forked from blender/blender
Fix review comments #27
@ -330,7 +330,6 @@ void BlenderSceneDelegate::check_updates()
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bool do_update_visibility = false;
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bool do_update_world = false;
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/* Checking other objects updates */
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DEGIDIterData data = {0};
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data.graph = depsgraph;
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data.only_updated = true;
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