName.c_str());
pxr::UsdStageRefPtr stage = pxr::UsdStage::CreateInMemory(stageId, context); pxr::UsdStageRefPtr stage = pxr::UsdStage::CreateInMemory(stage_id, context);
try { try {
mx::DocumentPtr doc = pxr::UsdMtlxReadDocument(mtlxPath); mx::DocumentPtr doc = pxr::UsdMtlxReadDocument(mtlx_path);
pxr::UsdMtlxRead(doc, stage); pxr::UsdMtlxRead(doc, stage);
} }
catch (mx::ExceptionFoundCycle &x) { catch (mx::ExceptionFoundCycle &x) {
@ -65,11 +65,11 @@ void HdMtlxConvertToMaterialNetworkMap(std::string const &mtlxPath,
if (pxr::UsdPrim materials = stage->GetPrimAtPath(pxr::SdfPath("/MaterialX/Materials"))) { if (pxr::UsdPrim materials = stage->GetPrimAtPath(pxr::SdfPath("/MaterialX/Materials"))) {
if (pxr::UsdPrimSiblingRange children = materials.GetChildren()) { if (pxr::UsdPrimSiblingRange children = materials.GetChildren()) {
if (auto material = pxr::UsdShadeMaterial(*children.begin())) { if (auto material = pxr::UsdShadeMaterial(*children.begin())) {
if (pxr::UsdShadeShader mtlxSurface = material.ComputeSurfaceSource(renderContexts)) { if (pxr::UsdShadeShader mtlx_surface = material.ComputeSurfaceSource(render_contexts)) {
UsdImagingBuildHdMaterialNetworkFromTerminal(mtlxSurface.GetPrim(), UsdImagingBuildHdMaterialNetworkFromTerminal(mtlx_surface.GetPrim(),
pxr::HdMaterialTerminalTokens->surface, pxr::HdMaterialTerminalTokens->surface,
shaderSourceTypes, shader_source_types,
renderContexts, render_contexts,
out, out,
pxr::UsdTimeCode::Default()); pxr::UsdTimeCode::Default());
} }

View File

@ -10,7 +10,7 @@
struct pxr::HdMaterialNetworkMap; struct pxr::HdMaterialNetworkMap;
void HdMtlxConvertToMaterialNetworkMap(std::string const &mtlxPath, void HdMtlxConvertToMaterialNetworkMap(std::string const &mtlx_path,
pxr::TfTokenVector const &shaderSourceTypes, pxr::TfTokenVector const &shader_source_types,
pxr::TfTokenVector const &renderContexts, pxr::TfTokenVector const &render_contexts,
pxr::HdMaterialNetworkMap *out); pxr::HdMaterialNetworkMap *out);

View File

@ -7,33 +7,33 @@
namespace blender::render::hydra { namespace blender::render::hydra {
SimpleLightTaskDelegate::SimpleLightTaskDelegate(pxr::HdRenderIndex *parentIndex, SimpleLightTaskDelegate::SimpleLightTaskDelegate(pxr::HdRenderIndex *parent_index,
pxr::SdfPath const &delegateID) pxr::SdfPath const &delegate_id)
: pxr::HdSceneDelegate(parentIndex, delegateID) : pxr::HdSceneDelegate(parent_index, delegate_id)
{ {
pxr::SdfPath taskId = GetTaskID(); pxr::SdfPath task_id = get_task_id();
GetRenderIndex().InsertTask<pxr::HdxSimpleLightTask>(this, taskId); GetRenderIndex().InsertTask<pxr::HdxSimpleLightTask>(this, task_id);
} }
pxr::SdfPath SimpleLightTaskDelegate::GetTaskID() const pxr::SdfPath SimpleLightTaskDelegate::get_task_id() const
{ {
return GetDelegateID().AppendElementString("task"); return GetDelegateID().AppendElementString("task");
} }
pxr::HdTaskSharedPtr SimpleLightTaskDelegate::GetTask() pxr::HdTaskSharedPtr SimpleLightTaskDelegate::get_task()
{ {
return GetRenderIndex().GetTask(GetTaskID()); return GetRenderIndex().GetTask(get_task_id());
} }
void SimpleLightTaskDelegate::SetCameraPath(pxr::SdfPath const &cameraPath) void SimpleLightTaskDelegate::set_camera_path(pxr::SdfPath const &camera_path)
{ {
taskParams.cameraPath = cameraPath; task_params.cameraPath = camera_path;
} }
pxr::VtValue SimpleLightTaskDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key) pxr::VtValue SimpleLightTaskDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
{ {
if (key == pxr::HdTokens->params) { if (key == pxr::HdTokens->params) {
return pxr::VtValue(taskParams); return pxr::VtValue(task_params);
} }
return pxr::VtValue(); return pxr::VtValue();
} }

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@ -10,18 +10,18 @@ namespace blender::render::hydra {
class SimpleLightTaskDelegate : public pxr::HdSceneDelegate { class SimpleLightTaskDelegate : public pxr::HdSceneDelegate {
public: public:
SimpleLightTaskDelegate(pxr::HdRenderIndex *parentIndex, pxr::SdfPath const &delegateID); SimpleLightTaskDelegate(pxr::HdRenderIndex *parentIndex, pxr::SdfPath const &delegate_id);
~SimpleLightTaskDelegate() override = default; ~SimpleLightTaskDelegate() override = default;
pxr::SdfPath GetTaskID() const; pxr::SdfPath get_task_id() const;
pxr::HdTaskSharedPtr GetTask(); pxr::HdTaskSharedPtr get_task();
void SetCameraPath(pxr::SdfPath const &); void set_camera_path(pxr::SdfPath const &);
pxr::VtValue Get(pxr::SdfPath const &id, pxr::TfToken const &key) override; pxr::VtValue Get(pxr::SdfPath const &id, pxr::TfToken const &key) override;
private: private:
pxr::HdxSimpleLightTaskParams taskParams; pxr::HdxSimpleLightTaskParams task_params;
}; };
} // namespace blender::render::hydra } // namespace blender::render::hydra

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@ -134,20 +134,20 @@ pxr::GfCamera ViewSettings::gf_camera()
(float)border[3] / screen_height)); (float)border[3] / screen_height));
} }
GLTexture::GLTexture() : textureId(0), width(0), height(0), channels(4) GLTexture::GLTexture() : texture_id(0), width(0), height(0), channels(4)
{ {
} }
GLTexture::~GLTexture() GLTexture::~GLTexture()
{ {
if (textureId) { if (texture_id) {
free(); free();
} }
} }
void GLTexture::setBuffer(pxr::HdRenderBuffer *buffer) void GLTexture::set_buffer(pxr::HdRenderBuffer *buffer)
{ {
if (!textureId) { if (!texture_id) {
create(buffer); create(buffer);
return; return;
} }
@ -158,7 +158,7 @@ void GLTexture::setBuffer(pxr::HdRenderBuffer *buffer)
return; return;
} }
glBindTexture(GL_TEXTURE_2D, textureId); glBindTexture(GL_TEXTURE_2D, texture_id);
void *data = buffer->Map(); void *data = buffer->Map();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_FLOAT, data); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_FLOAT, data);
@ -171,8 +171,8 @@ void GLTexture::create(pxr::HdRenderBuffer *buffer)
height = buffer->GetHeight(); height = buffer->GetHeight();
channels = pxr::HdGetComponentCount(buffer->GetFormat()); channels = pxr::HdGetComponentCount(buffer->GetFormat());
glGenTextures(1, &textureId); glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, textureId); glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
@ -185,8 +185,8 @@ void GLTexture::create(pxr::HdRenderBuffer *buffer)
void GLTexture::free() void GLTexture::free()
{ {
glDeleteTextures(1, &textureId); glDeleteTextures(1, &texture_id);
textureId = 0; texture_id = 0;
} }
void GLTexture::draw(GLfloat x, GLfloat y) void GLTexture::draw(GLfloat x, GLfloat y)
@ -218,7 +218,7 @@ void GLTexture::draw(GLfloat x, GLfloat y)
// DRAWING // DRAWING
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textureId); glBindTexture(GL_TEXTURE_2D, texture_id);
glBindVertexArray(vertex_array); glBindVertexArray(vertex_array);
glEnableVertexAttribArray(texturecoord_location); glEnableVertexAttribArray(texturecoord_location);
@ -242,45 +242,45 @@ void GLTexture::draw(GLfloat x, GLfloat y)
void ViewportEngine::sync(Depsgraph *depsgraph, void ViewportEngine::sync(Depsgraph *depsgraph,
bContext *context, bContext *context,
pxr::HdRenderSettingsMap &renderSettings) pxr::HdRenderSettingsMap &render_settings)
{ {
if (!scene_delegate) { if (!scene_delegate) {
scene_delegate = std::make_unique<BlenderSceneDelegate>( scene_delegate = std::make_unique<BlenderSceneDelegate>(
render_index.get(), render_index.get(),
pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"), pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
BlenderSceneDelegate::EngineType::Viewport); BlenderSceneDelegate::EngineType::VIEWPORT);
} }
scene_delegate->populate(depsgraph, context); scene_delegate->populate(depsgraph, context);
for (auto const &setting : renderSettings) { for (auto const &setting : render_settings) {
render_delegate->SetRenderSetting(setting.first, setting.second); render_delegate->SetRenderSetting(setting.first, setting.second);
} }
} }
void ViewportEngine::render(Depsgraph *depsgraph, bContext *context) void ViewportEngine::render(Depsgraph *depsgraph, bContext *context)
{ {
ViewSettings viewSettings(context); ViewSettings view_settings(context);
if (viewSettings.width() * viewSettings.height() == 0) { if (view_settings.width() * view_settings.height() == 0) {
return; return;
}; };
pxr::GfCamera gfCamera = viewSettings.gf_camera(); pxr::GfCamera gfCamera = view_settings.gf_camera();
free_camera_delegate->SetCamera(gfCamera); free_camera_delegate->SetCamera(gfCamera);
render_task_delegate->SetCameraAndViewport(free_camera_delegate->GetCameraId(), render_task_delegate->set_camera_and_viewport(free_camera_delegate->GetCameraId(),
pxr::GfVec4d(viewSettings.border[0], pxr::GfVec4d(view_settings.border[0],
viewSettings.border[1], view_settings.border[1],
viewSettings.border[2], view_settings.border[2],
viewSettings.border[3])); view_settings.border[3]));
if (simple_light_task_delegate) { if (simple_light_task_delegate) {
simple_light_task_delegate->SetCameraPath(free_camera_delegate->GetCameraId()); simple_light_task_delegate->set_camera_path(free_camera_delegate->GetCameraId());
} }
if ((bl_engine->type->flag & RE_USE_GPU_CONTEXT) == 0) { if ((bl_engine->type->flag & RE_USE_GPU_CONTEXT) == 0) {
render_task_delegate->SetRendererAov(pxr::HdAovTokens->color); render_task_delegate->set_renderer_aov(pxr::HdAovTokens->color);
} }
if (renderer_percent_done() == 0.0f) { if (renderer_percent_done() == 0.0f) {
timeBegin = std::chrono::steady_clock::now(); time_begin = std::chrono::steady_clock::now();
} }
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE); GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_IMAGE);
@ -288,9 +288,9 @@ void ViewportEngine::render(Depsgraph *depsgraph, bContext *context)
pxr::HdTaskSharedPtrVector tasks; pxr::HdTaskSharedPtrVector tasks;
if (simple_light_task_delegate) { if (simple_light_task_delegate) {
tasks.push_back(simple_light_task_delegate->GetTask()); tasks.push_back(simple_light_task_delegate->get_task());
} }
tasks.push_back(render_task_delegate->GetTask()); tasks.push_back(render_task_delegate->get_task());
{ {
/* Release the GIL before calling into hydra, in case any hydra plugins call into python. */ /* Release the GIL before calling into hydra, in case any hydra plugins call into python. */
@ -298,28 +298,28 @@ void ViewportEngine::render(Depsgraph *depsgraph, bContext *context)
engine->Execute(render_index.get(), &tasks); engine->Execute(render_index.get(), &tasks);
if ((bl_engine->type->flag & RE_USE_GPU_CONTEXT) == 0) { if ((bl_engine->type->flag & RE_USE_GPU_CONTEXT) == 0) {
texture.setBuffer(render_task_delegate->GetRendererAov(pxr::HdAovTokens->color)); texture.set_buffer(render_task_delegate->get_renderer_aov(pxr::HdAovTokens->color));
texture.draw((GLfloat)viewSettings.border[0], (GLfloat)viewSettings.border[1]); texture.draw((GLfloat)view_settings.border[0], (GLfloat)view_settings.border[1]);
} }
} }
GPU_shader_unbind(); GPU_shader_unbind();
std::chrono::time_point<std::chrono::steady_clock> timeCurrent = std::chrono::time_point<std::chrono::steady_clock> time_current =
std::chrono::steady_clock::now(); std::chrono::steady_clock::now();
std::chrono::milliseconds elapsedTime = std::chrono::duration_cast<std::chrono::milliseconds>( std::chrono::milliseconds elapsed_time = std::chrono::duration_cast<std::chrono::milliseconds>(
timeCurrent - timeBegin); time_current - time_begin);
std::string formattedTime = format_duration(elapsedTime); std::string formatted_time = format_duration(elapsed_time);
if (!render_task_delegate->IsConverged()) { if (!render_task_delegate->is_converged()) {
notify_status("Time: " + formattedTime + notify_status("Time: " + formatted_time +
" | Done: " + std::to_string(int(renderer_percent_done())) + "%", " | Done: " + std::to_string(int(renderer_percent_done())) + "%",
"Render"); "Render");
bl_engine->flag |= RE_ENGINE_DO_DRAW; bl_engine->flag |= RE_ENGINE_DO_DRAW;
} }
else { else {
notify_status(("Time: " + formattedTime).c_str(), "Rendering Done"); notify_status(("Time: " + formatted_time).c_str(), "Rendering Done");
} }
} }

View File

@ -17,14 +17,14 @@ class GLTexture {
public: public:
GLTexture(); GLTexture();
~GLTexture(); ~GLTexture();
void setBuffer(pxr::HdRenderBuffer *buffer); void set_buffer(pxr::HdRenderBuffer *buffer);
void draw(GLfloat x, GLfloat y); void draw(GLfloat x, GLfloat y);
private: private:
void create(pxr::HdRenderBuffer *buffer); void create(pxr::HdRenderBuffer *buffer);
void free(); void free();
GLuint textureId; GLuint texture_id;
int width, height, channels; int width, height, channels;
}; };
@ -33,7 +33,7 @@ class ViewportEngine : public Engine {
using Engine::Engine; using Engine::Engine;
void sync(Depsgraph *depsgraph, void sync(Depsgraph *depsgraph,
bContext *context, bContext *context,
pxr::HdRenderSettingsMap &renderSettings) override; pxr::HdRenderSettingsMap &render_settings) override;
void render(Depsgraph *depsgraph) override; void render(Depsgraph *depsgraph) override;
void render(Depsgraph *depsgraph, bContext *context); void render(Depsgraph *depsgraph, bContext *context);
@ -41,7 +41,7 @@ class ViewportEngine : public Engine {
void notify_status(const std::string &title, const std::string &info); void notify_status(const std::string &title, const std::string &info);
private: private:
std::chrono::time_point<std::chrono::steady_clock> timeBegin; std::chrono::time_point<std::chrono::steady_clock> time_begin;
GLTexture texture; GLTexture texture;
}; };