forked from blender/blender
Fix review comments #27
@ -337,8 +337,11 @@ void BlenderSceneDelegate::check_updates()
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ITER_BEGIN (
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DEG_iterator_ids_begin, DEG_iterator_ids_next, DEG_iterator_ids_end, &data, ID *, id) {
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CLOG_INFO(
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LOG_RENDER_HYDRA_SCENE, 2, "Update: %s [%s]", id->name, std::bitset<32>(id->recalc).to_string().c_str());
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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2,
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"Update: %s [%s]",
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id->name,
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std::bitset<32>(id->recalc).to_string().c_str());
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switch (GS(id->name)) {
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case ID_OB: {
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