forked from blender/blender
Need to do the same light power as Cycles in Watts for Hydra RPR #34
@ -47,7 +47,8 @@ void LightData::init()
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break;
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break;
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case LA_SPOT:
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case LA_SPOT:
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data_[pxr::UsdLuxTokens->inputsShapingConeAngle] = light->spotsize / 2.0f * 180.0f / float(M_PI);
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data_[pxr::UsdLuxTokens->inputsShapingConeAngle] = light->spotsize / 2.0f * 180.0f /
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float(M_PI);
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data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->spotblend;
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data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->spotblend;
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data_[pxr::UsdLuxTokens->treatAsPoint] = true;
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data_[pxr::UsdLuxTokens->treatAsPoint] = true;
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intensity /= 10.0f;
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intensity /= 10.0f;
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