Need to do the same light power as Cycles in Watts for Hydra RPR #34

Merged
Bogdan Nagirniak merged 12 commits from BLEN-386 into hydra-render 2023-05-05 08:42:35 +02:00
Showing only changes of commit 4896990eac - Show all commits

View File

@ -7,6 +7,7 @@
#include <pxr/imaging/hd/tokens.h>
#include <pxr/usd/usdLux/tokens.h>
#include "BLI_math_rotation.h"
#include "DNA_light_types.h"
#include "blender_scene_delegate.h"
@ -33,26 +34,26 @@ void LightData::init()
switch (light->type) {
case LA_LOCAL:
if (light->radius > FLT_EPSILON) { /* extremely small object should be considered as point */
if (light->radius <= FLT_EPSILON) {
/* extremely small object should be considered as point */
data_[pxr::UsdLuxTokens->treatAsPoint] = true;
}
else {
data_[pxr::HdLightTokens->radius] = light->radius;
data_[pxr::HdLightTokens->normalize] = true;
}
else {
data_[pxr::UsdLuxTokens->treatAsPoint] = true;
}
intensity /= 40.0f; /* coefficient approximated to follow RPR results */
intensity /= 40.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_SUN:
data_[pxr::HdLightTokens->angle] = light->sun_angle * 180.0f / float(M_PI);
data_[pxr::HdLightTokens->angle] = RAD2DEGF(light->sun_angle * 0.5f);
break;
case LA_SPOT:
data_[pxr::UsdLuxTokens->inputsShapingConeAngle] = light->spotsize / 2.0f * 180.0f /
float(M_PI);
data_[pxr::UsdLuxTokens->inputsShapingConeAngle] = RAD2DEGF(light->spotsize * 0.5f);
data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->spotblend;
data_[pxr::UsdLuxTokens->treatAsPoint] = true;
intensity /= 10.0f; /* coefficient approximated to follow RPR results */
intensity /= 10.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA:
@ -60,22 +61,22 @@ void LightData::init()
case LA_AREA_SQUARE:
data_[pxr::HdLightTokens->width] = light->area_size;
data_[pxr::HdLightTokens->height] = light->area_size;
intensity /= 4.0f; /* coefficient approximated to follow RPR results */
intensity /= 4.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA_RECT:
data_[pxr::HdLightTokens->width] = light->area_size;
data_[pxr::HdLightTokens->height] = light->area_sizey;
intensity /= 4.0f; /* coefficient approximated to follow RPR results */
intensity /= 4.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA_DISK:
data_[pxr::HdLightTokens->radius] = light->area_size / 2.0f;
intensity /= 16.0f; /* coefficient approximated to follow RPR results */
intensity /= 16.0f; /* coefficient approximated to follow Cycles results */
break;
case LA_AREA_ELLIPSE:
data_[pxr::HdLightTokens->radius] = (light->area_size + light->area_sizey) / 4.0f;
intensity /= 16.0f; /* coefficient approximated to follow RPR results */
intensity /= 16.0f; /* coefficient approximated to follow Cycles results */
break;
default: