forked from blender/blender
Fix review comments 2 #31
@ -18,12 +18,12 @@ namespace blender::render::hydra {
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CLG_LOGREF_DECLARE_GLOBAL(LOG_RENDER_HYDRA, "render.hydra");
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Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
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: bl_engine_(bl_engine), render_delegate_name(render_delegate_name)
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: bl_engine_(bl_engine), render_delegate_name_(render_delegate_name)
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{
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pxr::HdRendererPluginRegistry ®istry = pxr::HdRendererPluginRegistry::GetInstance();
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pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
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render_delegate_ = registry.CreateRenderDelegate(pxr::TfToken(render_delegate_name));
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render_delegate_ = registry.CreateRenderDelegate(pxr::TfToken(render_delegate_name_));
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/* Current USD (23.02) has limited support for Vulkan. To make it works USD should be built
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* with PXR_ENABLE_VULKAN_SUPPORT=TRUE which is not possible now */
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@ -45,7 +45,7 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
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render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("freeCamera"));
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render_task_delegate_ = std::make_unique<RenderTaskDelegate>(
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render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
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if (render_delegate_name == "HdStormRendererPlugin") {
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if (render_delegate_name_ == "HdStormRendererPlugin") {
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simple_light_task_delegate_ = std::make_unique<SimpleLightTaskDelegate>(
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render_index_.get(),
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pxr::SdfPath::AbsoluteRootPath().AppendElementString("simpleLightTask"));
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@ -33,12 +33,11 @@ class Engine {
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pxr::HdRenderSettingsMap &render_settings) = 0;
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virtual void render(Depsgraph *depsgraph) = 0;
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std::string render_delegate_name;
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protected:
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float renderer_percent_done();
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RenderEngine *bl_engine_;
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std::string render_delegate_name_;
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/* The order is important due to deletion order */
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pxr::HgiUniquePtr hgi_;
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@ -21,7 +21,7 @@ void FinalEngine::sync(Depsgraph *depsgraph,
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render_index_.get(),
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pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
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BlenderSceneDelegate::EngineType::FINAL,
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render_delegate_name);
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render_delegate_name_);
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scene_delegate_->populate(depsgraph, context);
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for (auto const &setting : render_settings) {
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@ -33,6 +33,8 @@ void FinalEngine::render(Depsgraph *depsgraph)
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{
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prepare_for_render(depsgraph);
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std::vector<float> &pixels = render_images_["Combined"];
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{
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/* Release the GIL before calling into hydra, in case any hydra plugins call into python. */
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pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
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@ -62,15 +64,15 @@ void FinalEngine::render(Depsgraph *depsgraph)
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break;
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}
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render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels_->data());
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update_render_result(render_images_, layer_name_, resolution_[0], resolution_[1]);
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render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
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update_render_result();
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}
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render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels_->data());
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update_render_result(render_images_, layer_name_, resolution_[0], resolution_[1]);
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render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
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update_render_result();
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}
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pxr::GfVec4f FinalEngine::get_resolution(const Scene *scene)
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pxr::GfVec4f FinalEngine::get_render_border(const Scene *scene)
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{
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const RenderData &r = scene->r;
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float border_w = 1.0, border_h = 1.0;
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@ -81,19 +83,16 @@ pxr::GfVec4f FinalEngine::get_resolution(const Scene *scene)
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return pxr::GfVec4f(r.border.xmin, r.border.ymin, border_w, border_h);
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}
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void FinalEngine::update_render_result(std::map<std::string, std::vector<float>> &render_images,
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const std::string &layer_name,
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int width,
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int height)
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void FinalEngine::update_render_result()
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{
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RenderResult *result = RE_engine_begin_result(
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bl_engine_, 0, 0, width, height, layer_name.c_str(), nullptr);
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bl_engine_, 0, 0, resolution_[0], resolution_[1], layer_name_.c_str(), nullptr);
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/* TODO: only for the first render layer */
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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for (RenderPass *pass = (RenderPass *)layer->passes.first; pass != nullptr; pass = pass->next) {
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auto it_image = render_images.find(pass->name);
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if (it_image == render_images.end()) {
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auto it_image = render_images_.find(pass->name);
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if (it_image == render_images_.end()) {
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continue;
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}
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memcpy(pass->rect,
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@ -119,7 +118,7 @@ void FinalEngine::prepare_for_render(Depsgraph *depsgraph)
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layer_name_ = view_layer->name;
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const RenderData &r = scene->r;
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pxr::GfVec4f border = get_resolution(scene);
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pxr::GfVec4f border = get_render_border(scene);
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pxr::GfVec2i image_res(r.xsch * r.size / 100, r.ysch * r.size / 100);
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resolution_ = pxr::GfVec2i(int(image_res[0] * border[2]), int(image_res[1] * border[3]));
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pxr::GfCamera camera =
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@ -139,13 +138,14 @@ void FinalEngine::prepare_for_render(Depsgraph *depsgraph)
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render_images_.emplace(
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"Combined",
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std::vector<float>(resolution_[0] * resolution_[1] * 4)); /* 4 - number of channels. */
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pixels_ = &render_images_["Combined"];
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}
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void FinalEngineGL::render(Depsgraph *depsgraph)
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{
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prepare_for_render(depsgraph);
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std::vector<float> &pixels = render_images_["Combined"];
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GPUFrameBuffer *framebuffer = GPU_framebuffer_create("fb_hdyra_render_final");
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GPUTexture *texture = GPU_texture_create_2d("tex_hydra_render_final",
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resolution_[0],
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@ -192,15 +192,15 @@ void FinalEngineGL::render(Depsgraph *depsgraph)
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}
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void *data = GPU_texture_read(texture, GPU_DATA_FLOAT, 0);
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memcpy(pixels_->data(), data, pixels_->size() * sizeof(float));
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memcpy(pixels.data(), data, pixels.size() * sizeof(float));
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MEM_freeN(data);
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update_render_result(render_images_, layer_name_, resolution_[0], resolution_[1]);
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update_render_result();
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}
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void *data = GPU_texture_read(texture, GPU_DATA_FLOAT, 0);
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memcpy(pixels_->data(), data, pixels_->size() * sizeof(float));
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memcpy(pixels.data(), data, pixels.size() * sizeof(float));
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MEM_freeN(data);
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update_render_result(render_images_, layer_name_, resolution_[0], resolution_[1]);
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update_render_result();
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GPU_framebuffer_free(framebuffer);
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GPU_texture_free(texture);
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@ -17,11 +17,8 @@ class FinalEngine : public Engine {
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virtual void render(Depsgraph *b_depsgraph) override;
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protected:
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pxr::GfVec4f get_resolution(const Scene *scene);
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void update_render_result(std::map<std::string, std::vector<float>> &render_images,
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const std::string &layer_name,
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int width,
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int height);
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pxr::GfVec4f get_render_border(const Scene *scene);
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void update_render_result();
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void notify_status(float progress, const std::string &title, const std::string &info);
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void prepare_for_render(Depsgraph *depsgraph);
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@ -31,7 +28,6 @@ class FinalEngine : public Engine {
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std::string layer_name_;
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std::map<std::string, std::vector<float>> render_images_;
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pxr::GfVec2i resolution_;
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std::vector<float> *pixels_ = nullptr;
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};
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class FinalEngineGL : public FinalEngine {
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@ -45,7 +45,7 @@ void PreviewEngine::sync(Depsgraph *depsgraph,
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render_index_.get(),
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pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
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BlenderSceneDelegate::EngineType::PREVIEW,
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render_delegate_name);
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render_delegate_name_);
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}
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scene_delegate_->clear();
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scene_delegate_->populate(depsgraph, context);
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@ -59,6 +59,8 @@ void PreviewEngine::render(Depsgraph *depsgraph)
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{
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prepare_for_render(depsgraph);
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std::vector<float> &pixels = render_images_["Combined"];
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{
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/* Release the GIL before calling into hydra, in case any hydra plugins call into python. */
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pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
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@ -74,12 +76,12 @@ void PreviewEngine::render(Depsgraph *depsgraph)
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break;
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}
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render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels_->data());
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update_render_result(layer_name_, resolution_[0], resolution_[1], pixels_);
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render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
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update_render_result(pixels);
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}
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render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels_->data());
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update_render_result(layer_name_, resolution_[0], resolution_[1], pixels_);
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render_task_delegate_->get_renderer_aov_data(pxr::HdAovTokens->color, pixels.data());
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update_render_result(pixels);
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}
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double PreviewEngine::free_instance(uintptr_t uuid, void *user_data)
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@ -100,17 +102,14 @@ void PreviewEngine::update(RenderEngine *bl_engine, const std::string &render_de
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/* TODO: recreate render_delegate when render_delegate_id is changed */
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}
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void PreviewEngine::update_render_result(const std::string &layer_name,
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int width,
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int height,
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std::vector<float> *pixels)
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void PreviewEngine::update_render_result(std::vector<float> &pixels)
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{
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RenderResult *result = RE_engine_begin_result(
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bl_engine_, 0, 0, width, height, layer_name.c_str(), nullptr);
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bl_engine_, 0, 0, resolution_[0], resolution_[1], layer_name_.c_str(), nullptr);
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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RenderPass *pass = (RenderPass *)layer->passes.first;
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memcpy(pass->rect, pixels->data(), sizeof(float) * pass->rectx * pass->recty * pass->channels);
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memcpy(pass->rect, pixels.data(), sizeof(float) * pass->rectx * pass->recty * pass->channels);
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RE_engine_end_result(bl_engine_, result, false, false, false);
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}
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@ -26,10 +26,7 @@ class PreviewEngine : public FinalEngine {
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static std::unique_ptr<PreviewEngine> instance_;
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void update(RenderEngine *bl_engine, const std::string &render_delegate_id);
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void update_render_result(const std::string &layer_name,
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int width,
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int height,
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std::vector<float> *pixels);
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void update_render_result(std::vector<float> &pixels);
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};
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} // namespace blender::render::hydra
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@ -226,7 +226,7 @@ void ViewportEngine::sync(Depsgraph *depsgraph,
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render_index_.get(),
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pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene"),
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BlenderSceneDelegate::EngineType::VIEWPORT,
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render_delegate_name);
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render_delegate_name_);
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}
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scene_delegate_->populate(depsgraph, context);
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